Difference between revisions of "Isidore Redbeard"

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(Combat)
(Equipment)
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== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Total Encumbrance:
**Then list
+
*Armor:
 +
**Chain Armor +1 (Base AC 4)
 +
*Weapons:
 
**Those things
 
**Those things
 +
*Gear:
 +
**
 
**Helm of Reading Languages: A fragile helmet that grants the wearer the ability to read writing of all kinds. Text in any language can be understood. Each time the wearer is hit, there is a 1-in-10 chance of the helm being destroyed. If the wearer is killed, the helm is destroyed.
 
**Helm of Reading Languages: A fragile helmet that grants the wearer the ability to read writing of all kinds. Text in any language can be understood. Each time the wearer is hit, there is a 1-in-10 chance of the helm being destroyed. If the wearer is killed, the helm is destroyed.
**Plate Armor +2, Shield +2 (both to be traded)
+
**Shield +2 (Cannot use, to be traded)
 
*Personal Treasure:
 
*Personal Treasure:
 
**GP: 10,000
 
**GP: 10,000

Revision as of 17:58, 4 September 2020

Sailing_the_Silver_Seas

Rank

  • Race: Human Scout 6
  • XP: 40,000/65,000 (+5% Bonus)
  • Alignment: Neutral
  • Full PC played by Koren
  • No titles or holdings

Attributes

  • STR: 15 (+1 To Hit/Damage, 3-in-6 Open Doors)
  • INT: 8 (Basic literacy, no additional languages))
  • WIS: 11 (No magic save modifier)
  • DEX: 15
  • CON: 14
  • CHA: 9 (No Reaction modifier, MAX 4 Retainers, 7 Loyalty)

Skills

  • Languages
    • Common
  • General Skills
    • (please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
  • Class Abilities
  • Knacks:
    • Nature's Ally. The character gains the ability to cast druidic spells (as per OSE Druid & Illusionist Spells.)
    • Linguist. The scout can speak an additional two languages and, given an hour or so, can figure out the rudiments of communication with most intelligent races to allow for the exchange of basic concepts.

Combat

  • AC 3 (Chain +1, cannot sneak)
  • HP: 27
  • Movement Rate
  • Initiative Modifier: +1
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis: 9
    • Poison & Death: 10
    • Blast & Breath: 11
    • Staves & Wands: 11
    • Spells: 13

Spells

Nature's Ally - Druidic spell casting

  • First Level: 2
    • Predict Weather
    • Speak to Animals
  • Second Level: 1
    • Obscuring Mist

Equipment

  • Total Encumbrance:
  • Armor:
    • Chain Armor +1 (Base AC 4)
  • Weapons:
    • Those things
  • Gear:
    • Helm of Reading Languages: A fragile helmet that grants the wearer the ability to read writing of all kinds. Text in any language can be understood. Each time the wearer is hit, there is a 1-in-10 chance of the helm being destroyed. If the wearer is killed, the helm is destroyed.
    • Shield +2 (Cannot use, to be traded)
  • Personal Treasure:
    • GP: 10,000