Ironclaw Fur and Fury/Xote

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Xote d'Chauveau

Donkey Knight-Errant

Description

Background

Xote was born to peasants on Chauveau lands, but his parents died from disease when he was very young, too young to properly understand death. In a stroke of fortune alongside that tragedy, when the nobles overseeing that land arrived to assess damages and decide on what to do next, they brought along their son, Destin. The noble child had been sullen for months (his brother having died of the same illness that claimed Xote's parents), but meeting the young donkey helped to bring him out of his shell, the two getting on very well together. Seeing this change in their son and feeling for the poor orphan, the boy's parents adopted him into their household.

This caused grumbling in House Chauveau, but the house had fallen since its glory days: adopting someone so lowborn barely registered as a scandal with their lowly finances and esteem. Still, while Destin and his adoptive parents grew to love Xote as family, he grew up acutely aware that many looked down their muzzles at him. Both within his house and at gatherings of other nobles, many regarded him as a novelty, a walking joke, or worse. Aside from giving him sympathy for other commonborn, this sparked his burning desire to prove them all wrong -- to prove himself worthy of the noble legacy that had taken him in. He threw himself into his tutelage and training alongside his brother and the other Chauveau youths. While he never distinguished himself as a scholar (that was more Destin's specialty), he honed his skill with a blade to a very impressive degree.

One of the few who consistently matched him was Celeste, a young scion of a much more well-regarded noble house. At first, the two frustrated one another, each thinking from first impression that the other was arrogant and playing a frivolous game. If nothing else, a few clashes taught them to respect each other's skill in combat. Over the years, this rivalry waned; the two came to better understand one another. Both felt somewhat out of their depth in social situations and frustration at their circumstances, Xote from the casual disdain at his low birth and species and Celeste from the firm expectations that she comport herself as a proper lady. They began to enjoy their time together more and more. Perhaps too much: they've recently realized just how smitten with one another they've become. And painfully aware of how the gulf in social standing complicates any courtship.

But there are other pressing matters for Xote. While House Chauveau's finances have seen some improvements in the past few years,* there remains a lot of pressure on everyone in the household to find and earn additional revenue where they can. This past year, Destin has turned his mind to mercantile pursuits while Xote has taken up as a sell-sword, sometimes cycling in to support house efforts that need his strength of arms.

  • Xote's uncle, a jovial if somewhat ruthless man, has proven himself an especially deft hand with investments, contracts, and political wheeling-and-dealing.

Sheet

Basics

Species
Habitat Plains
Cycle Day
Diet Herbivore
Senses Listen, Spot
Weapons Hooves
Personal
Age 19
Gender Male
Height Average
Weight
Eyes Blue
Pelt Light gray
Distinguishing Characteristic Surprising grace
Distinguishing Characteristic

Personal Motto

Don't judge a book by its cover.

Goals

Dice

Traits
Species: Donkey d6
Career: Knight-Errant d8
Body d8
Speed d8
Mind d4
Will d8
Skills
Name Favorite Use Marks Species Career
Academics Legends, Tales and Folklore / d4
Brawling Hooves / d4
Climbing
Craft
Deceit
Digging
Dodge Vs. Melee /// d8 d8
Endurance d6
Gossip
Inquiry
Jumping d6
Leadership
Melee Combat With Swords ///(/) d10 d8
Negotiation With nobles // d6
Observation Hearing things / d4
Presence ____ / d4
Ranged Combat
Riding ____ / d4
Searching
Stealth
Supernatural
Swimming
Tactics d6 d8
Throwing
Vehicles
Weather Sense

Gifts

Type Name Exhausted Refresh? Description
Personality Sanguine [] Respite After any roll that is somehow relevant to the personality, exhaust this Gift to roll a bonus d12.
Language Calabrese Permits speaking this language (reading/writing requires Literacy). Without this, Gossip and Negotiation are impossible, Inquiry is limited, Presence is unaffected.
Local Knowledge Bisclavret? Bonus d12 to know where things are, gossip with the natives, elude pursuit, and otherwise apply knowledge of the area.
Initial Combat Save [] Respite After rolling Soak & Armor from a failed attack/defense, exhaust this gift to negate results of Unconscious, Dying, or Dead. Or reduce Overkilled to Dying.
Species Hiking Bonus d12 to Endurance when enduring long-distance travel on foot.
Species Increased Trait (Body) Increase Body by one die size.
Species Increased Trait (Speed) Increase Speed by one die size.
Career Etiquette Bonus d12 to rolls at formal functions, parties, or social events.
Career Nobility [] Influence Bonus d12 to rolls with Noble Matters, entitlement to "high justice," etc.; exhaust this gift for Influence.
Career Veteran Bonus d12 to Guarding and Aiming actions (instead of d8).
General Literacy Can read and write.
General Resolve Will Dice as bonus Soak Dice.
General Knack for Melee [] Respite +1 Melee Mark; exhaust this Gift to reroll a Melee roll.

Gear and cash

Cash: 8 Denarii

Inventory (incomplete) Wooden Shield (Cover d8; 1/2 stone), Leather armor (d6; 1/2 stone), Signet ring (1/32 stone)

Weapons

Weapons
Weapon Hand Range Roll Effect Notes Carried Price Weight
Longsword Good hand Close Body, Melee Combat Vs. Defense Damage+2 Blade Carried at waist Average (3D) 1/4 Stone
Shortbow 2 hands Medium Speed, Ranged Combat Vs. Defense Damage +0 Critical Bow, Reload/1 Carried on back Cheap (2/3D) 1/8 Stone

Total: 3/8 Stone

Shields

Shields
Shield Use Cover Dice Carried Price Weight
Wooden Shield Strapped to arm d8 Carried on back Average (6D) 1/2 Stone

Total: 1/2 Stone

Armor

Armor
Armour effect Notes Carried Price Weight
Leather Armor Soak d6 On Body 12 D 1/2 Stone

Total: 1/2 Stone

Sundries

Common Arrows 1/8

Sundries
Item Notes Carried Price Weight
Signet Ring (Chauveau) Pewter (insert sigil here) Worn Extravagant, Proscribed (100D or more) 1/32 Stone
Travel Grub (Plants) 5 days In pack 1/2 D per day 2 1/2 Stone
Water 6 days In pack 1/4 D per day 1 1/2 Stone
Backpack Worn Free 1/4 Stone
Blanket, travel In pack 1/2 D 1/8 Stone
Tent (2 man) In pack 2 D 1 Stone
Commoner’s clothes Worn 3 D 1/4 Stone
Lantern, hooded In pack 1 1/2 D 1/8 Stone
Oil, Lantern 24 hours' worth In pack 1 1/2 D 1/8 Stone
Book, chap In pack 1/6 D 1/16 Stone
Book, chap In pack 1/6 D 1/16 Stone
Book, chap In pack 1/6 D 1/16 Stone
Whetstone In pack 1/2 D 1/8 Stone
Dice (fair) In pack 3/4 D 1/16 Stone

Total: 6 9/32 Stone

Burden

Total 7 29/32 Stone Pack 6 0/32 Stone On Body 1 29/32 Stone

Note: Unburdened (barely)

Battle

Initiative:

Movement

Stride: Dash: (1/2 Max Speed +1 if Body>speed) Sprint: (Speed die) Run: (Max body + Max speed + Dash)

Attack

Attack---Attack Dice---Effect

Natural

Weapons

Magic

Defense

Defense---Defense Dice---Effect

Speed & dodge dice--- ---dodge Parry rod ---

Soak and armor

Soak and Armor



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