Editing Hyper Core - Player Characters
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'''Skills:'''<br> | '''Skills:'''<br> | ||
'''+3''' Stealth, Manipulation <br> | '''+3''' Stealth, Manipulation <br> | ||
− | '''+2''' Drive, Notice<br> | + | '''+2''' Drive, Contacts, Notice<br> |
− | '''+1''' Will | + | '''+1''' Will<br> |
'''Physical Stress:''' OO <br> | '''Physical Stress:''' OO <br> | ||
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'''Stunts:'''<br> | '''Stunts:'''<br> | ||
− | * | + | *Ramming Speed- When I attack by ramming something, I ignore two shifts of damage. |
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment. | *I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment. | ||
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else. | *Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else. | ||
− | |||
'''Refresh:''' 1<br> | '''Refresh:''' 1<br> | ||
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*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies. | *Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies. | ||
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls. | *Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls. | ||
− | *Module 3 (open slot): Active camouflage: + | + | *Module 3 (open slot): Active camouflage: +2 to Stealth rolls to create an advantage by being hidden. |
'''Mild''' | '''Mild''' |