Editing Hyper Core - Player Characters

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Line 33: Line 33:
 
| '''Shelly'''
 
| '''Shelly'''
 
| '''2''' / 1
 
| '''2''' / 1
| '''P''' OO '''M''' OO
+
| '''P''' O '''M''' OO
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
|-
 
|-
| '''Arity'''
+
| '''Fifth Ranger'''
 
| '''2''' / 2
 
| '''2''' / 2
| '''P''' O '''M''' OO
+
| '''P''' OOO '''M''' OOO
 +
| N/A
 +
| N/A
 +
| N/A
 +
|-
 +
| '''Sixth Ranger'''
 +
| '''2''' / 2
 +
| '''P''' OOO '''M''' OOO
 
| N/A
 
| N/A
 
| N/A
 
| N/A
Line 68: Line 75:
 
===Brad's Mecha===
 
===Brad's Mecha===
 
[[File:BradMecha1.jpg|right|200px]]
 
[[File:BradMecha1.jpg|right|200px]]
'''High Concept''': Close Combat Mecha<br>
+
'';'High Concept''': Combat Mecha<br>
 
''---''<br>
 
''---''<br>
 
'''Scale 1'''<br>
 
'''Scale 1'''<br>
Line 80: Line 87:
 
'''Moderate:'''
 
'''Moderate:'''
 
'''Severe:'''
 
'''Severe:'''
 +
 +
 +
  
 
==Karima "Jewels" Kajarama==
 
==Karima "Jewels" Kajarama==
Line 146: Line 156:
 
'''Refresh:''' 2
 
'''Refresh:''' 2
  
===Hugger===
+
===Medical Mecha===
 
[[File:HUGGR-M1.jpg|right|200px]]
 
[[File:HUGGR-M1.jpg|right|200px]]
 
'''High Concept Aspect''': Rescue Mecha<br>
 
'''High Concept Aspect''': Rescue Mecha<br>
Line 171: Line 181:
 
'''Skills:'''<br>
 
'''Skills:'''<br>
 
'''+3''' Stealth, Manipulation <br>
 
'''+3''' Stealth, Manipulation <br>
'''+2''' Drive, Notice<br>
+
'''+2''' Drive, Contacts, Notice<br>
'''+1''' Will, Contacts, Physique<br>
+
'''+1''' Will<br>
  
'''Physical Stress:''' OO <br>
+
'''Physical Stress:''' O <br>
 
'''Mental Stress:''' OO<br>
 
'''Mental Stress:''' OO<br>
  
 
'''Stunts:'''<br>
 
'''Stunts:'''<br>
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.
+
*Ramming Speed- When I attack by ramming something, I ignore two shifts of damage.
 
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.
 
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.
 
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
 
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session.
 
  
 
'''Refresh:''' 1<br>
 
'''Refresh:''' 1<br>
  
===Ghost===
+
===Shelly's Mecha===
 
[[File:ReconAlpha.png|right|200px]]
 
[[File:ReconAlpha.png|right|200px]]
 
'''High Concept:''' Reconnaissance Mecha
 
'''High Concept:''' Reconnaissance Mecha
 
 
'''Scale''' 1
 
'''Scale''' 1
 
 
'''Speed''' 3
 
'''Speed''' 3
  
 
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.
 
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.
 
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.
 
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don't alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.
+
*Module 3 (open slot): Active camouflage: +2 to Stealth rolls to create an advantage by being hidden.
 +
 
 +
==Fifth Ranger==
 +
''Played by XXX.''<br>
 +
 
 +
'''High Concept:''' "XXX"<br>
 +
'''Trouble:''' "XXX"<br>
 +
'''Aspects:''' <br>
 +
 
 +
'''Skills:'''  <br>
 +
'''+3:''' XXX <br>
 +
'''+2:''' XXX, XXX, XXX <br>
 +
'''+1:''' XXXX, XXX, XXX<br>
 +
 
 +
'''Physical Stress:''' OOO <br>
 +
'''Mental Stress:''' OOO <br>
 +
 
 +
'''Stunts:'''
 +
*XXX.
 +
*XXXX.
 +
 
 +
'''Refresh:''' 2
  
 +
===Fifth Mecha===
 +
[[File:XXX.png|right|250px]]
 +
'''High Concept:''' XXX<br>
 +
XXX.
 +
'''Size''' 1<br>
 +
'''Speed''' 3<br>
 +
* '''XXX:''' XXX<br>
 +
* '''XXX:''' XXX.<br>
 +
* '''XXX:''' XXX.<br>
 
'''Mild'''
 
'''Mild'''
 
 
'''Moderate'''
 
'''Moderate'''
 
 
'''Severe'''
 
'''Severe'''
  
==Arity Gudbrandr==
+
==Sixth Ranger==
''Played by Harlander.''<br>
+
''Played by XXX.''<br>
  
'''High Concept:''' "Embittered Sole Survivor"<br>
+
'''High Concept:''' "XXX"<br>
'''Trouble:''' "Revenge is Everything"<br>
+
'''Trouble:''' "XXX"<br>
'''Aspects:''' "Battlefield Infamy" "Forward Scout"<br>
+
'''Aspects:''' <br>
  
 
'''Skills:'''  <br>
 
'''Skills:'''  <br>
'''+3:''' Shoot, Stealth <br>
+
'''+3:''' XXX <br>
'''+2:''' Notice, Athletics <br>
+
'''+2:''' XXX, XXX, XXX <br>
'''+1:''' Presence, Will, Contacts<br>
+
'''+1:''' XXXX, XXX, XXX<br>
  
'''Physical Stress:''' O <br>
+
'''Physical Stress:''' OOO <br>
'''Mental Stress:''' OO <br>
+
'''Mental Stress:''' OOO <br>
  
 
'''Stunts:'''
 
'''Stunts:'''
*You Can't Hit What you Can't See. Use stealth to defend against ranged attacks when suitable cover aspects are available.
+
*XXX.
*That was burning cold! +2 Presence when trying to convince military types to follow his lead or enact one of his pl plans.
+
*XXXX.
  
 
'''Refresh:''' 2
 
'''Refresh:''' 2
  
===Longshot===
+
===Sixth Mecha===
[[File:Longshot.jpg|right|250px]]
+
[[File:XXX.png|right|250px]]
'''High Concept:''' Drone-Linked Sniper Mecha<br>
+
'''High Concept:''' XXX<br>
 
+
XXX.
 
'''Size''' 1<br>
 
'''Size''' 1<br>
 
'''Speed''' 3<br>
 
'''Speed''' 3<br>
* '''Grappling Hook:''' +2 athletics where a grappling hook could be used<br>
+
* '''XXX:''' XXX<br>
* '''Gauss Rifle:''' Weapon III,m capacitor linked.<br>
+
* '''XXX:''' XXX.<br>
* '''Hwacha Shoulder LRM Launcher:''' ZOne wide attack minimum distance 2 zones.<br>
+
* '''XXX:''' XXX.<br>
'''Mild'''<br>
+
'''Mild'''
'''Moderate'''<br>
+
'''Moderate'''
'''Severe'''<br>
+
'''Severe'''

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