Difference between revisions of "Hyper Core - Game Mechanics"

From RPGnet
Jump to: navigation, search
(Skill Additions)
Line 2: Line 2:
  
 
Hyper Core will be using the [https://fate-srd.com/fate-core | Fate Core] System with features from [https://fate-srd.com/fate-condensed | Fate Condensed] and the [https://ryanmdanks.wordpress.com/2013/02/11/fate-core-mechwarrior-hack/ | Mech(Warrior)] hack by Ryan M. Danks. I am trying to add enough mechanics to make it feel like a Mecha game, but otherwise keep everything as streamlined as possible.
 
Hyper Core will be using the [https://fate-srd.com/fate-core | Fate Core] System with features from [https://fate-srd.com/fate-condensed | Fate Condensed] and the [https://ryanmdanks.wordpress.com/2013/02/11/fate-core-mechwarrior-hack/ | Mech(Warrior)] hack by Ryan M. Danks. I am trying to add enough mechanics to make it feel like a Mecha game, but otherwise keep everything as streamlined as possible.
 +
 +
==Character Creation==
 +
 +
Characters have 5 aspects as normal, a High Concept, a Trouble, and 3 other character aspects.
 +
 +
Characters will start with '''12 skill points''' and a starting skill cap of '''Good/+3'''. This should allow highly specialized characters to start with '''2 columns''' of skills rather than an expanded pyramid.
 +
 +
Characters start with 1 free stunt and a Refresh of 2. This allows the player to purchase two additional stunts for their characters.
 +
 +
Physical and Mental Stress tracks start at 3 boxes each, and each box is only worth 1 stress. Each skill point in '''Physique''' or '''Will''' adds an additional stress box to the Physical or Mental stress track, respectively.
 +
 +
As of right now, characters can mark off both Physical and mental stress while in Mecha combat.
 +
 +
Characters start with no consequences. Only vehicles get consequences in Hyper Core, this is to reflect the power difference between humans and giant robots.
  
 
==Skills==
 
==Skills==

Revision as of 10:14, 9 July 2022

Back to Campaign Page

Hyper Core will be using the | Fate Core System with features from | Fate Condensed and the | Mech(Warrior) hack by Ryan M. Danks. I am trying to add enough mechanics to make it feel like a Mecha game, but otherwise keep everything as streamlined as possible.

Character Creation

Characters have 5 aspects as normal, a High Concept, a Trouble, and 3 other character aspects.

Characters will start with 12 skill points and a starting skill cap of Good/+3. This should allow highly specialized characters to start with 2 columns of skills rather than an expanded pyramid.

Characters start with 1 free stunt and a Refresh of 2. This allows the player to purchase two additional stunts for their characters.

Physical and Mental Stress tracks start at 3 boxes each, and each box is only worth 1 stress. Each skill point in Physique or Will adds an additional stress box to the Physical or Mental stress track, respectively.

As of right now, characters can mark off both Physical and mental stress while in Mecha combat.

Characters start with no consequences. Only vehicles get consequences in Hyper Core, this is to reflect the power difference between humans and giant robots.

Skills

Skill List

Athletics Contacts Crafts Drive Empathy Fight
Investigate Lore Manipulation Notice Physique Presence
Resources Shoot Stealth Will

Skill Deletions

Burglary has gone away. If the character has the appropriate aspect it is replaced by Investigation, Notice, Craft, and Stealth, as appropriate.

Deceive has gone away, and is incorporated into Manipulation. See below.

Provoke has gone away, and is incorporated into Presence. See below.

Rapport has gone away, and is incorporated into both Manipulation and Presence. See below.

Skill Additions

Pilot is used to control Mecha. Rather than a separate skill, it equals the character's Athletics or Drive skill, whichever is higher. This reinforces the fact that soldiers or athletes (Athletics) make good Mecha pilots, but race car drivers, fighter pilots, even recreational drone enthusiasts (Drive) can too.

Presence Your force of personality, MAKING people do what you want. Intimidation, Provoke, Command, etc…

Manipulation Your social deftness. GETTING people to do what you want. Deception, Persuasion, Bargaining, etc…