Difference between revisions of "Infinity: Quantronic Heat: Lottie:Lifepath"
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+ | | [[Infinity:_For_Whom_the_StormWeeps:_Lottie|Lottie's Main Page]] | ||
+ | |} | ||
− | * -1 Brawn | + | DECISION ONE: BIRTH HOST |
− | + | 4 = human. | |
+ | * -1 Brawn, Willpower | ||
+ | * +1 Coordination, Intelligence | ||
− | DECISION TWO | + | DECISION TWO: FACTION AND HERITAGE |
+ | (faction) 11 = corporation | ||
+ | * +1 Expertise: Lifestyle, Persuade | ||
+ | * Signature Skill = Lifestyle: +1 focus: Talent: Socialite | ||
+ | (heritage) 6 = Nomads | ||
− | * | + | DECISION THREE: HOMEWORLD/HOMELAND |
− | * | + | 13 = Tunguska |
− | * | + | * +1 Agility, Intelligence |
+ | * +1 Expertise: Lifestyle | ||
+ | * Languages: English, Russian | ||
− | DECISION | + | DECISION FOUR: STATUS |
+ | 5 = Demogrant | ||
+ | * +1 Personality | ||
+ | 2 = Violent Home | ||
+ | * +1 Brawn | ||
+ | * +1 Expertise: Acrobatics | ||
+ | NOTE: Aleph faction overrides default status and gets you to Elite after character creation, raising earnings to 5. | ||
− | + | DECISION FIVE: YOUTH EVENT | |
+ | 8, 1 = Involved in a suicide. | ||
− | DECISION | + | DECISION SIX: EDUCATION |
+ | 7 = White Collar | ||
+ | * +2 Awareness | ||
+ | * +1 Personality | ||
+ | * -1 Brawn | ||
+ | * Mandatory skills: +1 Education, Lifestyle, Observation, Persuade, Stealth | ||
+ | * Optional Skills: +1 Stealth, Thievery | ||
+ | * Signature Skill = Stealth: +1 Focus, Talent: Scout | ||
− | + | DECISION SEVEN: ADOLESCENT EVENT | |
− | * | + | -1 Lifepoint: selecting event (A-7) |
+ | * “The personality of your geist radically shifted overnight. You gradually became aware that it has become an Aspect of AELPH.” | ||
+ | * Optional: you may switch your faction to ALEPH at this time. You may also choose the Bureau Toth career freely for any of your career phases. | ||
− | DECISION | + | DECISION EIGHT: CAREERS |
− | * | + | ==Career 1!== |
+ | Hazarding: Dasyu | ||
+ | * -1 Lifepoint: reduce hazarding difficulty | ||
+ | * Testing Stealth: 6, 16 (success) | ||
− | + | * +2 Agility, Awareness, Coordination, Intelligence, Will | |
+ | * Mandatory: +1 Acrobatics, Observation, Stealth | ||
+ | * Optional: +1 Ballistics, Hacking | ||
+ | * Signature: +1 Hacking, Talent: Hacker | ||
− | + | Earnings roll: 3 | |
− | + | Gear: Thermo-Optic Camouflage, MULTI Sniper Rifle (with 2 Vel Ammo), B&E skit, Second Skin (1 dose) | |
− | |||
− | |||
− | |||
− | |||
− | + | Career Event | |
+ | 2, 10 (sharp eyes and quick thinking saved someone important = +1 Observation) | ||
− | |||
− | + | ==Career 2!== | |
+ | Repeating: Dasyu | ||
+ | * Mandatory: +1 Acrobatics, Observation, Stealth | ||
+ | * Optional: +1 Ballistics, Hacking | ||
− | + | Earnings roll: 1 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Career | + | Career Event |
− | + | 3, 17 (AI decided you’re best used in a different position and opened doors accordingly – hazard next career no matter the faction or prerequisites. Hazard difficulty -1) | |
− | |||
− | |||
− | Career 3 | + | ==Career 3!== |
− | + | -1 Lifepoint to continue. | |
− | |||
− | |||
− | + | Hazarding: Posthuman Savant | |
− | * | + | * Testing Observation: 11, 5 (success) |
− | |||
− | |||
− | |||
− | + | * Mandatory: +1 Education, Discipline, Observation | |
+ | * Optional: Analysis, Hacking | ||
− | + | Earnings: 3, 5, 2 | |
− | + | Gear: Cube 2.0, Multithreaded Consciousness Adaptation, Proxy Mk.0 i-Lhosts x2 | |
− | |||
− | |||
− | |||
− | + | Career Event: | |
− | * +2 Infinity Points | + | 3, 19: KIA and resurrected |
− | * +1 Expertise | + | |
− | * +1 | + | ==Career 4!== |
− | * +1 | + | -1 Lifepoint to continue. |
+ | Repeating: Posthuman Savant | ||
+ | |||
+ | * Mandatory: +1 Education, Discipline, Observation | ||
+ | * Optional: Analysis, Hacking | ||
+ | |||
+ | Earnings: 1, 2, 3 | ||
+ | |||
+ | Career Event: | ||
+ | 5, 19: KIA and resurrected | ||
+ | |||
+ | DECISION NINE: FINAL CUSTOMISATION | ||
+ | * Infinity Points = 2 | ||
+ | * +1 Agility, Coordination | ||
+ | * +1 Expertise: Tech | ||
+ | * +1 Focus: Thievery | ||
+ | * Talent: Tricks of the Trade | ||
+ | * Assets: 9 | ||
+ | |||
+ | Life Points remaining: 1 | ||
+ | * +1 Infinity refresh |
Latest revision as of 06:43, 7 May 2023
Lottie's Main Page |
DECISION ONE: BIRTH HOST 4 = human.
