Hugo Dufresne

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Personal Data

Name: Hugo Dufresne

Gender: Male

Race: Human

Class/Level: Alchemist (Vivisectionist) 3

Alignment: Lawful Neutral

Description/Background: Hugo's business acumen comes from his background as an alchemist, but his passion is biology.

He is an accomplished surgeon and naturalist, who sees the giant flora and fauna of the region as a wonderful research opportunity.

Abilities

Strength 13/+1

Dexterity 14/+2

Constitution 14/+2

Intelligence 16/+3

Wisdom 12/+1

Charisma 10/+0

Combat

Senses: Normal

Init:2

HP: 24

AC:16

CMB:

CMD:

Fort: 5

Ref: 5

Will: 2

Skills

(see Feats, Traits)

Appraise 3+3+3 (9)

Craft: alchemy 3+3+3 (9)

Craft: glassblowing 1+3+3 (7)

Disable Device 2+2+3 (7)

Know: nature / Heal 3+3+3 (9)

Know: arcana 3+3+3 (9)

Perception 3+1+3 (7)

Prof: merchant 3+1+3 (7)

Sleight of Hand 3+2+3 (8)

Survival 3+1+3 (7)

Feats

Human 1: Fast Learner, bonus HP

Level 1: Improvisation: +2 to skills w/o ranks, use untrained

Level 3: Extra Discovery: Bleeding Attack

Traits

Tireless Logic: reroll Int skill/stat check, take higher result, 1/day

Student of Philosophy: You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat).

Class Features

Sneak Attack: 2d6

Brew Potion

Extracts (see below)

Mutagen

Throw Anything

Poison Use

Poison Resistance +2

Swift Alchemy

Discovery - Spontaneous Healing

Racial Features

Languages: Common, Dwarven, Gnomish, Draconic

Bonus feat

+1 skill rank/lvl

Extracts

Save DC: 14

Level 1 (4/day)

  • Comprehend Languages
  • Crafter's Fortune
  • Cure Light Wounds
  • Deathwatch
  • Detect Metal
  • Expeditious Retreat
  • Monkey Fish

Gear

Gear Name (cost)

Studded leather +1 (1175)

Alchemist's kit (40)

Masterwork Tools - alchemy (55)

Masterwork Tools - glassblowing (55)

Masterwork thieves' tools (100)

Tinker's cap (200)

Antidote kit (100)

Healer's kit (50)

Masterwork backpack (50)

Masterwork dagger (302)

Blowgun (2)

Light crossbow (35)

Bolts (10), darts (10) (1.5)

Alchemist's lab, portable (75)

Sunrod (3) (6)

Tindertwig (10) (10)

Vermin repellent (3) (20)

Blue whinnis (3) (360)

Medium spider venom (2) (300)

Goggles, smoked (10)

Abacus (2)

Scrivener's kit (2)

Journal (3) (30)

Pen (5) (0.5)

Ink (2) (16)

3 gp