Difference between revisions of "Hyper Core - Game Mechanics"

From RPGnet
Jump to: navigation, search
Line 2: Line 2:
  
 
Hyper Core will be using the [https://fate-srd.com/fate-core | Fate Core] System with features from [https://fate-srd.com/fate-condensed | Fate Condensed] and the [https://ryanmdanks.wordpress.com/2013/02/11/fate-core-mechwarrior-hack/ | Mech(Warrior)] hack by Ryan M. Danks. I am trying to add enough mechanics to make it feel like a Mecha game, but otherwise keep everything as streamlined as possible.
 
Hyper Core will be using the [https://fate-srd.com/fate-core | Fate Core] System with features from [https://fate-srd.com/fate-condensed | Fate Condensed] and the [https://ryanmdanks.wordpress.com/2013/02/11/fate-core-mechwarrior-hack/ | Mech(Warrior)] hack by Ryan M. Danks. I am trying to add enough mechanics to make it feel like a Mecha game, but otherwise keep everything as streamlined as possible.
 +
 +
==Skills==
 +
===Skill List===
 +
{| class="wikitable"
 +
|'''Athletics'''
 +
|'''Contacts'''
 +
|'''Crafts'''
 +
|'''Drive'''
 +
|'''Empathy'''
 +
|'''Fight'''
 +
|-
 +
|'''Investigate'''
 +
|'''Lore'''
 +
|'''Manipulation'''
 +
|'''Notice'''
 +
|'''Physique'''
 +
|'''Presence'''
 +
|-
 +
|'''Resources'''
 +
|'''Shoot'''
 +
|'''Stealth'''
 +
|'''Will'''
 +
|-
 +
|}
 +
 +
===Skill Deletions===
 +
'''Burglary''' has gone away. If the character has the appropriate aspect it is replaced by Investigation, Notice, Craft, and Stealth, as appropriate.
 +
 +
'''''Deceive''''' has gone away, and is incorporated into '''Manipulation'''. See below.
 +
 +
'''''Provoke''''' has gone away, and is incorporated into '''Presence'''. See below.
 +
 +
'''''Rapport''''' has gone away, and is incorporated into both '''Manipulation''' and '''Presence'''. See below.
 +
 +
===Skill Additions===
 +
'''Pilot''' is used to control Mecha. Rather than a separate skill, it equals the character's Athletics or Drive skill, whichever is higher. This reinforces the fact that soldiers or athletes (Athletics) make good Mecha pilots, but race car drivers, fighter pilots, even recreational drone enthusiasts (Drive) can too.
 +
 +
'''Presence''' Your force of personality, MAKING people do what you want. Intimidation, Provoke, Command, etc…
 +
 +
'''Manipulation''' Your social deftness. GETTING people to do what you want. Deception, Persuasion, Bargaining, etc…

Revision as of 10:04, 9 July 2022

Back to Campaign Page

Hyper Core will be using the | Fate Core System with features from | Fate Condensed and the | Mech(Warrior) hack by Ryan M. Danks. I am trying to add enough mechanics to make it feel like a Mecha game, but otherwise keep everything as streamlined as possible.

Skills

Skill List

Athletics Contacts Crafts Drive Empathy Fight
Investigate Lore Manipulation Notice Physique Presence
Resources Shoot Stealth Will

Skill Deletions

Burglary has gone away. If the character has the appropriate aspect it is replaced by Investigation, Notice, Craft, and Stealth, as appropriate.

Deceive has gone away, and is incorporated into Manipulation. See below.

Provoke has gone away, and is incorporated into Presence. See below.

Rapport has gone away, and is incorporated into both Manipulation and Presence. See below.

Skill Additions

Pilot is used to control Mecha. Rather than a separate skill, it equals the character's Athletics or Drive skill, whichever is higher. This reinforces the fact that soldiers or athletes (Athletics) make good Mecha pilots, but race car drivers, fighter pilots, even recreational drone enthusiasts (Drive) can too.

Presence Your force of personality, MAKING people do what you want. Intimidation, Provoke, Command, etc…

Manipulation Your social deftness. GETTING people to do what you want. Deception, Persuasion, Bargaining, etc…