Isaac Emberblood

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Revision as of 13:56, 16 August 2006 by 147.160.136.10 (talk) (Current Spells Memorized)
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3-5_Against_the_Giants_Campaign

Basic Stats

  • Isaac Emberblood
  • Human Male, Middle-Aged; Wizard14/Archmage1
  • Alignment: Neutral
  • Hitpoints: 105 (15d4 + con, max hitpoints as directed by Xaos)
  • BAB: +7/+2
  • Init: +2
  • AC: 26 = [10 + 2 (dex) + 5 Armor (Robe) + 1 NA (amulet) +1 Insight (Ioun Stone) +2 Deflection (ring) +4 Shield +1 Haste
  • SR: 18 (robe)]; Touch AC: 15; Flatfooted: 19
  • Speed: 60 (Haste)
  • XP Total: 107,145

Changing Stats

  • Current Hitpoints: 73

Current spells cast on person:

  • Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. ("Hostile" in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)
  • Mind Blank (immune to mind-affecting) until couple hours after sundown tomorrow
  • Detect Scrying
  • True Seeing
  • Shield
  • Improved Invisibility
  • Arcane Sight
  • Aid (from Deva)
  • Haste (Relend)

Current Spells Memorized

  • Spell Slots - 0th: 4; 1st: 10; 2nd: 6; 3rd: 6; 4th: 6; 5th: 5; 6th: 3; 7th: 3; 8th: 2 (bolded if already cast)
  • Spell DC = 10 + Spell Level +8 (+1 for Evocation and Enchantment)
  • 8th - Sunburst, Quickened Dimensional Anchor
  • 7th - Forcecage, Prismatic Spray, Empowered Cone of Cold
  • 6th - Greater Dispel Magic, Mass Suggestion, True Seeing
  • 5th - Feeblemind, Cone of Cold, Teleport, Cone of Cold, Passwall
  • 4th - Greater Invisibility, Stoneskin, Dimension Door, Solid Fog, Greater Invisibility, Lesser Globe of Invulnerability
  • 3rd - Fly, Arcane Sight, Fly, Invisibility Sphere, Phantom Steed, Fireball
  • 2nd - Invisibility, Invisibility, Bull's Strength, Locate Object, Shatter, Blur
  • 1st - Magic Missile, Magic Missile, Shield, Expeditious Retreat, Protection From Evil, Protection From Evil, Featherfall, Mage Armor, Grease, Hold Portal
  • 0th - Detect Magic, Message, Message, Prestidigitation

Important Info

  • SR Penetration: +20 to penetrate spell resistance (15 + 2 feat + 2 robe +1 ioun stone)
  • Goggles grant Darkvision 60 ft AND Continuous See Invisibility
  • Ioun Stone boosts CL to 16
  • Ioun Stone grants Sustenance
  • Headband grants Continuous Read Magic, Comprehend Languages, and +3 to Planar Binding Negotiations

Description

Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage's workshop or painting studio, Isaac can seem unimposing. When ready for "adventuring" in his archmage's robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.

Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilties as Gregor's "court wizard" very seriously and uses his considerable magical ability to ensure Altendorf's well-being. In his "spare time" he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)

The best way to get on Isaac's good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.

Ability Scores

  • Str: 9 (10, -1 aging)
  • Dex: 14 (15, -1 aging)
  • Con: 14/16 (15, -1 aging, +2 enhancement)
  • Int: 23/27 (18, 3 level-up increases, +1 aging, +4 enhancement, +1 tome)
  • Wis: 10 (9, +1 aging)
  • Cha: 12 (11, +1 aging)

Saves

  • Fort: +10 (wizard +4, archmage +0, +2 con, +4 resistance)
  • Reflex: +10 (wizard +4, archmage +0, +2 dex, +4 resistance)
  • Will: +15 (wizard +9, archmage +2, +0 wis, +4 resistance)

Feats

Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Craft Wand (wizard 5th), Spell Penetration (6th), Improved Familiar (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th)

Special Abilities

High Arcana: Mastery of Shaping (6th level slot sacrificed)

Skills

Craft: Visual Art +26 (18 ranks, +8 Int), Concentration +21 (18 ranks, +3 Con), Decipher Script +17 (9 ranks, +8 Int), Diplomacy +8 (5 ranks, +2 K:N&R synergy, +1 Cha), Knowledge: Arcana +26 (18 ranks, +8 Int), Knowledge: Architecture & Engineering +18 (10 ranks, +8 Int), Knowledge: Dungeoneering +18 (10 ranks, +8 Int), Knowledge: Geography +15 (7 ranks, +8 Int), Knowledge: Nobility & Royalty +13 (5 ranks, +8 Int), Knowledge: the Planes +22 (14 ranks, +8 int), Spellcraft +31 (18 ranks, +8 Int, +2 K:A synergy, +3 Skill Focus)

Languages

Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)

Spells Known

Spells come from the following sources. Free = spells he started with or received as his two 'free' spells for leveling up every level. Iggwlv = spells he copied from Iggwlv's spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.

