Editing Hope City Heroes: Fortuna

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==Aspects==
 
==Aspects==
'''High Concept''' - Master of Luck Magic
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'''High Concept''' - Apotropaic (luck magic) Master
 +
Example:
 +
Invokes: Contrived Coincidence (establish that I happen to know someone in a scene), Chain Reaction (what looked like a failure was just the start of a chain reaction that actually caused what I intended, i.e. reroll)
 +
Compels: Broken Mirror (some ill omen or unlucky object negates my abilities)
  
'''Trouble'''- Psshh, everything will be fine
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'''Background''' -  
 
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Public Policy Hot-shot- Alejandra has realized that just locking up drug dealers doesn't fix systemic problems and is working towards a law degree and is involved in the local politics of Hope City.
(Because luck is on her side, Fortuna is exceedingly reckless, doesn't back down when she should, and is easily provoked)
 
 
 
'''Other Aspects''' -
 
  
Public Policy Hot-shot- Alejandra has realized that just locking up drug dealers doesn't fix systemic problems and is working towards a law degree and is involved in the local politics of Hope City.
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'''Trouble''' -  
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Sub-conscious Control (Alejandra isn't completely consciously aware of all of the workings of her luck control and sometimes what's "lucky" is what her sub-conscious wants)
 +
Example:
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Invokes: Didn't Even Know it was a Threat (Luck acts to defend against a threat Alejandra wasn't even aware of +2 to a defense action)
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Compels: Unlucky Emotions (Her powers trigger in response to being angry or other negative emotions in a decidedly not helpful way, like dumping paint on a visiting official that ticks her off), Impeding Barrier (A "lucky" failure causes a section of wall to fall blocking off the bad guy from attacking her, but also keeping her from helping the rest of the team in this fight)
  
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 +
'''Free Aspect''' -
 
Grew-up on the Mean Streets of Juarez- Alejandra grew up in Juarez Mexico and spent her first few years as a super there.  
 
Grew-up on the Mean Streets of Juarez- Alejandra grew up in Juarez Mexico and spent her first few years as a super there.  
  
==Powers==
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'''Free Aspect''' - Gremlins- Alejandra is quite skilled at messing with technology. There's just so many places for glitches and little bits of her magic to latch on and have a big difference.
'''Power Theme: Luck'''
 
 
 
'''Base Power: Precognition'''
 
 
 
''Drawback:'' Can't consciously see the future or actively direct most of her power.
 
 
 
''Synergies''
 
 
 
'Super Intelligence' (She's actually just extremely good at making lucky guesses to solve puzzles and mentally absorbing tasks. +2 Will to work through mentally consuming tasks)
 
 
 
'Power Amplification' (Actually just giving luck to someone else for a bit). Grant a boost to an ally to use one of their powers.
 
 
 
''Enhancements''
 
 
 
Taskmastery (This is actually just a bad luck aura that snaps out at anyone that harms her, making them less dangerous), +2 to attack against any opponent that has caused her physical stress in this scene.
 
 
 
''Special Effects''
 
 
 
Inflict Condition (Lucky/Unlucky)
 
 
 
Split Action (divide shifts, +1 to each action)
 
 
 
''Collateral Damage''
 
 
 
Expected Backup: At any point, you can announce that you knew there would be trouble several hours ago, so you called in a tip to local law enforcement. This law enforcement immediately arrives in force, most likely breaking through windows or kicking down doors to get there. Whether this backup means corporate police, a registered superhero, or gangsters defending their territory depends on the scene and is up to the GM. (Except it's more that something seemingly random signaled them)
 
 
 
 
 
  
 
==Approaches==
 
==Approaches==
[[File:Blackfate.png|24px]][[File:Blackfate.png|24px]][[File:Blackfate.png|24px]][[File:Blackfate.png|24px]]
 
* Notice
 
 
 
[[File:Blackfate.png|24px]][[File:Blackfate.png|24px]][[File:Blackfate.png|24px]]
 
[[File:Blackfate.png|24px]][[File:Blackfate.png|24px]][[File:Blackfate.png|24px]]
* Deceive
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* Sneaky
* Will
 
  
 
[[File:Blackfate.png|24px]][[File:Blackfate.png|24px]]
 
[[File:Blackfate.png|24px]][[File:Blackfate.png|24px]]
* Contacts
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* Flashy
* Resources
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* Clever
* Investigate
 
  
 
[[File:Blackfate.png|24px]]
 
[[File:Blackfate.png|24px]]
* Empathy
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* Quick
* Stealth
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* Careful
* Rapport
 
* Physique
 
  
 
[[File:Blackfatezero.png|24px]]
 
[[File:Blackfatezero.png|24px]]
* Everything Else
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* Forceful
  
 
==Stunts==
 
==Stunts==
 
 
'''Stunt 1''' -  
 
'''Stunt 1''' -  
Mind Games: Use Deceive in place of Provoke to make mental attacks, as long as it involves a lie.
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Because I can cause Gremlins, I get +2 when I Flashily Create an Advantage by sabotaging technology.  
  
 
'''Stunt 2''' -   
 
'''Stunt 2''' -   
Career in Politics: +2 When using Deceive to Create Advantage
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Once per session enter a scene at a dramatic or helpful moment she otherwise wouldn't be in, because she happened to be going through for unrelated reasons. The GM can also use this to put Alejandra in a scene.
  
 
'''Stunt 3''' -  
 
'''Stunt 3''' -  
Lucky Shot: Use Notice in place of Shoot to make attacks. (She's not really aiming. She just pulls the trigger or throws things and they tend to hit their targets)
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Because I carry my Bullet Proof Bible, once per game session I can ignore any number of shifts from a physical attack against me as the attack is stopped by some innocuous piece of equipment instead of hurting me.
 
 
'''Stunt 4''' -
 
Gremlins: +2 When using Will to Create Advantage by Sabotaging Technology.
 
  
 
==Other Statistics==
 
==Other Statistics==
  
'''<u>Physical Stress Track</u>'''  
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'''<u>Stress Track</u>'''  
  
 
'''[_] [_] [_]'''
 
'''[_] [_] [_]'''
  
'''<u>Mental Stress Track</u>'''
 
  
'''[_] [_] [_] [_]'''
 
  
 
'''<u>Consequences</u>'''
 
'''<u>Consequences</u>'''
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'''Refresh''': 1
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'''Refresh''': 3
  
 
==Personal Details==
 
==Personal Details==

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