Editing Infinity: Quantronic Heat: Lottie

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{| class="wikitable"
 
|+
 
| [[Infinity:_Quantronic_Heat:_Lottie:Geist|Guz]]
 
| [[Infinity:_Quantronic_Heat:_Lottie:Notes|Notes]]
 
| [[Infinity:_Quantronic_Heat:_Lottie:Lifepath|Lifepath]]
 
| IC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.877037]
 
| OOC Thread[https://forum.rpg.net/index.php?threads/infinity-quantronic-heat.876706/]
 
|}
 
 
 
=Charlotte Murakami=
 
=Charlotte Murakami=
 
[[File:Lottie.jpeg|thumb|600px|right]]
 
  
 
'''Faction:''' ALEPH <br/>
 
'''Faction:''' ALEPH <br/>
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'''Lifestyle:''' Elite<br/>
 
'''Lifestyle:''' Elite<br/>
'''Earnings:''' 5 (Assets = 3)
+
'''Earnings:''' 5 (Assets = 7)
 
 
'''Languages:''' English, Yujingyu
 
  
 
===Character Traits===
 
===Character Traits===
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* '''Phantom Memories:''' whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...
 
* '''Phantom Memories:''' whether a cube accident, a side-effect of her transhuman nature, or the memories of her doppelganger somehow syncing with her own neural cloud, Lottie sometimes experiences memories that aren't her own...
 
==Statistics==
 
 
'''Infinity Points:''' 2/4
 
 
{| class="wikitable"
 
|-
 
! colspan="2" | Bonus Damage<br />
 
|-
 
| '''Infowar''' (Intelligence)
 
| +3
 
|-
 
| '''Psywar''' (Personality)
 
| +3
 
|-
 
| '''Melee''' (Brawn)<br />
 
| +3(+1)<br />
 
|-
 
| '''Ranged''' (Awareness)
 
| +4
 
|}
 
  
 
{| class="wikitable"  
 
{| class="wikitable"  
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! Current<br />
 
! Current<br />
 
! Max
 
! Max
! colspan="2" | Soak <br />
+
! colspan="2" | Soak (Persistent)<br />
 
! colspan="2" style="text-align:left;" | Harm
 
! colspan="2" style="text-align:left;" | Harm
 
|-
 
|-
 
| style="font-weight:bold;" | Vigour<br />
 
| style="font-weight:bold;" | Vigour<br />
| style="text-align:center;" | 16
+
| style="text-align:center;" | 15
| style="text-align:center;" | (15+1)<br />
+
| style="text-align:center;" | (15)<br />
 
| style="font-weight:bold;" | Armour
 
| style="font-weight:bold;" | Armour
| style="text-align:center;" | ~
+
| style="text-align:center;" |  
 
| style="font-weight:bold;" | Wound
 
| style="font-weight:bold;" | Wound
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
|-
 
|-
 
| style="font-weight:bold;" | Resolve
 
| style="font-weight:bold;" | Resolve
| style="text-align:center;" | 13
+
| style="text-align:center;" | 12
| style="text-align:center;" | (13)
+
| style="text-align:center;" | (12)
 
| style="font-weight:bold;" | Morale
 
| style="font-weight:bold;" | Morale
| style="text-align:center;" | 3
+
| style="text-align:center;" |  
 
| style="font-weight:bold;" | Metanoia
 
| style="font-weight:bold;" | Metanoia
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
|-
 
|-
 
| style="font-weight:bold;" | Firewall
 
| style="font-weight:bold;" | Firewall
| style="text-align:center;" | 13
+
| style="text-align:center;" | 17
 
| style="text-align:center;" | (17)
 
| style="text-align:center;" | (17)
 
| style="font-weight:bold;" | Security
 
| style="font-weight:bold;" | Security
| style="text-align:center;" | 5+4CD
+
| style="text-align:center;" |  
 
| style="font-weight:bold;" | Breach
 
| style="font-weight:bold;" | Breach
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
|-
 
|-
 
| style="font-weight:bold;" | Cashflow
 
| style="font-weight:bold;" | Cashflow
| style="text-align:center;" | 3
+
| style="text-align:center;" | 13
 
| style="text-align:center;" | (13)
 
| style="text-align:center;" | (13)
 
| style="font-weight:bold;" | Earnings
 
| style="font-weight:bold;" | Earnings
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| style="font-weight:bold;" | Shortfall
 
