Editing Ironclaw Fur and Fury/Odion
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=Odion Robair= | =Odion Robair= | ||
− | '''Otter | + | '''Otter Elementalist''' |
==Description == | ==Description == | ||
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===family's Land=== | ===family's Land=== | ||
Odion's Family land is almost just a small dock, keep and a few miles of near useless swamp. If not for the fact they were located on the border and a sly capture of a town or 2 from the neighboring country, They would have had no income and lost their tile and lands before they had began. The Robair's run this land as close to petty tyrants as allowed by law and their disregard for the common man. | Odion's Family land is almost just a small dock, keep and a few miles of near useless swamp. If not for the fact they were located on the border and a sly capture of a town or 2 from the neighboring country, They would have had no income and lost their tile and lands before they had began. The Robair's run this land as close to petty tyrants as allowed by law and their disregard for the common man. | ||
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= Sheet = | = Sheet = | ||
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|Weapons | |Weapons | ||
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|} | |} | ||
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|- | |- | ||
|Weight | |Weight | ||
− | | | + | |Bilky |
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|Eyes | |Eyes | ||
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|Warrior's body | |Warrior's body | ||
|} | |} | ||
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==Personal Motto== | ==Personal Motto== | ||
− | '' | + | ''Just the bear necessities '' |
==Goals== | ==Goals== | ||
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# | # | ||
− | # | + | # |
+ | # | ||
==Dice== | ==Dice== | ||
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|- | |- | ||
|Species: Otter | |Species: Otter | ||
− | | | + | |d6 |
|- | |- | ||
− | |Career: | + | |Career: Elementalist |
|d6 | |d6 | ||
|- | |- | ||
|Body | |Body | ||
− | | | + | |d8 |
|- | |- | ||
|Speed | |Speed | ||
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|Academics | |Academics | ||
|Geography | |Geography | ||
− | |// | + | |// d6 |
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+ | |d6 | ||
|- | |- | ||
|Brawling | |Brawling | ||
− | | | + | |____ |
+ | | | ||
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|Climbing | |Climbing | ||
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|Digging | |Digging | ||
|Swamp | |Swamp | ||
− | |// | + | |// d6 |
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|Dodge | |Dodge | ||
|Vs. Melee | |Vs. Melee | ||
− | |/ | + | |/ d4 |
|d8 | |d8 | ||
− | | | + | | |
|- | |- | ||
|Endurance | |Endurance | ||
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− | | | + | |d6 |
|- | |- | ||
|Presence | |Presence | ||
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|Supernatural | |Supernatural | ||
|With elemental magic | |With elemental magic | ||
− | |/ | + | |/d4 |
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|d6 | |d6 | ||
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− | | | + | |Action "squeeze through tight spaces" |
You can fit into spaces other people of your size cannot - the general rule is that if you get your head through the opening, you can get the rest of you | You can fit into spaces other people of your size cannot - the general rule is that if you get your head through the opening, you can get the rest of you | ||
through too, given enough time. For really tight spaces the Game Host may call for rolls of your Speed & MindTraits vs. your own Body Trait. | through too, given enough time. For really tight spaces the Game Host may call for rolls of your Speed & MindTraits vs. your own Body Trait. | ||
− | + | Retreating without moving | |
You may still Retreat without moving one pace, by contorting your body to move out of the way of the attack. | You may still Retreat without moving one pace, by contorting your body to move out of the way of the attack. | ||
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grappled. | grappled. | ||
− | + | Action "attack: brawling attack to break free" | |
When using the Brawling Attack "Break Free", you may claim a bonus d12. | When using the Brawling Attack "Break Free", you may claim a bonus d12. | ||
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|Species | |Species | ||
|Deep Diving | |Deep Diving | ||
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|Species | |Species | ||
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|Career | |Career | ||
|Elementalist Tappings | |Elementalist Tappings | ||
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|- | |- | ||
|Career | |Career | ||
|Elementalist Apprentice | |Elementalist Apprentice | ||
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|Career | |Career | ||
