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| '''Bradamante'''
 
| '''Bradamante'''
 
| '''4''' / 3
 
| '''4''' / 3
| '''P''' OOO '''M''' OO
+
| '''P''' OOO OO '''M''' OOO OO
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| '''Jewels'''
 
| '''Jewels'''
 
| '''3''' / 2
 
| '''3''' / 2
| '''P''' O '''M''' OO
+
| '''P''' OOO '''M''' OOO O
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| '''Karyn'''
 
| '''Karyn'''
 
| '''3''' / 2
 
| '''3''' / 2
| '''P''' O '''M''' OO
+
| '''P''' OOO '''M''' OOO O
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| '''Shelly'''
 
| '''Shelly'''
 
| '''2''' / 1
 
| '''2''' / 1
| '''P''' OO '''M''' OO
+
| '''P''' OOO '''M''' OOO O
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
|-
| '''Arity'''
+
| '''Wild Falcon'''
| '''2''' / 2
+
| '''3''' / 2
| '''P''' '''M''' OO  
+
| '''P''' OOO OO '''M''' OOO OO  
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
|-
 +
 
|}
 
|}
 
==Bradamante==
 
==Bradamante==
Line 58: Line 59:
 
'''+1:''' Will, Stealth<br>
 
'''+1:''' Will, Stealth<br>
  
'''Physical Refresh:''' OOO <br>
+
'''Physical Refresh:''' OOO OO<br>
'''Mental Refresh:''' OO<br>
+
'''Mental Refresh:''' OOO O<br>
  
 
'''Stunts:'''
 
'''Stunts:'''
*Synaptic Prodigy. +1 to Overcome, CAA's and Defend actions when using Syn-haptics to control a vehicles.
+
*Second Skin. +1 to Overcome, CAA's and Defend actions when using Syn-haptics to control a vehciles.
  
 
'''Refresh:''' 3
 
'''Refresh:''' 3
  
 
===Brad's Mecha===
 
===Brad's Mecha===
[[File:BradMecha1.jpg|right|200px]]
+
'''High Concept'': Close Combat Mecha<br>
'''High Concept''': Close Combat Mecha<br>
+
''The tallest of Dr. Thamron's mini-mecha, it is red in the chest, forearms and valves and an odd mottled stee-grey elsewhere. The bulky forearms were coil guns, a powerful but unwieldy weapon.''<br>
''---''<br>
 
 
'''Scale 1'''<br>
 
'''Scale 1'''<br>
 
'''Speed 3'''<br>
 
'''Speed 3'''<br>
  
*'''Module 1''' (utility/mobility stunt): .<br>
+
'''Module 1''' (utility/mobility stunt): .<br>
*'''Module 2''' (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.<br>
+
'''Module 2''' (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.<br>
*'''Module 3''' (Open stunt)(<br>
+
'''Module 3''' (Open stunt)(<br>
  
 
'''Mild:'''
 
'''Mild:'''
Line 81: Line 81:
 
'''Severe:'''
 
'''Severe:'''
  
==Karima "Jewels" Kajarama==
+
==Wild Falcon==
[[File:Jewels1.jpg|right|175px]]
+
''Played by Brontes.''<br>
[[File:Jewels2.jpg|right|175px]]
 
''Played by Muskrat.''<br>
 
  
'''Gender Identity:''' Cisgender Female<br>
+
'''High Concept:''' "Infamous Street Fight Prodigy"<br>
'''Age:''' 30 years<br>
+
'''Trouble:''' "Unorthodox Fight Guy Ethos"<br>
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.
+
'''Aspects:''' <br>
  
'''High Concept:''' "Heiress to Major Engineering Firm" <br>
+
'''Skills:''' <br>
'''Trouble:'''Upper Class Fish Out of Water on the Battlefield<br>
+
'''+3:''' Fight <br>
'''Aspects:''' A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry<br>
+
'''+2:''' Athletics, Physique, Will <br>
 +
'''+1:''' Contacts, Presence, Empathy<br>
  
'''Skills'''<br>
+
'''Physical Stress:''' OOO OO<br>
'''+3:''' Craft<br>
+
'''Mental Stress:''' OOO OO<br>
'''+2:''' Drive, Manipulation, Resources<br>
 
'''+1:''' Contacts, Shoot, Will, Investigate<br>
 
 
 
'''Physical Refresh:''' O <br>
 
'''Mental Refresh:''' OO<br>
 
  
 
