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| '''Bradamante'''
 
| '''Bradamante'''
 
| '''4''' / 3
 
| '''4''' / 3
| '''P''' OOO '''M''' OO
+
| '''P''' OOO OO '''M''' OOO OO
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| '''Jewels'''
 
| '''Jewels'''
 
| '''3''' / 2
 
| '''3''' / 2
| '''P''' O '''M''' OO
+
| '''P''' OOO '''M''' OOO O
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| '''Karyn'''
 
| '''Karyn'''
 
| '''3''' / 2
 
| '''3''' / 2
| '''P''' O '''M''' OO
+
| '''P''' OOO '''M''' OOO O
 
| N/A
 
| N/A
 
| N/A
 
| N/A
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| '''Shelly'''
 
| '''Shelly'''
 
| '''2''' / 1
 
| '''2''' / 1
| '''P''' OO '''M''' OO
+
| '''P''' OOO '''M''' OOO O
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
|-
| '''Arity'''
+
| '''Wild Falcon'''
| '''2''' / 2
+
| '''3''' / 2
| '''P''' '''M''' OO  
+
| '''P''' OOO OO '''M''' OOO OO  
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
|-
 +
 
|}
 
|}
 
==Bradamante==
 
==Bradamante==
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'''+1:''' Will, Stealth<br>
 
'''+1:''' Will, Stealth<br>
  
'''Physical Refresh:''' OOO <br>
+
'''Physical Refresh:''' OOO OO<br>
'''Mental Refresh:''' OO<br>
+
'''Mental Refresh:''' OOO O<br>
  
 
'''Stunts:'''
 
'''Stunts:'''
Line 68: Line 69:
 
===Brad's Mecha===
 
===Brad's Mecha===
 
[[File:BradMecha1.jpg|right|200px]]
 
[[File:BradMecha1.jpg|right|200px]]
'''High Concept''': Close Combat Mecha<br>
+
'';'High Concept''': Combat Mecha<br>
 
''---''<br>
 
''---''<br>
 
'''Scale 1'''<br>
 
'''Scale 1'''<br>
Line 81: Line 82:
 
'''Severe:'''
 
'''Severe:'''
  
==Karima "Jewels" Kajarama==
+
==Wild Falcon==
[[File:Jewels1.jpg|right|175px]]
+
''Played by Brontes.''<br>
[[File:Jewels2.jpg|right|175px]]
 
''Played by Muskrat.''<br>
 
  
'''Gender Identity:''' Cisgender Female<br>
+
'''High Concept:''' "Infamous Street Fight Prodigy"<br>
'''Age:''' 30 years<br>
+
'''Trouble:''' "Unorthodox Fight Guy Ethos"<br>
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.
+
'''Aspects:''' <br>
  
'''High Concept:''' "Heiress to Major Engineering Firm" <br>
+
'''Skills:''' <br>
'''Trouble:'''Upper Class Fish Out of Water on the Battlefield<br>
+
'''+3:''' Fight <br>
'''Aspects:''' A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry<br>
+
'''+2:''' Athletics, Physique, Will <br>
 
+
'''+1:''' Contacts, Presence, Empathy<br>
'''Skills'''<br>
 
'''+3:''' Craft<br>
 
'''+2:''' Drive, Manipulation, Resources<br>
 
'''+1:''' Contacts, Shoot, Will, Investigate<br>
 
  
'''Physical Refresh:''' O <br>
+
'''Physical Stress:''' OOO OO<br>
'''Mental Refresh:''' OO<br>
+
'''Mental Stress:''' OOO OO<br>
  
 
'''Stunts:'''
 
'''Stunts:'''
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.
+
*The Fight-Sense: +2 to Create Advantage with Fight to examine an enemy's techniques.
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.
+
*Falcon Boxing: +2 to Create Advantage with Athletics when gaining height advantage.
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power
 
  
 
