Iron Kingdoms 4e

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Revision as of 14:50, 30 March 2009 by Neonchameleon (talk | contribs) (Modified Classes)
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Iron Kingdoms 4e Conversion Project

The Iron Kingdoms, a setting from Privateer Press, was released using 3e D&D rules. Privateer Press have also released the tabletop wargames Warmachine and Hordes, and from the way the games play, 4e would almost certainly be a better match for the IK than 3e is. Also the prep time needed for the DM is lower - there are many advantages to converting and for various reasons an official conversion is unlikely. Therefore this is our attempt.

Please note that due to potential copywrite issues, a lot of the conversion is going to be bare bones statblocks - Privateer has produced some outstanding material, and this is only intended to convert it. If you don't know the significance of e.g. Alexia di Ciannor, although there is going to be a conversion into 4e, we aren't going to tell you who she is.

Character Classes, Races, and Paragon Paths

Races

Human = Human Dwarf = Dwarf Iosian = Deva (?) Nyss = Elf Gobber = Halfling Bogrin = Hobgoblin (?) Ogryn = Goliath Satyx = ? Trollkin = Half-Orc (?)

Basic matches

Modified Classes

Gun Mage - Modified Sorceror

New Paragon Paths

Feats

Equipment

Warjacks

Note: there are a number of options for handling Warjacks.

Warjacks as PCs

Warjacks as standard NPCs

Warjacks as controlled monsters

Statblocks of Notable NPCs

Statblocks of Notable Monsters