'''Stunts:'''
 
'''Stunts:'''
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.
+
*The Fight-Sense: +2 to Create Advantage with Fight to examine an enemy's techniques.
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.
+
*Falcon Boxing: +2 to Create Advantage with Athletics when gaining height advantage.
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power
 
  
 
'''Refresh:''' 2
 
'''Refresh:''' 2
  
===Goldbug===
+
===Typhon Disaster===
[[File:Goldbug.png|right|300px]]
+
'''High Concept:''' Close Combat Assault Mecha<br>
'''High Concept Aspect''': Blinged Out Engineer’s Dream<br>
+
The tallest of Dr. Thamron's mini-mecha, it is red in the chest, forearms and valves and an odd mottled stee-grey elsewhere. The bulky forearms were coil guns, a powerful but unwieldy weapon.
''Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.''<br>
+
'''Size''' 1<br>
'''Scale 1'''<br>
+
'''Speed''' 3<br>
'''Speed 3'''<br>
+
* '''Forward Momentum:''' +2 to Overcome with Athletics when closing distance to the enemy.<br>
 
+
* '''Heat Dagger:''' +2 to Create an Advantage with a Fight involving disarms or heat damage.<br>
*'''Module 1''' (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.<br>
+
* '''Burning Coil Slugger:''' Uses Fight + 1 instead of Shoot when attacking an enemy in an adjacent Zone. Gains Overheated Aspect on a success. On a success with style, spend the boost to negate the Aspect.<br>
*'''Module 2''' (primary weapon/action stunt): Plasma Cannon: Weapon 3.<br>
+
'''Mild'''
*'''Module 3''' (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.<br>
+
'''Moderate'''
 
+
'''Severe'''
'''Mild:'''
 
'''Moderate:'''
 
'''Severe:'''
 
  
 
==Karyn Novis==
 
==Karyn Novis==
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'''High Concept:''' "Combat Medic in a Mecha"<br>
 
'''High Concept:''' "Combat Medic in a Mecha"<br>
'''Trouble:''' "Second Generation Dengarian-Tacian"<br>
+
'''Trouble:''' "Hello, nurse!"<br>
'''Aspects:''' "Hello, nurse!"<br>
+
'''Aspects:''' "Second Generation Dengarian-Tacian"<br>
  
 
'''Skills:'''<br>
 
'''Skills:'''<br>
Line 137: Line 127:
 
'''+1''' Empathy, Will, Fight<br>
 
'''+1''' Empathy, Will, Fight<br>
  
'''Physical Stress:''' O<br>
+
'''Physical Stress:''' OOO<br>
'''Mental Stress:''' OO <br>
+
'''Mental Stress:''' OOO O<br>
  
 
'''Stunts:'''<br>
 
'''Stunts:'''<br>
Line 146: Line 136:
 
'''Refresh:''' 2
 
'''Refresh:''' 2
  
===Hugger===
+
===Medical Mecha===
[[File:HUGGR-M1.jpg|right|200px]]
+
'''High Concept Aspect''': <br>
'''High Concept Aspect''': Rescue Mecha<br>
+
''...''<br>
''The 'Hugger' is a combat search & rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew & passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame''<br>
+
'''Scale 1'''<br>
 +
'''Speed 3'''<br>
 +
 
 +
'''Module 1''' (utility/mobility stunt): ...<br>
 +
'''Module 2''' (primary weapon/action stunt): ...<br>
 +
'''Module 3''' (open stunt): ...<br>
  
 +
'''Mild:'''
 +
'''Moderate:'''
 +
'''Severe:'''
 +
 +
==Karima "Jewels" Kajarama==
 +
[[File:Jewels1.jpg|right|175px]]
 +
[[File:Jewels2.jpg|right|175px]]
 +
''Played by Muskrat.''<br>
 +
 +
'''Gender Identity:''' Cisgender Female<br>
 +
'''Age:''' 30 years<br>
 +
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.
 +
 +
'''High Concept:''' "Heiress to Major Engineering Firm" <br>
 +
'''Trouble:'''Upper Class Fish Out of Water on the Battlefield<br>
 +
'''Aspects:''' A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry<br>
 +
 +
'''Skills'''<br>
 +
'''+3:''' Craft<br>
 +
'''+2:''' Drive, Resources<br>
 +
'''+1:''' Contacts, Manipulation, Shoot, Will, Investigate<br>
 +
 +
'''Physical Refresh:''' OOO <br>
 +
'''Mental Refresh:''' OOO O<br>
 +
 +
'''Stunts:'''
 +
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high tech guns, such as laser or plasma rifles and cannons.
 +
*Movers and Shakers: +2 to Create Advantage with Contacts when dealing with people in positions of institutional power
 +
 +
'''Refresh:''' 2
 +
 +
===Goldbug===
 +
[[File:Goldbug.png|right|300px]]
 +
'''High Concept Aspect''': Blinged Out Engineer’s Dream<br>
 +
''Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.''<br>
 
