Difference between revisions of "Infinity: Quantronic Heat: Lottie:Lifepath"

From RPGnet
Jump to: navigation, search
Line 1: Line 1:
DECISION ONE
+
DECISION ONE: BIRTH HOST
 +
4 = human.
 +
* -1 Brawn, Willpower
 +
* +1 Coordination, Intelligence
  
* -1 Brawn|Willpower, +1 Agility|Coordination
+
DECISION TWO: FACTION AND HERITAGE
* Human
+
(faction) 11 = corporation
 +
* +1 Expertise: Lifestyle, Persuade
 +
* Signature Skill = Lifestyle: +1 focus: Talent: Socialite
 +
(heritage) 6 = Nomads
  
DECISION TWO
+
DECISION THREE: HOMEWORLD/HOMELAND
 +
13 = Tunguska
 +
* +1 Agility, Intelligence
 +
* +1 Expertise: Lifestyle
 +
* Languages: English, Russian
  
* Defection (Minor Nation > ALEPH)
+
DECISION FOUR: STATUS
* Faction Skills: +1 Expertise (Analysis|Education),
+
5 = Demogrant
* First Signature Skill: Analysis +1 Focus, Talent
+
* +1 Personality
 +
2 = Violent Home
 +
* +1 Brawn
 +
* +1 Expertise: Acrobatics
 +
NOTE: Aleph faction overrides default status and gets you to Elite after character creation, raising earnings to 5.
  
DECISION THREE
+
DECISION FIVE: YOUTH EVENT
 +
8, 1 = Involved in a suicide.
  
* Earth: +1 Intelligence|Awareness, +1 Expertise (Lifestyle), Languages (English|Yujingyu)
+
DECISION SIX: EDUCATION
 +
7 = White Collar
 +
* +2 Awareness
 +
* +1 Personality
 +
* -1 Brawn
 +
* Mandatory skills: +1 Education, Lifestyle, Observation, Persuade, Stealth
 +
* Optional Skills: +1 Stealth, Thievery
 +
* Signature Skill = Stealth: +1 Focus, Talent: Scout
  
DECISION FOUR
+
DECISION SEVEN: ADOLESCENT EVENT
 +
-1 Lifepoint: selecting event (A-7)
 +
* “The personality of your geist radically shifted overnight. You gradually became aware that it has become an Aspect of AELPH.”
 +
* Optional: you may switch your faction to ALEPH at this time. You may also choose the Bureau Toth career freely for any of your career phases.
  
* Status: Elite (+1 Personality, +5 Earnings)
+
DECISION EIGHT: CAREERS
* Environment: Violent (+1 Brawn, +1 Acrobatics)
 
  
DECISION FIVE
+
==Career 1!==
 +
Hazarding:  Dasyu
 +
* -1 Lifepoint: reduce hazarding difficulty
 +
* Testing Stealth: 6, 16 (success)
  
* Mentor (Haqqislam)
+
* +2 Agility, Awareness, Coordination, Intelligence, Will
 +
* Mandatory: +1 Acrobatics, Observation, Stealth
 +
* Optional: +1 Ballistics, Hacking
 +
* Signature: +1 Hacking, Talent: Hacker
  
DECISION SIX
+
Earnings roll: 3
 +
Gear: Thermo-Optic Camouflage, MULTI Sniper Rifle (with 2 Vel Ammo), B&E skit, Second Skin (1 dose)
  
White Collar Education
+
Career Event
* +2 Awareness, +1 Personality, -1 Brawn
+
2, 10 (sharp eyes and quick thinking saved someone important = +1 Observation)
* +1 Expertise (Education|Lifestyle|Observation|Persuade|Stealth)
 
* +1 Expertise (Stealth|Thievery)
 
* Second signature skill: +1 Focus (Stealth), Talent (Stealth)
 
* Neural Comlog, Stims, 1 Asset
 
  
DECISION SEVEN
 
  
* +1 Expertise (Analysis), Character Trait (Cryptophobia?)
+
==Career 2!==
 +
Repeating: Dasyu
 +
* Mandatory: +1 Acrobatics, Observation, Stealth
 +
* Optional: +1 Ballistics, Hacking
  
DECISION EIGHT
+
Earnings roll: 1
  
Career 1: Dasyu
+
Career Event
* +2 (Agility|Awareness|Coordination|Intelligence|Willpower)
+
3, 17 (AI decided you’re best used in a different position and opened doors accordingly – hazard next career no matter the faction or prerequisites. Hazard difficulty -1)
* +1 (Acrobatics|Observation|Stealth)
 
* Talent
 
* +1 (Ballistics|Hacking)
 
* Third signature skill: +1 Focus (Hacking)
 
* Thermo-Optic Camouflage, Assault Hacking Device, B&E kit, Second Skin (1 dose)
 
* ALEPH career event 6 (+1 Psychology, Phantom Memories)
 
  
Career 2: Dasyu
+
==Career 3!==
* +1 (Acrobatics|Observation|Stealth)
+
-1 Lifepoint to continue.
* +1 (Ballistics|Hacking)
 
* Talent
 
* Career Event C7 (+1 Thievery)
 
  
Career 3: Dasyu
+
Hazarding: Posthuman Savant
* +1 (Acrobatics|Observation|Stealth)
+
* Testing Observation: 11, 5 (success)  
* +1 (Ballistics|Hacking)
 
* Talent
 
* ALEPH career event 13 (+1 Psychology)
 