| style="font-weight:bold;" | Shortfall
 
| [ ] [ ] [ ] [ ] [ ]<br />
 
| [ ] [ ] [ ] [ ] [ ]<br />
|}
 
 
{| class="wikitable"
 
|-
 
! ARMOUR
 
! Head
 
! Chest
 
! Arms
 
! Legs
 
! BTS
 
|-
 
| Naked
 
| 1
 
| 1
 
| 1
 
| 1
 
| 3<br />
 
|-
 
| Armoured Clothing
 
| 1
 
| 2
 
| 2
 
| 2
 
| 3
 
 
|}
 
|}
  
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| style="font-weight:bold;" | Tech
 
| style="font-weight:bold;" | Tech
 
| style="background-color:#000000; color:#ffffff;" | 0/0
 
| style="background-color:#000000; color:#ffffff;" | 0/0
|}
 
 
=Gear=
 
 
{| class="wikitable" style="text-align:center;"
 
|- style="font-weight:bold; vertical-align:middle; color:#FFF;"
 
! colspan="7" style="background-color:#000000; color:#ffffff;" | WEAPONS
 
|- style="vertical-align:middle; font-size:x-small;"
 
| Name
 
| Range
 
| Damage
 
| Burst
 
| Size
 
| Qualities
 
| Ammo
 
|- style="vertical-align:middle;"
 
| Tonfa Bangles
 
| R
 
| 1+7CD
 
| -
 
| 1H
 
| Concealed 2, Parry 1 (or 2 w/ dual wield)
 
| -
 
|- style="vertical-align:middle;"
 
| Smart MULTI Pistol
 
| R/C
 
| 1+8CD
 
| 2/1
 
| Unb
 
| Expert 1; Light MULTI*; Vicious 1
 
| Standard/Special*
 
|-
 
| Nanopulser
 
| C
 
| 1+5CD
 
| 1
 
| 1H
 
| Biotech, Subtle 3, Torrent, Vicious 2 (implanted)
 
| -
 
|}
 
 
{| class="wikitable" style="text-align:center;"
 
|- style="text-align:left;"
 
! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | AMMUNITION
 
|- style="font-size:x-small;"
 
| Name
 
| Reloads
 
| Type
 
| Qualities
 
|-
 
| Armour Piercing
 
| 3
 
| Standard
 
| Piercing 2
 
|-
 
| Stun
 
| 1
 
| Standard
 
| Biotech, Non-lethal, Stun
 
|-
 
| Banshee
 
| 2
 
| Special
 
| Area (Close), Deafening, Non-lethal, Stun, Terrifying 3
 
|-
 
| Smoke Grenade
 
| 3
 
| Grenade
 
| Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown
 
|}
 
 
{| class="wikitable" style="text-align:center;"
 
|- style="text-align:left;"
 
! colspan="8" style="text-align:center; background-color:#000000; color:#ffffff;" | ARMOUR
 
|- style="font-weight:bold;"
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Name
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Type
 
| colspan="4" style="vertical-align:middle; font-size:small;" | Armour Soak
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | BTS
 
| rowspan="2" style="vertical-align:middle; font-size:small;" | Qualities
 
|-
 
| style="font-size:xx-small;" | Head
 
| style="font-size:xx-small;" | Torso
 
| style="font-size:xx-small;" | Arm
 
| style="font-size:xx-small;" | Leg
 
|-
 
| Armoured Clothing
 
| Civilian
 
| 0
 
| 1
 
| 1
 
| 1
 
| 0
 
| Hidden Armour 2, TO-Camo, Kinematica
 
 
|}
 
|}
  
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* '''Phisher'''  
 
* '''Phisher'''  
When making a Fake ID, the resulting ID gains +1 to its rating.  
+
When making a Fake ID,k the resulting ID gains +1 to its rating.  
  
 
* '''Piggyback'''
 
* '''Piggyback'''
 
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.
 
When initiating a remote hack, you gain a special pool of 4 momentum which can be spent on tests made to access your target, and also when gaining or improving the quality of authentication.
 