Spellbooks

Isaac uses two Boccob's Blessed Books ("Blessed Book" in SRD) to record his spells in, both of which he crafted himself using his 'Craft Wonderous Item' feat. One book functions as his 'primary' book and comes with him when he is adventuring. The other is a 'back-up' with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know 'Discern Location.' Yours truly, Isaac Emberblood.

By utilizing Blessed Books, Isaac does not have to pay scribing costs. He would have had to early in his career, but I am assuming he sold that starting spellbook for the price of the scribing costs invested in it at some point.

Spells

0th: (free)- All in PHB

1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement (scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor's Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul's Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism (free)- Expeditious Retreat

2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagel's Splendor, Fox's Cunning, Owl's Wisdom (scrolls) Melf's Acid Arrow, Alter Self, Arcane Lock, Blur, Bull's Strength, Bear's Endurance, Cat's Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha's Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund's Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider CLimb, Web, Augment Familiar, Gadlee's Electric Loop.

3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, TOngues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law (scrolls)- Clairaudience/Clairvoyance, Contagion, Deep SLumber, Displacement, Explosive Runes, FIreball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Reverse Arrows (free) Lightning Bolt, Invisibility SPhere, Secret Page, Water Breathing

4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushign Despair, Lesser Geas, Bestow Curse, Enervation (scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund's Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound (free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin (Bought)- Locate Creature, Detect Scrying, Solid Fog

5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Mold Monster, Mind Fog, Lesser Planar Binding, Magic Jar (scrolls) Stone Shape, Prismatic Ray, Servant Horde, Prying Eyes, Baleful Polymorph (free)- Cone of Cold, Permanency, Teleport, Break Enchantment (Bought)- Sending, Passwall, Leomund's Chest, Major Creation

6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone (scrolls)- Mass Owl's Wisdom, Regal Procession, Bigby's Forceful Hand, Mordenkainen's Lubrication (free) Ootiluke's Freezing Sphere, Mass Suggestion, Contingency, Permanent Image

7th: (Iggwlv)- Banishment, Plane SHift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image (scrolls) Limited Wish, Mordenkainen's Sword (Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum

8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun (scrolls) Sunburst (free)- Discern Location, Demand

Isaac also possesses the 9th level spells in Iggwlv's book and is eager to learn them when he is able to do so. (These are: Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, and Soul Bind)

Isaac usually leaves at least one spell slot per level "open" when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.

Spell Slots: 0th: 4; 1st: 10; 2nd: 6; 3rd: 6; 4th: 6; 5th: 5; 6th: 3; 7th: 3; 8th: 2

Spell DC = 10 + Spell Level +8 (+1 for Evocation and Enchantment)

Items

Many of Issac's items were personally crafted by him using the Craft Wonderous Item or Craft Wand feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.

Magic Items

{*}Blessed Book(s) x 2 (1st book- 6,250gp + 500 xp; 2nd book- Found treasure per Xaos)

{*}Headband of Excellent Archmagery Worn by Isaac. This is a unique item that combines a Headband of Intellect +4 with a helm of Comprehend Languages and Read Magic with a partial Circlet of Persusaion. The Persusasion function applies only to Outsiders or Elementals summoned with Planar Binding spells during negotiations. Effects are: (+4 Enhancement Bonus to Intelligence (16,000 gp), +3 Competence Bonus to Charisma Checks during Planar Binding negotiations (ad hoc 2250 gp x 1.5 for multiple abilities), Read Magic and Comprehend Languages at will, including +5 competence bonus to Decipher Script checks (5200 gp x 1.5 for multiple abilties). (13,588 gp + 1087 xp)

{*}Handy Haversack Worn by Isaac (1000 gp + 80 xp)

{*}Bag of Holding Type III (Carried by Haplo in backpack) (3700 gp + 296 xp)

{*}Robe of Archmagi (Neutral) Worn by Isaac. (Got Albard to cast required Anti-Magic Shell during creation) (37,500 gp, 3000 xp)

