Editing Hyper Core - Player Characters
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[[Hyper Core: Anime Mecha|Back to Campaign Page]] | [[Hyper Core: Anime Mecha|Back to Campaign Page]] | ||
− | + | ==Ajdynon's Character== | |
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''Played by Ajdynon.''<br> | ''Played by Ajdynon.''<br> | ||
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'''+1:''' Will, Stealth<br> | '''+1:''' Will, Stealth<br> | ||
− | '''Physical Refresh:''' OOO <br> | + | '''Physical Refresh:''' OOO OO<br> |
− | '''Mental Refresh:''' | + | '''Mental Refresh:''' OOO O<br> |
'''Stunts:''' | '''Stunts:''' | ||
− | * | + | *Second Skin. +1 to Athletics CAA's and Defend actions when using Syn-haptics to control a Mecha. |
− | '''Refresh:''' | + | '''Refresh:''' 2 |
− | == | + | ==Wild Falcon== |
− | + | ''Played by Brontes.''<br> | |
− | '' | ||
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− | + | '''High Concept:''' "Street Fight Prodigy"<br> | |
− | + | '''Trouble:''' "Unorthodox Ethos"<br> | |
− | + | '''Aspects:''' <br> | |
− | ''' | + | '''Skills:''' <br> |
− | ''' | + | '''+3:''' Fight <br> |
− | ''' | + | '''+2:''' Athletics, Physique, Will <br> |
− | + | '''+1:''' Contacts, Presence, Empathy<br> | |
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− | + | '''Physical Stress:''' OOO OO<br> | |
− | + | '''Mental Stress:''' OOO OO<br> | |
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− | '''Physical | ||
− | '''Mental | ||
'''Stunts:''' | '''Stunts:''' | ||
− | * | + | *The Fight-Sense: +2 to Create Advantage with Fight to examine an enemy's techniques. |
− | + | *Falcon Boxing: +2 to Create Advantage with Athletics when gaining height advantage. | |
− | * | ||
− | '''Refresh:''' | + | '''Refresh:''' 1 |
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==Karyn Novis== | ==Karyn Novis== | ||
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''Played by Kittlefish.''<br> | ''Played by Kittlefish.''<br> | ||
− | '''High Concept:''' | + | '''High Concept:''' Combat Medic in a Mecha<br> |
− | '''Trouble:''' | + | '''Trouble:''' Hello, nurse!<br> |
− | '''Aspects:''' | + | '''Aspects:''' <br> |
'''Skills:'''<br> | '''Skills:'''<br> | ||
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'''+1''' Empathy, Will, Fight<br> | '''+1''' Empathy, Will, Fight<br> | ||
− | '''Physical Stress:''' | + | '''Physical Stress:''' OOO<br> |
− | '''Mental Stress:''' | + | '''Mental Stress:''' OOO O<br> |
'''Stunts:'''<br> | '''Stunts:'''<br> | ||
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation | *Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation | ||
*Anatomy Lessons - +2 Weapon when attacking living targets | *Anatomy Lessons - +2 Weapon when attacking living targets | ||
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+ | '''Refresh:''' 1 | ||
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+ | ==Muskrat's Character== | ||
+ | ''Played by Muskrat.''<br> | ||
+ | |||
+ | '''High Concept:''' "Engineering Heiress" (?) <br> | ||
+ | '''Trouble:'''<br> | ||
+ | '''Aspects:''' <br> | ||
+ | |||
+ | '''Skills'''<br> | ||
+ | '''+3:''' <br> | ||
+ | '''+2:''' <br> | ||
+ | '''+1:''' <br> | ||
+ | |||
+ | '''Physical Refresh:''' OOO <br> | ||
+ | '''Mental Refresh:''' OOO <br> | ||
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+ | '''Stunts:''' | ||
+ | *Free | ||
'''Refresh:''' 2 | '''Refresh:''' 2 | ||
− | === | + | ===Goldbug=== |
− | [[File: | + | [[File:Goldbug.png|right|300px]] |
− | '''High Concept Aspect''': | + | '''High Concept Aspect''': Blinged Out Engineer’s Dream<br> |
− | '' | + | ''Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.''<br> |
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'''Scale 1'''<br> | '''Scale 1'''<br> | ||
'''Speed 3'''<br> | '''Speed 3'''<br> | ||
− | + | '''Module 1''' (utility/mobility stunt): Engineering System:+2 to Overcome with Craft when working on something of the same scale as the mech.<br> | |
− | + | '''Module 2''' (primary weapon/action stunt): Plasma Cannon: Weapon 3.<br> | |
− | + | '''Module 3''' (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.<br> | |
'''Mild:''' | '''Mild:''' | ||
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'''Severe:''' | '''Severe:''' | ||
− | == | + | ==Thorya's Character== |
''Played by Thorya.''<br> | ''Played by Thorya.''<br> | ||
'''High Concept:''' "Smuggler with a Heart of Gold"<br> | '''High Concept:''' "Smuggler with a Heart of Gold"<br> | ||
− | '''Trouble:''' " | + | '''Trouble:''' "Use to work for the other side"<br> |
− | '''Aspects:''' "Professional | + | '''Aspects:''' "Known in Criminal Circles", "Consummate Professional"<br> |
'''Skills:'''<br> | '''Skills:'''<br> | ||
'''+3''' Stealth, Manipulation <br> | '''+3''' Stealth, Manipulation <br> | ||
− | '''+2''' Drive, | + | '''+2''' Drive, Contacts<br> |
− | '''+1''' Will | + | '''+1''' Shoot, Will<br> |
− | '''Physical Stress:''' | + | '''Physical Stress:''' OOO <br> |
− | '''Mental Stress:''' | + | '''Mental Stress:''' OOO O<br> |
'''Stunts:'''<br> | '''Stunts:'''<br> | ||
− | * | + | *Ramming Speed- When I attack by ramming something, I ignore two shifts of damage. |
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment. | *I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment. | ||
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else. | *Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else. | ||
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− | '''Refresh:''' | + | '''Refresh:''' 0<br> |
− | == | + | ==Tigerwolfe's Character== |
− | + | ''Played by Tigerwolfe.''<br> | |
− | '' | ||
− | ''' | + | '''High Concept:''' "Renounced RMF Pilot" <br> |
+ | '''Trouble:'''<br> | ||
+ | '''Aspects:''' <br> | ||
− | ''' | + | '''Skills'''<br> |
+ | '''+3:''' Shoot<br> | ||
+ | '''+2:''' Drive, Presence, Notice<br> | ||
+ | '''+1:''' Will, Fight, Lore<br> | ||
− | + | '''Physical Refresh:''' OOO <br> | |
− | + | '''Mental Refresh:''' OOO OOO <br> | |
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− | '''Physical | ||
− | '''Mental | ||
'''Stunts:''' | '''Stunts:''' | ||
− | * | + | *Nerves of Steel (Will) The military has pushed you pas your limits. You have two additional mental stress boxes. |
− | * | + | *Alpha Strike (Shoot) You know the importance of making the first strike count. You may make a Shoot attack that effects all targets within a single zone, but take on an “Empty Magazine” or “Overheated” aspect that must be overcome before you can use that weapon again. |
'''Refresh:''' 2 | '''Refresh:''' 2 | ||
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