Editing Hyper Core - Player Characters
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| '''Bradamante''' | | '''Bradamante''' | ||
| '''4''' / 3 | | '''4''' / 3 | ||
− | | '''P''' OOO '''M''' OO | + | | '''P''' OOO OO '''M''' OOO OO |
| N/A | | N/A | ||
| N/A | | N/A | ||
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| '''Jewels''' | | '''Jewels''' | ||
| '''3''' / 2 | | '''3''' / 2 | ||
− | | '''P''' | + | | '''P''' OOO '''M''' OOO O |
| N/A | | N/A | ||
| N/A | | N/A | ||
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| '''Karyn''' | | '''Karyn''' | ||
| '''3''' / 2 | | '''3''' / 2 | ||
− | | '''P''' | + | | '''P''' OOO '''M''' OOO O |
| N/A | | N/A | ||
| N/A | | N/A | ||
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| '''Shelly''' | | '''Shelly''' | ||
| '''2''' / 1 | | '''2''' / 1 | ||
− | | '''P''' | + | | '''P''' OOO '''M''' OOO O |
| N/A | | N/A | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
|- | |- | ||
− | | ''' | + | | '''Wild Falcon''' |
− | | ''' | + | | '''3''' / 2 |
− | | '''P''' | + | | '''P''' OOO OO '''M''' OOO OO |
| N/A | | N/A | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
|- | |- | ||
+ | |||
|} | |} | ||
==Bradamante== | ==Bradamante== | ||
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'''+1:''' Will, Stealth<br> | '''+1:''' Will, Stealth<br> | ||
− | '''Physical Refresh:''' OOO <br> | + | '''Physical Refresh:''' OOO OO<br> |
− | '''Mental Refresh:''' | + | '''Mental Refresh:''' OOO O<br> |
'''Stunts:''' | '''Stunts:''' | ||
− | * | + | *Second Skin. +1 to Athletics CAA's and Defend actions when using Syn-haptics to control a Mecha. |
'''Refresh:''' 3 | '''Refresh:''' 3 | ||
− | === | + | ==Wild Falcon== |
− | [[File: | + | ''Played by Brontes.''<br> |
− | '''High Concept''' | + | |
− | ''- | + | '''High Concept:''' "Infamous Street Fight Prodigy"<br> |
− | ''' | + | '''Trouble:''' "Unorthodox Fight Guy Ethos"<br> |
− | ''' | + | '''Aspects:''' <br> |
+ | |||
+ | '''Skills:''' <br> | ||
+ | '''+3:''' Fight <br> | ||
+ | '''+2:''' Athletics, Physique, Will <br> | ||
+ | '''+1:''' Contacts, Presence, Empathy<br> | ||
+ | |||
+ | '''Physical Stress:''' OOO OO<br> | ||
+ | '''Mental Stress:''' OOO OO<br> | ||
+ | |||
+ | '''Stunts:''' | ||
+ | *The Fight-Sense: +2 to Create Advantage with Fight to examine an enemy's techniques. | ||
+ | *Falcon Boxing: +2 to Create Advantage with Athletics when gaining height advantage. | ||
+ | |||
+ | '''Refresh:''' 2 | ||
+ | |||
+ | ===Typhon Disaster=== | ||
+ | '''High Concept:''' Close Combat Assault Mecha<br> | ||
+ | '''Size''' 1<br> | ||
+ | '''Speed''' 3<br> | ||
+ | * '''Forward Momentum:''' +2 to Overcome with Athletics when closing distance to the enemy.<br> | ||
+ | * '''Heat Dagger:''' +2 to Create Advantage with Fight involving disarms or heat damage.<br> | ||
+ | * '''Burning Coil Slugger:''' Uses Fight + 1 instead of Shoot when attacking an enemy in an adjacent Zone. Gains Overheated Aspect on a success. On a success with style, spend the boost to negate the Aspect.<br> | ||
+ | '''Mild''' | ||
+ | '''Moderate''' | ||
+ | '''Severe''' | ||
+ | |||
+ | ==Karyn Novis== | ||
+ | [[File:karyn.png|right|175px]] | ||
+ | ''Played by Kittlefish.''<br> | ||
+ | |||
+ | '''High Concept:''' "Combat Medic in a Mecha"<br> | ||
+ | '''Trouble:''' "Hello, nurse!"<br> | ||
+ | '''Aspects:''' "Second Generation Dengarian-Tacian"<br> | ||
+ | |||
+ | '''Skills:'''<br> | ||
+ | '''+3''' Lore<br> | ||
+ | '''+2''' Notice, Drive, Presence<br> | ||
+ | '''+1''' Empathy, Will, Fight<br> | ||
+ | |||
+ | '''Physical Stress:''' OOO<br> | ||
+ | '''Mental Stress:''' OOO O<br> | ||
− | + | '''Stunts:'''<br> | |
− | * | + | *Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation |
− | * | + | *Anatomy Lessons - +2 Weapon when attacking living targets |
− | ''' | + | '''Refresh:''' 2 |
− | |||
− | |||
==Karima "Jewels" Kajarama== | ==Karima "Jewels" Kajarama== | ||
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'''Skills'''<br> | '''Skills'''<br> | ||
'''+3:''' Craft<br> | '''+3:''' Craft<br> | ||
− | '''+2:''' Drive | + | '''+2:''' Drive, Resources<br> |
− | '''+1:''' Contacts, Shoot, Will, Investigate<br> | + | '''+1:''' Contacts, Manipulation, Shoot, Will, Investigate<br> |
− | '''Physical Refresh:''' | + | '''Physical Refresh:''' OOO <br> |
− | '''Mental Refresh:''' | + | '''Mental Refresh:''' OOO O<br> |
'''Stunts:''' | '''Stunts:''' | ||
− | + | *If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high tech guns, such as laser or plasma rifles and cannons. | |
− | *If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high | + | *Movers and Shakers: +2 to Create Advantage with Contacts when dealing with people in positions of institutional power |
− | *Movers and Shakers: +2 to Create | ||
'''Refresh:''' 2 | '''Refresh:''' 2 | ||
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'''Speed 3'''<br> | '''Speed 3'''<br> | ||
− | + | '''Module 1''' (utility/mobility stunt): Engineering System:+2 to Overcome with Craft when working on something of the same scale as the mech.<br> | |
− | + | '''Module 2''' (primary weapon/action stunt): Plasma Cannon: Weapon 3.<br> | |
− | + | '''Module 3''' (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.<br> | |
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'''Mild:''' | '''Mild:''' | ||
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'''Skills:'''<br> | '''Skills:'''<br> | ||
'''+3''' Stealth, Manipulation <br> | '''+3''' Stealth, Manipulation <br> | ||
− | '''+2''' Drive, | + | '''+2''' Drive, Contacts<br> |
− | '''+1''' Will | + | '''+1''' Notice, Will<br> |
− | '''Physical Stress:''' | + | '''Physical Stress:''' OOO <br> |
− | '''Mental Stress:''' | + | '''Mental Stress:''' OOO O<br> |
'''Stunts:'''<br> | '''Stunts:'''<br> | ||
− | * | + | *Ramming Speed- When I attack by ramming something, I ignore two shifts of damage. |
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment. | *I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment. | ||
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else. | *Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else. | ||
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'''Refresh:''' 1<br> | '''Refresh:''' 1<br> | ||
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