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|General | |General | ||
|Nobility | |Nobility | ||
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|General | |General | ||
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|General | |General | ||
|First Aid | |First Aid | ||
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|} | |} | ||
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|Weight | |Weight | ||
|- | |- | ||
− | |Rod ( | + | |Rod (dioptre) |
|2 hand | |2 hand | ||
|Close | |Close | ||
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|1/2 Stone | |1/2 Stone | ||
|- | |- | ||
− | |Wand | + | |Wand |
|Good Hand | |Good Hand | ||
|Close | |Close | ||
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|On Body | |On Body | ||
|Cheap (1/2D) | |Cheap (1/2D) | ||
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|1/8 Stone | |1/8 Stone | ||
|} | |} | ||
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|Weight | |Weight | ||
|- | |- | ||
− | |Robe ( | + | |Robe (starred) |
| | | | ||
| E Trappings | | E Trappings | ||
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|1/2 Stone | |1/2 Stone | ||
|- | |- | ||
− | | | + | |Astrolabe |
|E Trappings | |E Trappings | ||
|On Body | |On Body | ||
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|1/8 Stone | |1/8 Stone | ||
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|} | |} | ||
==Burden== | ==Burden== | ||
− | '''Total''' | + | '''Total''' 4 9/16 |
− | '''On Body''' 2 | + | '''On Body''' 2 1/4 |
Note: Burdened (two sets of armor) | Note: Burdened (two sets of armor) | ||
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=Battle= | =Battle= | ||
− | '''Initiative:''' d6 | + | '''Initiative:''' d4, d6 |
==Movement== | ==Movement== | ||
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==Attack== | ==Attack== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+Natural | |+Natural | ||
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|Head | |Head | ||
|Close | |Close | ||
− | | | + | |2d8 Vs Defense |
|Damage +1 Grapple | |Damage +1 Grapple | ||
|- | |- | ||
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|Off-hand | |Off-hand | ||
|Close | |Close | ||
− | | | + | |1d8 Vs defense |
|Damage +1 Critical | |Damage +1 Critical | ||
|} | |} | ||
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|2 hand | |2 hand | ||
|Close | |Close | ||
− | | | + | |1d8 Vs Defense |
|Damage +2 | |Damage +2 | ||
|- | |- | ||
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|Good-hand | |Good-hand | ||
|Close | |Close | ||
− | | | + | |1d8 Vs defense |
|Damage +0 Can't parry | |Damage +0 Can't parry | ||
|- | |- | ||
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|Good-hand | |Good-hand | ||
|Close | |Close | ||
− | | | + | |1d8 Vs defense |
|Damage +1 | |Damage +1 | ||
|} | |} | ||
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|Attack Dice | |Attack Dice | ||
|Effect | |Effect | ||
− | | | + | |Discriminators |
|- | |- | ||
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|Off-Hand | |Off-Hand | ||
|Medium | |Medium | ||
− | |1d4 | + | |1d4 1d6 vs defence |
|Damage + 2 Critical Counters Earth, | |Damage + 2 Critical Counters Earth, | ||
|Magic Air Apprentice | |Magic Air Apprentice | ||
Line 768: | Line 625: | ||
|Off-Hand | |Off-Hand | ||
|Medium | |Medium | ||
− | |1d8 | + | |1d6 1d8 vs defence |
|Damage + 2 Critical Counters Air, | |Damage + 2 Critical Counters Air, | ||
|Magic Earth Apprentice | |Magic Earth Apprentice | ||
Line 775: | Line 632: | ||
|Off-Hand | |Off-Hand | ||
|Medium | |Medium | ||
− | |1d4 | + | |1d4 1d6 1d8 vs defence |
|Damage + 2 Critical Counters Fire, | |Damage + 2 Critical Counters Fire, | ||
|Magic Water Apprentice | |Magic Water Apprentice | ||
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|Off-Hand | |Off-Hand | ||
|Medium | |Medium | ||
− | |1d8 | + | |1d6 1d8 vs. 3, Resist with Speed Dodge vs. 3 |
|Damage +1 Counters Earth, | |Damage +1 Counters Earth, | ||
| Magic, Earth, Apprentice, Environmental | | Magic, Earth, Apprentice, Environmental | ||
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|Off-Hand | |Off-Hand | ||
|Medium | |Medium | ||
− | |1d4 | + | |1d4 1d6 1d8 vs. 3, Resist with Speed Dodge vs. 3 |
|Damage +2 weak Counters Water, | |Damage +2 weak Counters Water, | ||
|Magic, Air, Apprentice, Environmental | |Magic, Air, Apprentice, Environmental | ||
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|} | |} | ||
Line 830: | Line 676: | ||
'''Defense---Defense Dice---Effect''' | '''Defense---Defense Dice---Effect''' | ||
− | Speed & dodge dice--- | + | Speed & dodge dice---d4 d6,d8---dodge |
− | |||
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− | Parry | + | Parry rod --- D8 d12 |
===Soak and armor=== | ===Soak and armor=== | ||
'''Soak''' d8 and '''Armor''' Leather d6 | '''Soak''' d8 and '''Armor''' Leather d6 | ||
+ | |||
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[https://wiki.rpg.net/index.php/Ironclaw_Fur_and_Fury] | [https://wiki.rpg.net/index.php/Ironclaw_Fur_and_Fury] |