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=== Backgrounds ===
 
=== Backgrounds ===
  
: Ragelesian Spy +3
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: One +5
: Droalesti Refugee +2
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: Two +3
: Tracker +3
 
  
 
=== One Unique Thing ===
 
=== One Unique Thing ===
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=== Icon Relationships ===
 
=== Icon Relationships ===
  
: Mythological Beasts / ??? / Gate Pass (see the sidebar on page 5) ''2''
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: The Aquiline Cross 3
: Emperor Dracus Coaltongue (deceased) / Ragesian Army / Ragesia ''1 ??''
 
  
 
=== Powers and Talents ===
 
=== Powers and Talents ===
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: Dark Elf:  
 
: Dark Elf:  
 
: R: Lethal Hunter - ''Once per battle as a free action, choose an enemy. The crit range of your attacks against that enemy expands by 2 for the rest of the battle. A mob of mooks counts as a single enemy.''
 
: R: Lethal Hunter - ''Once per battle as a free action, choose an enemy. The crit range of your attacks against that enemy expands by 2 for the rest of the battle. A mob of mooks counts as a single enemy.''
: R: Animal Companion Situva Panther - ''Situva panther L0 | AC 16 | PD 14 | MD 12 | HP 20 | Atk before Isil +5 (19-20) 1d8. Adv. Feat, uses escalation die.''
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: R: Ranger ex Cathedral - ''Choose one daily or recharge spell of your level or lower from the cleric class. You can cast this spell as if you were a cleric. You can change your chosen spell each time you take a full heal-up''
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: R: Tracker - One more - Tracker?
  
 
=== Feats ===
 
=== Feats ===
: Adv: Your animal companion adds the escalation die to its attacks.
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: Adv: One
  
 
=== Combat ===
 
=== Combat ===
  
 
: '''Melee:''' Greatsword +4 atk | 1d10+3 dmg (Spear +4 atk | 1d8+3 dmg) (On even nat roll, Cruel - 5 ongoing dmg)
 
: '''Melee:''' Greatsword +4 atk | 1d10+3 dmg (Spear +4 atk | 1d8+3 dmg) (On even nat roll, Cruel - 5 ongoing dmg)
: '''Ranged:''' Longbow 1d20+4;1d8+3 dmg (Thrown dagger +4 atk | 1d4+3 dmg)
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: '''Ranged:''' Longbow +4 atk | 1d8+3 dmg (Thrown dagger +4 atk | 1d4+3 dmg)
 +
 
 +
: '''Lay on Hands:''' 2/day, quick action, spend recovery to heal self or touched ally
  
 
: Initiative: +1
 
: Initiative: +1
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: Physical Defense: (11 + 2 + L1) 14
 
: Physical Defense: (11 + 2 + L1) 14
 
: Mental Defense: (10 + 0 + 1) = 11
 
: Mental Defense: (10 + 0 + 1) = 11
: Recoveries: 10 x 1d8+2 Used:  
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: Recoveries: 8 x 1d8+2 Used:  
 
: Hit Points: 27/27
 
: Hit Points: 27/27
  
 
=== Equipment ===
 
=== Equipment ===
  
: Leather armour (AC14)
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: Studded leather armour (AC14)
 
: Greatsword (2H) 1d10
 
: Greatsword (2H) 1d10
 
: Spear (2H) 1d8
 
: Spear (2H) 1d8
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===Notes & To Do===
 
===Notes & To Do===
:* Icon(s)
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Equipment - check what other PCs have
:* Equipment - check what other PCs have
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Where from?
:* Where from?
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Answer GM questions
:* Answer GM questions
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Incon(s)
:* Post IC exposition here as background
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One Unique thing
:* One Unique thing
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Feat (Poisoner´s Aim?)
:* Feat (Poisoner´s Aim?)
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Combat atks etc
:* Combat atks etc
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Increaese Charisma?
:* Increase Charisma?
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Backgrounds and third talent (Tracker?)
:* Reread player´s guide
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Reread player´s guide
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Just so you know - Drow are very rare in this setting so you'll probably stand out. For that reason, you may know or be related to the few that do show up. Do you have any feelings about that one way or another?
 
Just so you know - Drow are very rare in this setting so you'll probably stand out. For that reason, you may know or be related to the few that do show up. Do you have any feelings about that one way or another?

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