=Hacking=
 
 
{| class="wikitable" style="text-align:center;"
 
|- style="text-align:left;"
 
! colspan="7" style="text-align:center; background-color:#000000; color:#ffffff;" | HACKING DEVICES
 
|- style="font-weight:bold; font-size:small;"
 
| Device
 
| Claw
 
| Sword
 
| Shield
 
| Gadget
 
| IC
 
| Upgrades
 
|-
 
| style="text-align:left;" | Hacking Device Plus
 
| 2
 
| 1
 
| 2
 
| 3
 
| 2
 
| Cybermask, Sucker Punch, White Noise
 
|}
 
 
{| class="wikitable" style="text-align:center;"
 
|- style="text-align:left;"
 
! colspan="4" style="text-align:center; background-color:#000000; color:#ffffff;" | PROGRAMMES
 
|- style="font-size:small;"
 
| Type
 
| Programme
 
| Damage
 
| Qualities
 
|-
 
| CLAW-1
 
| Gotcha!
 
| 1+5CD
 
| BE
 
|-
 
| CLAW-2
 
| Overlord
 
| 1+5CD
 
| BE
 
|-
 
| CLAW-2
 
| Oblivion
 
| 1+6CD
 
| BE
 
|-
 
| SWORD-1
 
| Slasher
 
| 2+8CD
 
| Vicious 2
 
|-
 
| SHIELD-1
 
| Exorcism
 
| -
 
| Special
 
|-
 
| SHIELD-2
 
| Breakwater
 
| -
 
| Special
 
|-
 
| GADGET-1
 
| Fairy Dust
 
| -
 
| Supportwear (long)
 
|-
 
| GADGET-1
 
| Lockpicker
 
| -
 
| Supportwear (personal)
 
|-
 
| IC-2
 
| Countermeasures
 
| -
 
| IC
 
|}
 
 
===CLAW===
 
 
* '''CLAW-1 Gotcha!:''' on a successful attack, 2 momentum can be spent to grant the attack the immobilising quality.
 
* '''CLAW-1 Overlord:''' on a successful attack, 1 momentum can be spent to inflict a special Breach Effect that forces the target's system to execute one command.
 
* '''CLAW-2 Oblivion:''' on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
 
 
===SWORD===
 
 
* '''SWORD-1 Slasher:''' Slasher cannot inflict Breaches and has no effect if the target has no firewall remaining.
 
 
===SHIELD===
 
 
* '''SHIELD-1 Exorcism:''' the programme grants a reaction whenever a Breach Effect is used to issue a command to the user's system. If the user succeeds at a face-to-face Hacking test against the hacker attempting to issue the command, it is ignored and the Breach Effect is immediately removed (though the Breach itself remains).
 
* '''SHIELD-2 Breakwater:''' when the user of Breakwater makes a Defence of Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
 
 
===GADGET===
 
 
* '''GADGET-1 Fairy Dust:''' when activated the user makes a Simple (D0) Hacking test. All allies within Long range gain +1CD Interference Soak per Momentum spent (to a maximum of 5).
 
* '''GADGET-1 Lockpicker:''' when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
 
 
=Host=
 
 
'''Base adjustments:''' -1 Brawn|Willpower, +1 Agility|Coordination
 
 
===Bodhisattva Lhost===
 
 
SPECIAL QUALITIES
 
* '''Inured to Disease:''' immunity to the effects and symptoms of disease. Does not prevent being a carrier.
 
* '''Keen Senses (Hearing, Sight, Smell):''' reduces the difficulty of Observation tests using the listed senses by two steps.
 
* '''Night Vision:''' darkness does not increase the difficulty of Tests.
 
* '''Quantronic Jump:''' represents the ability to jump from one Quantronic receptacle (such as an Lhost or remote) to another.
 
* '''Superhuman (Agility|Awareness|Brawn) 1:''' 1 automatic success in the listed attributes. Potentially increases damage bonus and stress totals (pg.418).
 
* +1 Armour Soak to all locations.
 
* +2 BTS
 
 
'''Upaya:''' extensive bio-architectural optimisation grants +4 to Brawn
 
 
'''Virya:''' High-bandwidth immersion in the Maya datasphere widens one's perspective, providing +3 Morale and +2 Security Soak while connected.
 
 
===Augmentations===
 
 
* Cube 2.0
 
* Multithreaded Consciousness Adaptation
 
* Nanopulser
 
* Neural Comlog
 
* Attribute Augmentation (Silk) x3 [full-body augmentation, +1 to all attributes per augmentation]
 
* Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms
 

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