{*}Eyeglasses of Darkvision and See Invisible Worn by Isaac. Unique item combining Goggles of Darkvision with continuous See Invisible Effect. (15,000 gp + 1200 xp)

Hat of Disguise Worn by Haplo, Isaac's Familiar (1800 gp)

Leather Armor +1 Worn by Haplo (specially crafted for winged Small Humanoid) (1190 gp)

{*}Marvelous Pigments (2 uses) Carried by Isaac. (4000 gp + 320 xp)

Potions of Cure Moderate Wounds (3) 2 carried by Isaac, 1 by Haplo (900 gp)

Amulet of Armored Health Worn by Isaac Combines Amulet of natural armor +1 with Amulet of Health +2 (7000 gp)

Clear Ioun Stone (Sustenance) Around Isaac. (4000 gp)

Amulet of Fireballs Type III Worn by Haplo. (2700 gp)

{*}Scroll of multiple Spells (Hold Portal x2 CL-3; Detect Undead CL-2; Jump x2 CL-2; Nystrul's Magic Aura CL-4; True Strike x5 CL-1; Expeditious Retreat x2 CL-5) (400 gp + 32 xp)

{*}Scroll of Multiple Spells (Eagle's Spelndor x2 CL-3; Invisibility x2 CL-3; Magic Circle vs. Evil CL-3; Gentle Repose CL-3; Gaseous Form CL-3) (862 + 69 xp)

{*}Wand of Shield, CL-2 (50 c) (750 gp + 60 xp)

{*}Wand of Endure Elements (50 c) (375gp + 30 xp)

{*}Boots of Levitation Worn by Isaac. (3750 gp + 300 xp)

Scroll of Teleport (CL-9) (1125 gp)

Found Treasure Dust of Appearance (4 uses)

Staff of Divination (2oc)

Wand of Detect Magic (21c)

Wand of Detect Secret Doors (18 c)

Wand of False Life (7c)

Wand of Fireball (5th) (22 c)

Wand of Magic Missile (5th) (4c)

Ioun Stone (dusty rose prism) +1 insight bonus to AC

Ioun Stone (orange prism) +1 caster level

Pearl of Power (2nd level)

Quarterstaff (Kelder) (+1 weapon / +1 weapon) (Sheds light, Neutral Good, Int 10, Wis 15, Cha 15, Ego 8, Speech (Common) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Bless allies 3/day, Locate Object 3/day, Search 10 ranks)

Ring of Protection (+2)

Ring of Wizardry (I)

Rod of Enlarge Metamagic (lesser)

Rod of Maximize Metamagic (lesser)

Talisman of the Sphere (artifact)

Tome of Clear Thought(+1) (used)

Spells Bought

Spells bought to Learn (see spells known) (6600 gp)

Spell Focuses

(3600 total: 250 Mordekainen's Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar)

Expensive Spell Components

5625 total: 3000 ruby dust (Forcecage, Continual Flame, Simulcurium), 250 special incense (Legend Lore), 300 powdered jade (Permanent Image), 500 special ointment (True Seeing), 1250 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)

Mundane Items

1068 gp total Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain & Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen & Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 & glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac's belt, 3 in Haversack); Travel's Outfit x 2 (Bag of Holding); Courtier's Outfit (Bag of Holding); Artisan's Outfit (Bag of Holding); Wizard's Laboratory - 500 gp worth (Isaac's floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter's Tools (Bag of Holding); Paitner's Tools (Bag of Holding)

2217 gp unspent 26 xp over minimum for 15th level unused

Familiar

Name: Haplo Small Outsider (Air, Extraplanar) Hit Dice: 15 for spell effects (52 hp) Alignment: Neutral Initiative: +7 Speed: 30 ft. (6 squares), fly 60 ft. (perfect) Armor Class: 27 (+1 size, +3 Dex, +10 natural, +3 armor), touch 14, flat-footed 24 Base Attack/Grapple: +7/+3 Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon, spell-like abilities, summon mephit Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11 Abilities: Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15

Skills: Craft: Visual Art +19, Concentration +18, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +19, Knowledge: Architecture & Engineering +11, Knowledge: Dungeoneering +11, Knowledge: Geography +8, Knowledge: Nobility & Royalty +6, Knowledge: the Planes +15, Spellcraft +2, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)

Feats: Dodge, Improved Initiative

Haplo is about 4 feet tall and weighs about 1 pound.

Haplo speaks all the same languages as Isaac.

Combat

Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.

Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.

Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.

Special Grants Alertness to Isaac Share spells Empathic Link Deliver touch spells Spell Resistance 20 Isaac may scry on Haplo 1/day