Editing Isil

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 18: Line 18:
 
=== Backgrounds ===
 
=== Backgrounds ===
  
: Ragelesian Spy +3
+
: One +4
: Droalesti Refugee +2
+
: Two +4
: Tracker +3
 
  
 
=== One Unique Thing ===
 
=== One Unique Thing ===
Line 28: Line 27:
 
=== Icon Relationships ===
 
=== Icon Relationships ===
  
: Mythological Beasts / ??? / Gate Pass (see the sidebar on page 5) ''2''
+
: The Aquiline Cross 3
: Emperor Dracus Coaltongue (deceased) / Ragesian Army / Ragesia ''1 ??''
 
  
 
=== Powers and Talents ===
 
=== Powers and Talents ===
  
: Dark Elf: Cruel - ''Once per battle, deal ongoing damage to a target you hit with a natural even attack roll as a free action. The ongoing damage equals 5 times your level. (For example, at 3rd level you would deal 15 ongoing damage against a single target.) As usual, a normal save (11+) ends the damage. A critical hit doesn’t double this ongoing damage.''
 
 
: Dark Elf:  
 
: Dark Elf:  
: R: Lethal Hunter - ''Once per battle as a free action, choose an enemy. The crit range of your attacks against that enemy expands by 2 for the rest of the battle. A mob of mooks counts as a single enemy.''
+
: Dark Elf:
: R: Animal Companion Situva Panther - ''Situva panther L0 | AC 16 | PD 14 | MD 12 | HP 20 | Atk before Isil +5 (19-20) 1d8. Adv. Feat, uses escalation die.''
+
: R: Lethal Hunter
 +
: R: Ranger ex Cathedral
 +
: R: Tracker
  
 
=== Feats ===
 
=== Feats ===
: Adv: Your animal companion adds the escalation die to its attacks.
+
: One
  
 
=== Combat ===
 
=== Combat ===
  
: '''Melee:''' Greatsword +4 atk | 1d10+3 dmg (Spear +4 atk | 1d8+3 dmg) (On even nat roll, Cruel - 5 ongoing dmg)
+
: '''Basic melee:''' +5 attack, 1d8+4 damage (+6 attack, 1d8+1d6+4 damage when engaged solo)
: '''Ranged:''' Longbow 1d20+4;1d8+3 dmg (Thrown dagger +4 atk | 1d4+3 dmg)
+
 
 +
: '''Lay on Hands:''' 2/day, quick action, spend recovery to heal self or touched ally
 +
: '''Quick to Fight:''' 1/day, at the beginning of combat set the escalation die to +1
 +
: '''Smite Evil:''' 1/battle + 3/day, free action, +4 attack and +1d12 damage with half damage on miss
 +
 
 +
: '''Path of Universal Righteous Endeavor:''' always on, nearby allies gain +1 to all saves
  
 
: Initiative: +1
 
: Initiative: +1
: Armor Class: (lt base 14 + 2 + L1) = 17
+
: Armor Class: 20
: Physical Defense: (11 + 2 + L1) 14
+
: Physical Defense: 13
: Mental Defense: (10 + 0 + 1) = 11
+
: Mental Defense: 14 (immune to fear effects)
: Recoveries: 10 x 1d8+2 Used:
+
: Recoveries: 8 x 1d10+2
: Hit Points: 27/27
+
: Hit Points: 30
  
 
=== Equipment ===
 
=== Equipment ===
  
: Leather armour (AC14)
+
light armor, a melee weapon or two, a ranged weapon or two, and other mundane gear as suggested by their backgrounds.
: Greatsword (2H) 1d10
+
 
: Spear (2H) 1d8
+
Gold Pieces
: Longbow 1d8
+
Rangers may start with either 25 gp or 1d6 x 10 gp.
: Throwing dagger 1d4
+
 
: 20 arrows 2 gp
+
 
:
+
: Simple arming robes
: Money pouch (11sp)
+
: Half plate armor (AC 16)
 +
: Shield (AC +1)
 +
: Firestar (heirloom ''morningstar of vanity'': +1 attack, 1d8+1 damage, +1d6 damage when engaged solo)
 +
: Knife
 +
: Money pouch (~10gp)
 +
 
 +
: An unflappably stoic donkey
  
 
: Pack
 
: Pack
:* 10 x Candle
+
:* Water skin
:* Crowbar (iron)
+
:* Road rations (5 days)
:* Flint and tinder box
+
:* Feed for the donkey (5 days)
:* Grappling hook (iron)
 
:* Iron spike x 10
 
:* Lantern (common)
 
:* Lantern oil (8 hrs)
 
:* Mirror, small
 
:* Prayer book
 
:* Rain cloak
 
:* Road rations (5 days)
 
:* Rope, 50 ft good
 
 
:* Sleeping roll
 
:* Sleeping roll
:* Water skin
+
:* Wool blanket
 +
:* Rain cloak
 +
:* Flint and tinder box
 +
:* Common lantern and oil (8 hrs)
 +
:* Candles
 +
:* Small mirror
 +
:* Sewing kit
 +
:* Writing kit
 +
:* Travel journal and atlas (WIP)
  
 
===Notes & To Do===
 
===Notes & To Do===
:* Icon(s)
 
:* Equipment - check what other PCs have
 
:* Where from?
 
:* Answer GM questions
 
:* Post IC exposition here as background
 
:* One Unique thing
 
:* Feat (Poisoner´s Aim?)
 
:* Combat atks etc
 
:* Increase Charisma?
 
:* Reread player´s guide
 
 
 
Just so you know - Drow are very rare in this setting so you'll probably stand out. For that reason, you may know or be related to the few that do show up. Do you have any feelings about that one way or another?
 
Just so you know - Drow are very rare in this setting so you'll probably stand out. For that reason, you may know or be related to the few that do show up. Do you have any feelings about that one way or another?
  
Line 101: Line 99:
  
 
How do you know of the Resistance and who let you know about the meeting at the Poison Apple Pub?
 
How do you know of the Resistance and who let you know about the meeting at the Poison Apple Pub?
 
I've got one more thing for you all to consider about your characters. I want you to think about what your personal character's story is. I'd like to have this not be about your characters going through the story of War of the Burning Sky, but about your characters' stories who happen to be set in the background of War of the Burning Sky. Your One Unique Thing is probably the perfect place to drop this. Some examples:
 
:Vengeance - Were you wronged by someone and are seeking justice? (any 80's action flick)
 
:Redemption - Have you wronged people and are working toward redemption? (Xena: Warrior princess)
 
:Martyr - Your destiny is to sacrifice yourself for the greater good. (Jesus?)
 
:Would be King - You look to regain your rightful throne somewhere.
 
:These are just examples - come up with whatever you want.
 
Consider it optional, but if you have anything I'll see if I can work it in. Try to leave the specifics of it unknown so I can fill in the people/places/things and tie it all together.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)