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==In Search of Adventure== | ==In Search of Adventure== | ||
This is the wiki for '''In Search of Adventure''', set in the Grand Duchy of Karameikos and using the Dark Dungeons ruleset (a Rules Cyclopedia retro-clone, available for free [http://www.gratisgames.webspace.virginmedia.com/darkdungeons.html here]). Thirdkingdom is the sole GM. This wiki will provide a central place for all game information: character sheets, treasure and encumbrance, background fluff, maps, etc. '''It is the individual player's responsibility to maintain their own wiki entries. If it is not listed on the wiki the character does not have it.''' | This is the wiki for '''In Search of Adventure''', set in the Grand Duchy of Karameikos and using the Dark Dungeons ruleset (a Rules Cyclopedia retro-clone, available for free [http://www.gratisgames.webspace.virginmedia.com/darkdungeons.html here]). Thirdkingdom is the sole GM. This wiki will provide a central place for all game information: character sheets, treasure and encumbrance, background fluff, maps, etc. '''It is the individual player's responsibility to maintain their own wiki entries. If it is not listed on the wiki the character does not have it.''' | ||
==Player Characters== | ==Player Characters== | ||
− | * | + | *[[Kyzmoth the Brute]] |
− | + | *[[Petra]] | |
− | + | *[[Vaskar]] | |
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− | *[[Petra]] | ||
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==Encumbrance Ape== | ==Encumbrance Ape== | ||
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==Entourage and Beasts of Burden== | ==Entourage and Beasts of Burden== | ||
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==House Rules== | ==House Rules== | ||
*Magic-users (not elves) begin with a number of spells in their spell books equal to ''Read Magic'' plus 1 plus Int. Modifier. So a character with an Int. modifier of +2 would begin play with a total of 4 1st level spells. | *Magic-users (not elves) begin with a number of spells in their spell books equal to ''Read Magic'' plus 1 plus Int. Modifier. So a character with an Int. modifier of +2 would begin play with a total of 4 1st level spells. | ||
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*At first level and first level only a thief character can purchase skills to improve her listed abilities. Each skill selection improves a specific ability by 5%. Therefore, a character could purchase the skill ''Find Traps'' and gain a +5% bonus right off the bat. Again, this option is only available at 1st level and any one ability can only be increased by 5%. | *At first level and first level only a thief character can purchase skills to improve her listed abilities. Each skill selection improves a specific ability by 5%. Therefore, a character could purchase the skill ''Find Traps'' and gain a +5% bonus right off the bat. Again, this option is only available at 1st level and any one ability can only be increased by 5%. | ||
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==Plot Hooks== | ==Plot Hooks== | ||
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==Maps== | ==Maps== | ||
− | + | [[Threshold Proper]] | |
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==Background/Campaign Fluff== | ==Background/Campaign Fluff== | ||
− | + | ==The Grand Duchy== | |
Thirty years ago, the Duke Stefan Karameikos traded is ancestral lands in Thyatis for the slice of land that would become the "Grand Duchy of Karameikos" in addition to independence from Thyatia, the power to the east. The Duchy is, to a large extent, still a frontier. When the Thyatians arrived they found it already oocupied by a people calling themselves Traladaran as well as populations of elves, halflings and dwarves. | Thirty years ago, the Duke Stefan Karameikos traded is ancestral lands in Thyatis for the slice of land that would become the "Grand Duchy of Karameikos" in addition to independence from Thyatia, the power to the east. The Duchy is, to a large extent, still a frontier. When the Thyatians arrived they found it already oocupied by a people calling themselves Traladaran as well as populations of elves, halflings and dwarves. | ||
Threshold is a logging/fishing community of some 5000 souls located in northern Karameikos. It is in the process of undergoing a boom in population in wealth; sitting as it does on the main trade route from Darokin (a nation to the north) and Specularum (the capital of Karameikos). | Threshold is a logging/fishing community of some 5000 souls located in northern Karameikos. It is in the process of undergoing a boom in population in wealth; sitting as it does on the main trade route from Darokin (a nation to the north) and Specularum (the capital of Karameikos). | ||
− | + | [[The Shearing]]: A Karameikan Rite of Passage | |
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− | === | + | ===Laws in Threshold=== |
− | + | *No wizard magic can be cast within town limits. | |
+ | *Only daggers, swords, short bows and staves may be carried within town limites without special permission. | ||
+ | *There is no law against wearing armor within the town; doing so, however, is a good way to be questions often and repeatedly by the city guards. | ||
+ | *Houses must be spaced a min. of 50' apart (note that this does not apply to Fogors Isle). | ||
===[[Elves]]=== | ===[[Elves]]=== | ||
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