Difference between revisions of "Into the Wild Woods: Serdek Bingol"

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Many temples have, in addition to clerics, holy warriors whose purpose is not to convert but to protect, to eliminate threats, whether reactively or proactively. These warriors
 
Many temples have, in addition to clerics, holy warriors whose purpose is not to convert but to protect, to eliminate threats, whether reactively or proactively. These warriors
 
usually train in remote monasteries and temples combining religious fervor with the skills of war. They often hire themselves out as elite bodyguards to royalty and other important personages. One such type of protector is the dervish. Lightly armored, mobile, and capable of entering a battle trance, dervishes are the elite of their god’s warriors.
 
usually train in remote monasteries and temples combining religious fervor with the skills of war. They often hire themselves out as elite bodyguards to royalty and other important personages. One such type of protector is the dervish. Lightly armored, mobile, and capable of entering a battle trance, dervishes are the elite of their god’s warriors.
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== Rank ==
 
== Rank ==

Revision as of 18:45, 20 May 2023

Into the Wild Woods

Many temples have, in addition to clerics, holy warriors whose purpose is not to convert but to protect, to eliminate threats, whether reactively or proactively. These warriors usually train in remote monasteries and temples combining religious fervor with the skills of war. They often hire themselves out as elite bodyguards to royalty and other important personages. One such type of protector is the dervish. Lightly armored, mobile, and capable of entering a battle trance, dervishes are the elite of their god’s warriors.


Rank

  • Human Dervish L7
  • XP: 60,000/100,000 (+5%)
  • Alignment: Lawful
  • PC
  • List any titles or holdings

Attributes

  • STR
  • INT
  • WIS
  • DEX
  • CON
  • CHA

Skills

  • Languages
  • General Skills
    • (please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
  • Class Abilities
  • Knacks

Combat

  • AC
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Blast & Breath
    • Staves & Wands
    • Spells

Spells

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually