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[[Sailing_the_Silver_Seas]]
 
[[Sailing_the_Silver_Seas]]
 
Isidore has the look of a sailor, young face tanned by long hours under the sun, and sports a neatly trimmed goatee dyed bright red to match his clothing. A short curved blade hangs at his side, and an observant eye would note the glint of finely woven mail peaking out from under his shirt. He has earned his way around the Silver Seas on various craft as a navigator for hire, but seeks a better (and safer) life, if the fates provide.
 
  
 
== Rank ==
 
== Rank ==
 
*Race: Human Scout 6
 
*Race: Human Scout 6
*XP: 44,998/65,000 (+5% Bonus)
+
*XP: 40,000/65,000 (+5% Bonus)
 
*Alignment: Neutral
 
*Alignment: Neutral
 
*Full PC played by Koren
 
*Full PC played by Koren
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== Attributes ==
 
== Attributes ==
 
*STR: 15 (+1 To Hit/Damage, 3-in-6 Open Doors)
 
*STR: 15 (+1 To Hit/Damage, 3-in-6 Open Doors)
*INT: 8 (Basic literacy, no additional languages)
+
*INT: 8 (Basic literacy, no additional languages))
 
*WIS: 11 (No magic save modifier)
 
*WIS: 11 (No magic save modifier)
*DEX: 15 (+1 AC, +1 To Hit Missile, +1 Initiative)
+
*DEX: 15
*CON: 14 (+1 hp)
+
*CON: 14
*CHA: 9 (No Reaction modifier, MAX 4 Retainers, 7 Loyalty)
+
*CHA: 9 (No Reaction modifier, MAX 4 Retainers, 7 Loyalty)  
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**Common
+
** Common
 
*General Skills
 
*General Skills
**Knowledge
+
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
***Geography, Silver Sea (Expert, Int 5+)
+
**
***Meteorology/Weather Prediction(?) (Skilled, Int 10+)
+
**
**Survival
 
***Naturalist (Skilled, Int 10+) - Identify and harvest plants for edible and medicinal purposes.
 
***Navigation (Expert, Int 5+) - Make and read maps, navigate by stars, landmarks, cardinal directions, etc
 
***Wilderness Survival (Skilled, Wis 10+) - Find food, shelter, etc. in wilderness terrain.
 
 
*Class Abilities
 
*Class Abilities
**Use any weapons, wear chain or lighter armor. No shields.
+
**
**Deal an extra +2 damage with any physical attack.
+
**
**If target slain, make an immediate additional attack against another target within 5’. Maximum number of times equal to hit dice, provided each attack kills the opponent.
+
**
**Thief Skills
+
*Knacks
***Climb (18+) - Able to automatically scale easy surfaces; trees with an abundance of branches, rough rock walls, etc. Should only be made when climbing difficult surfaces. Climb at a speed of 10’ per round.
+
**
***Hear Noise (17+) - Able to hear and discern sounds, whether trying to pick up a conversation in a crowded room or listening at a dungeon door to determine what is on the other side.
+
**
***Sneak (16+) - Leather armor only. Combines Move Silently and Hide in Shadows. Can move no faster than 1/3 their normal speed.
+
**
**When in the wilderness, may roll twice to avoid being lost, taking the better result. If leading a party trying to evade an encounter, roll twice, taking the better result. Includes at sea.
 
**Fighting Styles
 
***Ranged. The character gains a +1 bonus to hit when using ranged attacks and may fire into melee with no penalty.
 
**Combat Maneuvers
 
***Long Shot (Dex) - Skilled (10+). The attacker is able to squeeze some extra distance out of ranged attacks. On a successful roll the attacker can increase the maximum range by 25%.
 
*Knacks:
 
**Nature's Ally. The character gains the ability to cast druidic spells (as per OSE Druid & Illusionist Spells.)
 
**Improved Critical. The character inflicts a critical hit on a roll of natural 19 or 20. It is recommended that a critical hit a) automatically hit the target, regardless of AC and b) inflict maximum damage.
 
  
 
== Combat ==
 
== Combat ==
*AC 3 (Chain +1, cannot sneak)
+
*AC
 
*HP: 27
 
*HP: 27
*Movement Rate: 90/30
+
*Movement Rate
 
*Initiative Modifier: +1
 
*Initiative Modifier: +1
*Attacks
+
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Short Sword, +1 To Hit, 1d6+3 Damage
+
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Secondary Melee Attack: Dagger, +1 To Hit, 1d4+3 Damage
+
**Secondary Melee Attack:
**Primary Ranged Attack: Long Bow (70/140/210), +2 To Hit, 1d6+2 Damage
+
**Primary Ranged Attack:
**Secondary Ranged Attack: Dagger (10/20/30), +2 To Hit, 1d4+2 Damage
 
 
*Saves:
 
*Saves:
 
**Petrification & Paralysis: 9
 
**Petrification & Paralysis: 9
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== Equipment ==
 
== Equipment ==
*Total Encumbrance: 479cn
+
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
*Armor:
+
**Then list
**''Chain Armor +1'' (Base AC 4)  200cn (half of non-magical)
+
**Those things
*Weapons:
+
**Helm of Reading Languages: A fragile helmet that grants the wearer the ability to read writing of all kinds. Text in any language can be understood. Each time the wearer is hit, there is a 1-in-10 chance of the helm being destroyed. If the wearer is killed, the helm is destroyed.
**Short Sword  30cn
+
**Plate Armor +2, Shield +2 (both to be traded)
**(2) Daggers (in boot and belt)  20cn 
 
**Long Bow  30cn -includes arrows-
 
***Quiver w/ 20 Arrows
 
***(3) ''Arrows +2''
 
*Gear:  80cn
 
**Backpack
 
**Rations, Iron (14 days)
 
**Waterskins (2)
 
**Tinder Box
 
**Lantern
 
**Oil Flasks (4)
 
**Sack, Lg (2)
 
**Sack, Sm (2)
 
**''Helm of Reading Languages:'' A fragile helmet that grants the wearer the ability to read writing of all kinds. Text in any language can be understood. Each time the wearer is hit, there is a 1-in-10 chance of the helm being destroyed. If the wearer is killed, the helm is destroyed.
 
**''Shield +2'' (Cannot use, to be traded)
 
 
*Personal Treasure:
 
*Personal Treasure:
**Carried:
+
**GP: 10,000
***GP: 27
 
***Gems: (5) 100gp, (7) 50gp
 
**Left w/ Mrs Foot
 
***GP: 8000
 
**One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp
 
 
 
==XP Awards==
 
OOC Post 306 - 4760 + 5% = 4998
 

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