  
Career 4: Posthuman Savant
+
* Mandatory: +1 Education, Discipline, Observation
* +1 (Education|Discipline|Observation)
+
* Optional: Analysis, Hacking
* +1 (Hacking|Lifestyle)
 
* Talent
 
* Cube 2.0, Multithreaded Consciousness Adaptation, Bodhisattva Lhost
 
* ALEPH career event 7 (IQ-doppelganger)
 
  
DECISION NINE
+
Earnings:  3, 5, 2
 +
Gear: Cube 2.0, Multithreaded Consciousness Adaptation, Bodhisattva Lhost
  
Final Tweaks
+
Career Event:
* +1 (Coordination|Personality)
+
3, 19: KIA and resurrected
* +1 Expertise (Resistance)
 
* +1 Focus (Ballistics)
 
* +1 Talent
 
  
Life point spend:
+
==Career 4!==
* +2 Infinity Points
+
-1 Lifepoint to continue.
* +1 Expertise (Lifestyle)
+
Repeating: Posthuman Savant
* +1 Resistance
+
 
* +1 Persuade
+
* Mandatory: +1 Education, Discipline, Observation
 +
* Optional: Analysis, Hacking
 +
 
 +
Earnings:  1, 2, 3
 +
 
 +
Career Event:
 +
5, 19: KIA and resurrected
 +
 
 +
DECISION NINE: FINAL CUSTOMISATION
 +
* Infinity Points = 2
 +
* +1 Agility, Coordination
 +
* +1 Expertise: Tech
 +
* +1 Focus: Thievery
 +
* Talent: Tricks of the Trade
 +
* Assets: 9
 +
 
 +
Life Points remaining: 1
 +
* +1 Infinity refresh

Revision as of 05:59, 4 May 2022

DECISION ONE: BIRTH HOST 4 = human.

  • -1 Brawn, Willpower
  • +1 Coordination, Intelligence

DECISION TWO: FACTION AND HERITAGE (faction) 11 = corporation

  • +1 Expertise: Lifestyle, Persuade
  • Signature Skill = Lifestyle: +1 focus: Talent: Socialite

(heritage) 6 = Nomads

DECISION THREE: HOMEWORLD/HOMELAND 13 = Tunguska

  • +1 Agility, Intelligence
  • +1 Expertise: Lifestyle
  • Languages: English, Russian

DECISION FOUR: STATUS 5 = Demogrant

  • +1 Personality

2 = Violent Home

  • +1 Brawn
  • +1 Expertise: Acrobatics

NOTE: Aleph faction overrides default status and gets you to Elite after character creation, raising earnings to 5.

DECISION FIVE: YOUTH EVENT 8, 1 = Involved in a suicide.

DECISION SIX: EDUCATION 7 = White Collar

  • +2 Awareness
  • +1 Personality
  • -1 Brawn
  • Mandatory skills: +1 Education, Lifestyle, Observation, Persuade, Stealth
  • Optional Skills: +1 Stealth, Thievery
  • Signature Skill = Stealth: +1 Focus, Talent: Scout

DECISION SEVEN: ADOLESCENT EVENT -1 Lifepoint: selecting event (A-7)

  • “The personality of your geist radically shifted overnight. You gradually became aware that it has become an Aspect of AELPH.”
  • Optional: you may switch your faction to ALEPH at this time. You may also choose the Bureau Toth career freely for any of your career phases.

DECISION EIGHT: CAREERS

Career 1!

Hazarding: Dasyu

  • -1 Lifepoint: reduce hazarding difficulty
  • Testing Stealth: 6, 16 (success)
  • +2 Agility, Awareness, Coordination, Intelligence, Will
  • Mandatory: +1 Acrobatics, Observation, Stealth
  • Optional: +1 Ballistics, Hacking
  • Signature: +1 Hacking, Talent: Hacker

Earnings roll: 3 Gear: Thermo-Optic Camouflage, MULTI Sniper Rifle (with 2 Vel Ammo), B&E skit, Second Skin (1 dose)

Career Event 2, 10 (sharp eyes and quick thinking saved someone important = +1 Observation)


Career 2!

Repeating: Dasyu

  • Mandatory: +1 Acrobatics, Observation, Stealth
  • Optional: +1 Ballistics, Hacking

Earnings roll: 1

Career Event 3, 17 (AI decided you’re best used in a different position and opened doors accordingly – hazard next career no matter the faction or prerequisites. Hazard difficulty -1)

Career 3!

-1 Lifepoint to continue.

Hazarding: Posthuman Savant

  • Testing Observation: 11, 5 (success)
  • Mandatory: +1 Education, Discipline, Observation
  • Optional: Analysis, Hacking

Earnings: 3, 5, 2 Gear: Cube 2.0, Multithreaded Consciousness Adaptation, Bodhisattva Lhost

Career Event: 3, 19: KIA and resurrected

Career 4!

-1 Lifepoint to continue. Repeating: Posthuman Savant

  • Mandatory: +1 Education, Discipline, Observation
  • Optional: Analysis, Hacking

Earnings: 1, 2, 3

Career Event: 5, 19: KIA and resurrected

DECISION NINE: FINAL CUSTOMISATION 
  • Infinity Points = 2
  • +1 Agility, Coordination
  • +1 Expertise: Tech
  • +1 Focus: Thievery
  • Talent: Tricks of the Trade
  • Assets: 9

Life Points remaining: 1

  • +1 Infinity refresh