'''Scale 1'''<br>
 
'''Scale 1'''<br>
 
'''Speed 3'''<br>
 
'''Speed 3'''<br>
  
*'''Module 1''' (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain<br>
+
'''Module 1''' (utility/mobility stunt): Engineering System:+2 to Overcome with Craft when working on something of the same scale as the mech.<br>
*'''Module 2''' (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)<br>
+
'''Module 2''' (primary weapon/action stunt): Plasma Cannon: Weapon 3.<br>
*'''Module 3''' (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor<br>
+
'''Module 3''' (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.<br>
  
 
'''Mild:'''
 
'''Mild:'''
Line 171: Line 201:
 
'''Skills:'''<br>
 
'''Skills:'''<br>
 
'''+3''' Stealth, Manipulation <br>
 
'''+3''' Stealth, Manipulation <br>
'''+2''' Drive, Notice<br>
+
'''+2''' Drive, Contacts<br>
'''+1''' Will, Contacts, Physique<br>
+
'''+1''' Notice, Will<br>
  
'''Physical Stress:''' OO <br>
+
'''Physical Stress:''' OOO <br>
'''Mental Stress:''' OO<br>
+
'''Mental Stress:''' OOO O<br>
  
 
'''Stunts:'''<br>
 
'''Stunts:'''<br>
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.
+
*Ramming Speed- When I attack by ramming something, I ignore two shifts of damage.
 
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.
 
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.
 
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
 
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session.
 
  
 
'''Refresh:''' 1<br>
 
'''Refresh:''' 1<br>
  
===Ghost===
+
===Shelly's Mecha===
[[File:ReconAlpha.png|right|200px]]
 
 
'''High Concept:''' Reconnaissance Mecha
 
'''High Concept:''' Reconnaissance Mecha
 
 
'''Scale''' 1
 
'''Scale''' 1
 
 
'''Speed''' 3
 
'''Speed''' 3
  
 
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.
 
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.
+
*Module 2 (weapon/action): Pounce: +1 to the attack action with drive/pilot and ignore one shift of damage.
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.
+
*Module 3 (open slot): Active camouflage: +2 to Stealth rolls to create an advantage by being hidden.
 
 
'''Mild'''
 
 
 
'''Moderate'''
 
 
 
'''Severe'''
 
 
 
==Arity Gudbrandr==
 
''Played by Harlander.''<br>
 
 
 
'''High Concept:''' "Embittered Sole Survivor"<br>
 
'''Trouble:''' "Revenge is Everything"<br>
 
'''Aspects:''' "Battlefield Infamy" "Forward Scout"<br>
 
 
 
'''Skills:'''  <br>
 
'''+3:''' Shoot, Stealth <br>
 
'''+2:''' Notice, Athletics <br>
 
'''+1:''' Presence, Will, Contacts<br>
 
 
 
'''Physical Stress:''' O <br>
 
'''Mental Stress:''' OO <br>
 
 
 
'''Stunts:'''
 
*You Can't Hit What you Can't See. Use stealth to defend against ranged attacks when suitable cover aspects are available.
 
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.
 
 
 
'''Refresh:''' 2
 
 
 
===Longshot===
 
[[File:Longshot.jpg|right|250px]]
 
'''High Concept:''' Drone-Linked Sniper Mecha<br>
 
 
 
'''Size''' 1<br>
 
'''Speed''' 3<br>
 
* '''Grappling Hook:''' +2 athletics where a grappling hook could be used<br>
 
* '''Gauss Rifle:''' Weapon III,m capacitor linked.<br>
 
* '''Hwacha Shoulder LRM Launcher:''' ZOne wide attack minimum distance 2 zones.<br>
 
'''Mild'''<br>
 
'''Moderate'''<br>
 
'''Severe'''<br>
 

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