- -1 Brawn, Willpower
- +1 Coordination, Intelligence
DECISION TWO: FACTION AND HERITAGE (faction) 11 = corporation
- +1 Expertise: Lifestyle, Persuade
- Signature Skill = Lifestyle: +1 focus: Talent: Socialite
(heritage) 6 = Nomads
DECISION THREE: HOMEWORLD/HOMELAND 13 = Tunguska
- +1 Agility, Intelligence
- +1 Expertise: Lifestyle
- Languages: English, Russian
DECISION FOUR: STATUS 5 = Demogrant
- +1 Personality
2 = Violent Home
- +1 Brawn
- +1 Expertise: Acrobatics
NOTE: Aleph faction overrides default status and gets you to Elite after character creation, raising earnings to 5.
DECISION FIVE: YOUTH EVENT 8, 1 = Involved in a suicide.
DECISION SIX: EDUCATION 7 = White Collar
- +2 Awareness
- +1 Personality
- -1 Brawn
- Mandatory skills: +1 Education, Lifestyle, Observation, Persuade, Stealth
- Optional Skills: +1 Stealth, Thievery
- Signature Skill = Stealth: +1 Focus, Talent: Scout
DECISION SEVEN: ADOLESCENT EVENT -1 Lifepoint: selecting event (A-7)
- “The personality of your geist radically shifted overnight. You gradually became aware that it has become an Aspect of AELPH.”
- Optional: you may switch your faction to ALEPH at this time. You may also choose the Bureau Toth career freely for any of your career phases.
DECISION EIGHT: CAREERS
Contents
Career 1![edit]
Hazarding: Dasyu
- -1 Lifepoint: reduce hazarding difficulty
- Testing Stealth: 6, 16 (success)
- +2 Agility, Awareness, Coordination, Intelligence, Will
- Mandatory: +1 Acrobatics, Observation, Stealth
- Optional: +1 Ballistics, Hacking
- Signature: +1 Hacking, Talent: Hacker
Earnings roll: 3 Gear: Thermo-Optic Camouflage, MULTI Sniper Rifle (with 2 Vel Ammo), B&E skit, Second Skin (1 dose)
Career Event 2, 10 (sharp eyes and quick thinking saved someone important = +1 Observation)
Career 2![edit]
Repeating: Dasyu
- Mandatory: +1 Acrobatics, Observation, Stealth
- Optional: +1 Ballistics, Hacking
Earnings roll: 1
Career Event 3, 17 (AI decided you’re best used in a different position and opened doors accordingly – hazard next career no matter the faction or prerequisites. Hazard difficulty -1)
Career 3![edit]
-1 Lifepoint to continue.
Hazarding: Posthuman Savant
- Testing Observation: 11, 5 (success)
- Mandatory: +1 Education, Discipline, Observation
- Optional: Analysis, Hacking
Earnings: 3, 5, 2 Gear: Cube 2.0, Multithreaded Consciousness Adaptation, Proxy Mk.0 i-Lhosts x2
Career Event: 3, 19: KIA and resurrected
Career 4![edit]
-1 Lifepoint to continue. Repeating: Posthuman Savant
- Mandatory: +1 Education, Discipline, Observation
- Optional: Analysis, Hacking
Earnings: 1, 2, 3
Career Event: 5, 19: KIA and resurrected
DECISION NINE: FINAL CUSTOMISATION
- Infinity Points = 2
- +1 Agility, Coordination
- +1 Expertise: Tech
- +1 Focus: Thievery
- Talent: Tricks of the Trade
- Assets: 9
Life Points remaining: 1
- +1 Infinity refresh