Editing Isidore Redbeard
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[[Sailing_the_Silver_Seas]] | [[Sailing_the_Silver_Seas]] | ||
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== Rank == | == Rank == | ||
*Race: Human Scout 6 | *Race: Human Scout 6 | ||
− | *XP: | + | *XP: 40,000/65,000 (+5% Bonus) |
*Alignment: Neutral | *Alignment: Neutral | ||
*Full PC played by Koren | *Full PC played by Koren | ||
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*INT: 8 (Basic literacy, no additional languages) | *INT: 8 (Basic literacy, no additional languages) | ||
*WIS: 11 (No magic save modifier) | *WIS: 11 (No magic save modifier) | ||
− | *DEX: 15 | + | *DEX: 15 |
− | *CON: 14 | + | *CON: 14 |
*CHA: 9 (No Reaction modifier, MAX 4 Retainers, 7 Loyalty) | *CHA: 9 (No Reaction modifier, MAX 4 Retainers, 7 Loyalty) | ||
== Skills == | == Skills == | ||
*Languages | *Languages | ||
− | **Common | + | ** Common |
*General Skills | *General Skills | ||
**Knowledge | **Knowledge | ||
***Geography, Silver Sea (Expert, Int 5+) | ***Geography, Silver Sea (Expert, Int 5+) | ||
− | *** | + | ***Culture/Etiquette (Skilled, Int 10+) |
− | + | **Navigation (Expert, Int 5+) - Make and read maps, navigate by stars, landmarks, cardinal directions, etc. | |
− | + | **Naturalist (Skilled, Int 10+) - Identify and harvest plants for edible and medicinal purposes. | |
− | + | **Wilderness Survival (Skilled, Wis 10+) - Find food, shelter, etc. in wilderness terrain. | |
− | ***Wilderness Survival (Skilled, Wis 10+) - Find food, shelter, etc. in wilderness terrain. | ||
*Class Abilities | *Class Abilities | ||
**Use any weapons, wear chain or lighter armor. No shields. | **Use any weapons, wear chain or lighter armor. No shields. | ||
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***Sneak (16+) - Leather armor only. Combines Move Silently and Hide in Shadows. Can move no faster than 1/3 their normal speed. | ***Sneak (16+) - Leather armor only. Combines Move Silently and Hide in Shadows. Can move no faster than 1/3 their normal speed. | ||
**When in the wilderness, may roll twice to avoid being lost, taking the better result. If leading a party trying to evade an encounter, roll twice, taking the better result. Includes at sea. | **When in the wilderness, may roll twice to avoid being lost, taking the better result. If leading a party trying to evade an encounter, roll twice, taking the better result. Includes at sea. | ||
− | **Fighting | + | **Fighting Style - Ranged. The character gains a +1 bonus to hit when using ranged attacks and may fire into melee with no penalty. |
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**Combat Maneuvers | **Combat Maneuvers | ||
***Long Shot (Dex) - Skilled (10+). The attacker is able to squeeze some extra distance out of ranged attacks. On a successful roll the attacker can increase the maximum range by 25%. | ***Long Shot (Dex) - Skilled (10+). The attacker is able to squeeze some extra distance out of ranged attacks. On a successful roll the attacker can increase the maximum range by 25%. | ||
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*AC 3 (Chain +1, cannot sneak) | *AC 3 (Chain +1, cannot sneak) | ||
*HP: 27 | *HP: 27 | ||
− | *Movement Rate | + | *Movement Rate |
*Initiative Modifier: +1 | *Initiative Modifier: +1 | ||
− | *Attacks | + | *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." |
− | **Primary Melee Attack: | + | **Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) |
− | **Secondary Melee Attack: | + | **Secondary Melee Attack: |
− | **Primary Ranged Attack: | + | **Primary Ranged Attack: |
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*Saves: | *Saves: | ||
**Petrification & Paralysis: 9 | **Petrification & Paralysis: 9 | ||
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== Equipment == | == Equipment == | ||
− | *Total Encumbrance: | + | *Total Encumbrance: |
*Armor: | *Armor: | ||
− | ** | + | **Chain Armor +1 (Base AC 4) |
*Weapons: | *Weapons: | ||
− | **Short Sword | + | **Short Sword |
− | ** | + | **Dagger |
− | **Long Bow | + | **Long Bow |
− | + | *Gear: | |
− | + | ** | |
− | *Gear: | + | **Helm of Reading Languages: A fragile helmet that grants the wearer the ability to read writing of all kinds. Text in any language can be understood. Each time the wearer is hit, there is a 1-in-10 chance of the helm being destroyed. If the wearer is killed, the helm is destroyed. |
− | + | **Shield +2 (Cannot use, to be traded) | |
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*Personal Treasure: | *Personal Treasure: | ||
− | + | **GP: 10,000 | |
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