Difference between revisions of "IK4e Powered Armour"

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m (Warcaster Armour)
m (Ironhead Armour)
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Ironhead Armour is always heavy armour (plate or scale) and is always +3 (L15), +4 (L20), +5 (L25) or +6 (L30).
 
Ironhead Armour is always heavy armour (plate or scale) and is always +3 (L15), +4 (L20), +5 (L25) or +6 (L30).
 
+
''Properties''
[i]Properties: [/i]
 
  
 
+2 Fort, -1 Ref (it's big, bulky, and can't dodge).
 
+2 Fort, -1 Ref (it's big, bulky, and can't dodge).
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Resist 5 (All except psychic)
 
Resist 5 (All except psychic)
  
[i]Daily:[/i]
+
''Daily''
  
 
Overpower (minor): add an extra 1[W] to all the attacks you make this turn
 
Overpower (minor): add an extra 1[W] to all the attacks you make this turn

Revision as of 16:42, 13 April 2009

Warcaster and Ironhead armour in the 4th edition conversion of the Iron Kingdoms

With the steampunk setting, of course people are preparing for war. And there's been an age-old preoccupation with putting people into the best armour they can find. Which in the Iron Kingdoms includes steam boilers on the back and muscles augmented by mechanika.

There are two basic types of heavy armour in the Iron Kingdoms - Warcaster armour (which is heavy armour that augments the magical abilities of its wearer as well as keeping the wearer safe) and Ironhead Armour (which amounts to the heaviest armour you can wrap round a man and have him still able to control it).

Warcaster Armour

Warcaster Armour is always heavy armour (yes, Caine's is hide and Darius manages to wear Ironhead Warcaster armour. But these are definite exceptions), and always +3 (L15), +4 (L20), +5 (L25) or +6 (L30).

Properties

Warcaster Armour may be used as an arcane focus.

Enhanced power field: When wearing Warcaster armour, the warcaster gains +1AC for each unspent focus point he/she posesses.

Recharging power field: A warcaster may spend one focus point as a minor action to regain hit points as if he/she had spent a healing surge.

Ironhead Armour

Ironhead Armour is always heavy armour (plate or scale) and is always +3 (L15), +4 (L20), +5 (L25) or +6 (L30). Properties

+2 Fort, -1 Ref (it's big, bulky, and can't dodge).

+1 Shield AC

Resist 5 (All except psychic)

Daily

Overpower (minor): add an extra 1[W] to all the attacks you make this turn