Editing Ironclaw Fur and Fury/Odion

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=Odion Robair=
 
=Odion Robair=
  
'''Otter Warlock'''
+
'''Otter Elementalist'''
  
 
==Description ==
 
==Description ==
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===family's Land===
 
===family's Land===
 
Odion's Family land is almost just a small dock, keep and a few miles of near useless swamp. If not for the fact they were located on the border and a sly capture of a town or 2 from the neighboring country, They would have had no income and lost their tile and lands before they had began. The Robair's run this land as close to petty tyrants as allowed by law and their disregard for the common man.
 
Odion's Family land is almost just a small dock, keep and a few miles of near useless swamp. If not for the fact they were located on the border and a sly capture of a town or 2 from the neighboring country, They would have had no income and lost their tile and lands before they had began. The Robair's run this land as close to petty tyrants as allowed by law and their disregard for the common man.
 +
  
 
= Sheet =
 
= Sheet =
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|-
 
|-
 
|Weapons
 
|Weapons
|Claws, Teeth
+
|
 
|}
 
|}
  
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|-
 
|-
 
|Species: Otter
 
|Species: Otter
|d8
+
|d6
 
|-
 
|-
|Career: warlock
+
|Career: Elementalist
 
|d6
 
|d6
 
|-
 
|-
 
|Body
 
|Body
|d10
+
|d8
 
|-
 
|-
 
|Speed
 
|Speed
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|Academics
 
|Academics
 
|Geography
 
|Geography
|/// d8
+
|// d6
|
 
 
|
 
|
 +
|d6
 
|-
 
|-
 
|Brawling
 
|Brawling
|/d4
+
|____
 +
|
 
|
 
|
 
|
 
|
|d6
 
 
|-
 
|-
 
|Climbing
 
|Climbing
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|Digging
 
|Digging
 
|Swamp
 
|Swamp
|/// d8
+
|// d6
 
|
 
|
 
|
 
|
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|Dodge
 
|Dodge
 
|Vs. Melee
 
|Vs. Melee
|// d6
+
|/ d4
 
|d8
 
|d8
|d6
+
|
 
|-
 
|-
 
|Endurance
 
|Endurance
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|
 
|
 
|
 
|
|
+
|d6
 
|-
 
|-
 
|Presence
 
|Presence
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|Supernatural
 
|Supernatural
 
|With elemental magic
 
|With elemental magic
|// d6
+
|/d4
 
|
 
|
 
|d6
 
|d6
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|Career
 
|Career
 
|Elementalist Tappings  
 
|Elementalist Tappings  
|[]
+
|
|New session
+
|
 
|'''X (Special)'''
 
|'''X (Special)'''
  
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|Career
 
|Career
 
|Elementalist Apprentice  
 
|Elementalist Apprentice  
|[]
+
|
|Battle (takes an action)
+
|
 
|'''Stunt "reason with elemental"'''
 
|'''Stunt "reason with elemental"'''
  
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|General
 
|General
 
|Nobility  
 
|Nobility  
|[]
+
|
|Influence
+
|
 
| '''Bonus d12 with Noble Matters'''
 
| '''Bonus d12 with Noble Matters'''
  
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Also, you may claim a bonus d12 with a first aid attempt.
 
Also, you may claim a bonus d12 with a first aid attempt.
|-
 
|General
 
| Brawling Fighter
 
|
 
|
 
|'''Parry with Body & Brawling Dice'''
 
 
You can use your Body & Brawling dice to Parry against attacks! (Characters without this Gift can't Parry with Brawling attacks.)
 
 
'''Brawling Attacks Threaten at Close Range;'''
 
'''Counter with Brawling Attack'''
 
Your body is a lethal weapon. If you're not disadvantaged or otherwise out of it, you constantly threaten other foes within Close Range of you, just with your bare hands or your natural weapons.
 
 
Because your Brawling weapons now threaten at
 
Close Range, you may now Counter with Brawling!
 
|-
 
|General
 
| Landslide
 
| []
 
|X (Respite)
 
|'''Action "ready Landslide"'''
 
 
Exhaust this Gift, then use the ready action to draw forth a "Landslide" weapon. The spell remains in your hand, your rod, or your wand until you cast it forth (withthe Attack action), until you drop it (as a free action), or until the end of the Scene (five minutes) .
 
 
Make a note of where the Landslide's center point.
 
Evezything near that point is covered in rubble, and is now
 
bad footing until the end of the Scene (about five minutes).
 
 
|}
 
|}
  
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|Weight
 
|Weight
 
|-
 
|-
|Rod (Gilded)
+
|Rod (dioptre)
 
|2 hand
 
|2 hand
 
|Close
 
|Close
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|1/2 Stone
 
|1/2 Stone
 
|-
 
|-
|Wand (Rowan)
+
|Wand
 
|Good Hand
 
|Good Hand
 
|Close
 
|Close
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|On Body
 
|On Body
 
|Cheap (1/2D)
 
|Cheap (1/2D)
|1/8 Stone
 
|-
 
|Cestus
 
|Offhand
 
|Close
 
|Body, Brawling vs. defense
 
|Damage+1,Parry d12
 
|Rare, Truncheon
 
|On Body
 
|Average (3d),
 
 
|1/8 Stone
 
|1/8 Stone
 
|}
 
|}
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|Weight
 
|Weight
 
|-
 
|-
|Robe (Brown)
+
|Robe (starred)
 
|
 
|
 
| E Trappings
 
| E Trappings
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|1/2 Stone
 
|1/2 Stone
 
|-
 
|-
|Hematite Necklace
+
|Astrolabe
 
|E Trappings
 
|E Trappings
 
|On Body
 
|On Body
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|
 
|
 
|1/36 Stone
 
|1/36 Stone
|-
 
|Various Smoked fish
 
|Travel rations 8 days
 
|in bag
 
|
 
|2 Stone
 
|-
 
|Water
 
|6 days
 
|In pack
 
|1/4 D per day
 
|1 1/2 Stone
 
|-
 
|Hat, serviceable
 
|
 
|on head
 
|Average (1D2f)
 
| 0 stone?
 