'''Refresh:''' 2
 
'''Refresh:''' 2
  
===Goldbug===
+
===Typhon Disaster===
[[File:Goldbug.png|right|300px]]
+
[[File:Typhon.png|right|250px]]
'''High Concept Aspect''': Blinged Out Engineer’s Dream<br>
+
'''High Concept:''' Close Combat Assault Mecha<br>
''Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.''<br>
+
The tallest of Dr. Thamron's mini-mecha, it is red in the chest, forearms and valves and an odd mottled stee-grey elsewhere. The bulky forearms were coil guns, a powerful but unwieldy weapon.
'''Scale 1'''<br>
+
'''Size''' 1<br>
'''Speed 3'''<br>
+
'''Speed''' 3<br>
 
+
* '''Forward Momentum:''' +2 to Overcome with Athletics when closing distance to the enemy.<br>
*'''Module 1''' (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.<br>
+
* '''Heat Dagger:''' +2 to Create an Advantage with a Fight involving disarms or heat damage.<br>
*'''Module 2''' (primary weapon/action stunt): Plasma Cannon: Weapon 3.<br>
+
* '''Burning Coil Slugger:''' Uses Fight + 1 instead of Shoot when attacking an enemy in an adjacent Zone. Gains Overheated Aspect on a success. On a success with style, spend the boost to negate the Aspect.<br>
*'''Module 3''' (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.<br>
+
'''Mild'''
 
+
'''Moderate'''
'''Mild:'''
+
'''Severe'''
'''Moderate:'''
 
'''Severe:'''
 
  
 
==Karyn Novis==
 
==Karyn Novis==
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'''High Concept:''' "Combat Medic in a Mecha"<br>
 
'''High Concept:''' "Combat Medic in a Mecha"<br>
'''Trouble:''' "Second Generation Dengarian-Tacian"<br>
+
'''Trouble:''' "Hello, nurse!"<br>
'''Aspects:''' "Hello, nurse!"<br>
+
'''Aspects:''' "Second Generation Dengarian-Tacian"<br>
  
 
'''Skills:'''<br>
 
'''Skills:'''<br>
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'''+1''' Empathy, Will, Fight<br>
 
'''+1''' Empathy, Will, Fight<br>
  
'''Physical Stress:''' O<br>
+
'''Physical Stress:''' OOO<br>
'''Mental Stress:''' OO <br>
+
'''Mental Stress:''' OOO O<br>
  
 
'''Stunts:'''<br>
 
'''Stunts:'''<br>
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'''Refresh:''' 2
 
'''Refresh:''' 2
  
===Hugger===
+
===Medical Mecha===
 
[[File:HUGGR-M1.jpg|right|200px]]
 
[[File:HUGGR-M1.jpg|right|200px]]
 
'''High Concept Aspect''': Rescue Mecha<br>
 
'''High Concept Aspect''': Rescue Mecha<br>
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*'''Module 2''' (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)<br>
 
*'''Module 2''' (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)<br>
 
*'''Module 3''' (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor<br>
 
*'''Module 3''' (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor<br>
 +
 +
'''Mild:'''
 +
'''Moderate:'''
 +
'''Severe:'''
 +
 +
==Karima "Jewels" Kajarama==
 +
[[File:Jewels1.jpg|right|175px]]
 +
[[File:Jewels2.jpg|right|175px]]
 +
''Played by Muskrat.''<br>
 +
 +
'''Gender Identity:''' Cisgender Female<br>
 +
'''Age:''' 30 years<br>
 +
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.
 +
 +
'''High Concept:''' "Heiress to Major Engineering Firm" <br>
 +
'''Trouble:'''Upper Class Fish Out of Water on the Battlefield<br>
 +
'''Aspects:''' A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry<br>
 +
 +
'''Skills'''<br>
 +
'''+3:''' Craft<br>
 +
'''+2:''' Drive, Resources<br>
 +
'''+1:''' Contacts, Manipulation, Shoot, Will, Investigate<br>
 +
 +
'''Physical Refresh:''' OOO <br>
 +
'''Mental Refresh:''' OOO O<br>
 +
 +
'''Stunts:'''
 +
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high tech guns, such as laser or plasma rifles and cannons.
 +
*Movers and Shakers: +2 to Create Advantage with Contacts when dealing with people in positions of institutional power
 +
 +
'''Refresh:''' 2
 +
 +
===Goldbug===
 +
[[File:Goldbug.png|right|300px]]
 +
'''High Concept Aspect''': Blinged Out Engineer’s Dream<br>
 +
''Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.''<br>
 +
'''Scale 1'''<br>
 +
'''Speed 3'''<br>
 +
 +
*'''Module 1''' (utility/mobility stunt): Engineering System:+2 to Overcome with Craft when working on something of the same scale as the mech.<br>
 +
*'''Module 2''' (primary weapon/action stunt): Plasma Cannon: Weapon 3.<br>
 +
*'''Module 3''' (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.<br>
  
