Ironclaw Fur and Fury/Hayip

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Hayip Snoutworth

Coyote Messenger

Description

Hayip wears a full-body cloak. Peering from beneath the cloak's hood are brown eyes and a distinguishing, long snout.

Hayip was born into a peasant family under auspicious star alignment. His village celebrated his birth, but the Coyote didn't make much of himself. The nature of his birth got him tutorage with a respected Raven, Master Cawn of nearby Merza*. Master Cawn taught Hayip how to read and let Hayip think for himself, but Hayip never dedicated himself to any one field of study. He spent much of his time reading folklore and fables in Master Cawn's library.

When another border dispute with the Phelan happened, Hayip was drafted into the Bisclavert military. He was taught how to wield a weapon and shoot from afar. His Sergeant soon saw that Hayip was not cut out for a life of frontline combat, so his skill at reading was put to use. He delivered messages to and from various military commanders, often reading the messages for them.

After the border skirmishes with the Phelan were suspended, Hayip became embroiled in a minor incident between two minor noble houses within Bisclavert territory, one a Coyote house (which he was part of) and another a Rabbit house. The conflict ended in a stalemate with both sides declaring victory even though no ground was really gained.

Now Hayip spends most of his time in Port Spar running errands for people and delivering messages and packages. He is valued for his speed and dedication to whatever job he is on.

  • I may be reading the map wrong because I can't find anything about this city online. The curving nature of the first letter is not letting me read it.

Sheet

Basics

Species
Habitat Plains
Cycle Night
Diet Omnivore
Senses Listen, Smell
Weapons Claws, Teeth
Personal
Age 21
Gender Male
Height 12
Weight 6
Eyes Brown
Pelt Tan
Distinguishing Characteristic Long snout
Distinguishing Characteristic Full cover cloak

Personal Motto

A Dinar Earned is a Dinar Gained

Dice

Traits
Species: Coyote d6
Career: Messenger d8
Body d6
Speed d8
Mind d4
Will d6

Skills

Skills
Name Favorite Use Marks Species Career
Academics
Brawling ____
Climbing Over buildings / d4
Craft
Deceit
Digging
Dodge vs. Melee // d6
Endurance Long Treks d4 d6 d8
Gossip Finding People / d4 d8
Inquiry
Jumping Over ledges / d4
Leadership
Melee Combat Dagger / d4
Negotiation
Observation d8
Presence
Ranged Combat Shortbow / d4
Riding / d4
Searching d6
Stealth Urban / d4
Supernatural
Swimming Rivers / d4
Tactics d6
Throwing
Vehicles
Weather Sense // d6

Gifts

Type Name Exhausted Refresh? Description
Personality Patient [] Respite After any roll that is somehow relevant to the personality, exhaust this Gift to roll a bonus d12.
Language Permits speaking this language (reading/writing requires Literacy). Without this, Gossip and Negotiation are impossible, Inquiry is limited, Presence is unaffected.
Local Knowledge Bonus d12 to know where things are, gossip with the natives, elude pursuit, and otherwise apply knowledge of the area.
Initial Combat Save [] Respite After rolling Soak & Armor from a failed attack/defense, exhaust this gift to negate results of Unconscious, Dying, or Dead. Or reduce Overkilled to Dying.
Species Keen Ears
Species Howling
Species Survival
Career Dead Reckoning
Career Geography
Career Hiking
General Literacy
General Luck
General Veteran

Personality: Hangry []Respite

Language: Calabrese

Local Knowledge:

Combat Save []Respite

Species: Keen Ears

Species: Howling

Species: Survival

Career: Dead Reckoning

Career: Geography

Career: Hiking

General: Literacy

General: Luck

General: Veteran

Gear and cash

Cash: 8

Weapons

Shortbow 1/8 stone Dagger 1/8 stone

Armor

Leather Armor 1/2 stone Commoner's Clothes 1/4 stone

Sundries

10 Travel Grub (Meat) 5/2 10 Water 5/2 Blanket, travel 1/8 24 Common Arrows 1/8

total 4 13/2 Stone

On body

Note: Burdened