 
|}
 
|}
  
 
==Burden==  
 
==Burden==  
  
'''Total''' 8.1875
+
'''Total''' 4 9/16
'''On Body''' 2.375
+
'''On Body''' 2 1/4
  
 
Note: Burdened (two sets of armor)
 
Note: Burdened (two sets of armor)
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=Battle=
 
=Battle=
  
'''Initiative:''' d6, d10
+
'''Initiative:''' d4, d6
  
 
==Movement==
 
==Movement==
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==Attack==
 
==Attack==
 
{| class="wikitable"
 
|+Brawling
 
|-
 
|Attack
 
|Hand
 
|Range
 
|Attack Dice
 
|Effect
 
|-
 
|Generic
 
|per attack
 
|Close
 
|1d4,1d6,1d10
 
|per attack
 
|}
 
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|+Natural
 
|+Natural
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|Head
 
|Head
 
|Close
 
|Close
|1d4, 1d6, 1d8, 1d10 Vs Defense
+
|2d8 Vs Defense
 
|Damage +1 Grapple
 
|Damage +1 Grapple
 
|-
 
|-
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|Off-hand
 
|Off-hand
 
|Close
 
|Close
| 1d4, 1d6, 1d8, 1d10 Vs defense
+
|1d8 Vs defense
 
|Damage +1 Critical
 
|Damage +1 Critical
 
|}
 
|}
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|2 hand
 
|2 hand
 
|Close
 
|Close
|1d10 Vs Defense
+
|1d8 Vs Defense
 
|Damage +2
 
|Damage +2
 
|-
 
|-
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|Good-hand
 
|Good-hand
 
|Close
 
|Close
|1d10 Vs defense
+
|1d8 Vs defense
 
|Damage +0 Can't parry
 
|Damage +0 Can't parry
 
|-
 
|-
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|Good-hand
 
|Good-hand
 
|Close
 
|Close
|1d10 Vs defense
+
|1d8 Vs defense
 
|Damage +1
 
|Damage +1
 
|}
 
|}
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|Off-Hand
 
|Off-Hand
 
|Medium
 
|Medium
|1d4,1d6 vs defence
+
|1d4 1d6 vs defence
 
|Damage + 2 Critical Counters Earth,
 
|Damage + 2 Critical Counters Earth,
 
|Magic Air Apprentice
 
|Magic Air Apprentice
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|Off-Hand
 
|Off-Hand
 
|Medium
 
|Medium
|1d8 1d10 vs defence
+
|1d6 1d8 vs defence
 
|Damage + 2 Critical Counters Air,   
 
|Damage + 2 Critical Counters Air,   
 
|Magic Earth Apprentice
 
|Magic Earth Apprentice
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|Off-Hand
 
|Off-Hand
 
|Medium
 
|Medium
|1d4, 2d8 vs defence
+
|1d4 1d6 1d8 vs defence
 
|Damage + 2 Critical Counters Fire,  
 
|Damage + 2 Critical Counters Fire,  
 
|Magic Water Apprentice
 
|Magic Water Apprentice
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|Off-Hand
 
|Off-Hand
 
|Medium
 
|Medium
|1d8 1d10 vs. 3, Resist with Speed Dodge vs. 3  
+
|1d6 1d8 vs. 3, Resist with Speed Dodge vs. 3  
 
|Damage +1 Counters Earth,
 
|Damage +1 Counters Earth,
 
| Magic, Earth, Apprentice, Environmental
 
| Magic, Earth, Apprentice, Environmental
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|Off-Hand
 
|Off-Hand
 
|Medium
 
|Medium
|1d4 2d8 vs. 3, Resist with Speed Dodge vs. 3  
+
|1d4 1d6 1d8 vs. 3, Resist with Speed Dodge vs. 3  
 
|Damage +2 weak Counters Water,  
 
|Damage +2 weak Counters Water,  
 
|Magic, Air, Apprentice, Environmental
 
|Magic, Air, Apprentice, Environmental
|-
 
|Landslide
 
|Off-Hand
 
|Medium
 
|1d8 1d10 vs. 3
 
|Explosion: Near
 
 
Resist with Speed, Dodge vs. 3;
 
 
Damage+2
 
|Magic, Earth, Journeyman, Loud
 
 
|}
 
|}
  
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'''Defense---Defense Dice---Effect'''
 
'''Defense---Defense Dice---Effect'''
  
Speed & dodge dice---3d6,d8---dodge
+
Speed & dodge dice---d4 d6,d8---dodge
 
 
Parry rod --- D10 d12
 
  
Parry brawling --- 1d4,1d6,1d10, 1d12
+
Parry rod --- D8 d12
  
 
===Soak and armor===
 
===Soak and armor===
 
'''Soak''' d8  and '''Armor''' Leather d6
 
'''Soak''' d8  and '''Armor''' Leather d6
 +
 +
 +
  
 
[https://wiki.rpg.net/index.php/Ironclaw_Fur_and_Fury]
 
[https://wiki.rpg.net/index.php/Ironclaw_Fur_and_Fury]

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