 
'''Mild:'''
 
'''Mild:'''
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'''Skills:'''<br>
 
'''Skills:'''<br>
 
'''+3''' Stealth, Manipulation <br>
 
'''+3''' Stealth, Manipulation <br>
'''+2''' Drive, Notice<br>
+
'''+2''' Drive, Contacts<br>
'''+1''' Will, Contacts, Physique<br>
+
'''+1''' Notice, Will<br>
  
'''Physical Stress:''' OO <br>
+
'''Physical Stress:''' OOO <br>
'''Mental Stress:''' OO<br>
+
'''Mental Stress:''' OOO O<br>
  
 
'''Stunts:'''<br>
 
'''Stunts:'''<br>
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.
+
*Ramming Speed- When I attack by ramming something, I ignore two shifts of damage.
 
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.
 
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.
 
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
 
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session.
 
  
 
'''Refresh:''' 1<br>
 
'''Refresh:''' 1<br>
  
===Ghost===
+
===Shelly's Mecha===
 
[[File:ReconAlpha.png|right|200px]]
 
[[File:ReconAlpha.png|right|200px]]
 
'''High Concept:''' Reconnaissance Mecha
 
'''High Concept:''' Reconnaissance Mecha
 
 
'''Scale''' 1
 
'''Scale''' 1
 
 
'''Speed''' 3
 
'''Speed''' 3
  
 
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.
 
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.
 
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.
 
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.
+
*Module 3 (open slot): Active camouflage: +2 to Stealth rolls to create an advantage by being hidden.
 
 
'''Mild'''
 
 
 
'''Moderate'''
 
 
 
'''Severe'''
 
 
 
==Arity Gudbrandr==
 
''Played by Harlander.''<br>
 
 
 
'''High Concept:''' "Embittered Sole Survivor"<br>
 
'''Trouble:''' "Revenge is Everything"<br>
 
'''Aspects:''' "Battlefield Infamy" "Forward Scout"<br>
 
 
 
'''Skills:'''  <br>
 
'''+3:''' Shoot, Stealth <br>
 
'''+2:''' Notice, Athletics <br>
 
'''+1:''' Presence, Will, Contacts<br>
 
 
 
'''Physical Stress:''' O <br>
 
'''Mental Stress:''' OO <br>
 
 
 
'''Stunts:'''
 
*You Can't Hit What you Can't See. Use stealth to defend against ranged attacks when suitable cover aspects are available.
 
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.
 
 
 
'''Refresh:''' 2
 
 
 
===Longshot===
 
[[File:Longshot.jpg|right|250px]]
 
'''High Concept:''' Drone-Linked Sniper Mecha<br>
 
 
 
'''Size''' 1<br>
 
'''Speed''' 3<br>
 
* '''Grappling Hook:''' +2 athletics where a grappling hook could be used<br>
 
* '''Gauss Rifle:''' Weapon III,m capacitor linked.<br>
 
* '''Hwacha Shoulder LRM Launcher:''' ZOne wide attack minimum distance 2 zones.<br>
 
'''Mild'''<br>
 
'''Moderate'''<br>
 
'''Severe'''<br>
 

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