Difference between revisions of "Isingoma Jagter"

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Back to: [[Children of the Grave]] Jump to: char char [ IC] [ OOC]
 
Back to: [[Children of the Grave]] Jump to: char char [ IC] [ OOC]
  
'''??? (Asen_G)'''
+
'''the Hunter (Asen_G)'''
  
 
''Demon-hunter from the great savannah''
 
''Demon-hunter from the great savannah''
  
'''Hero Points:''' 1    <br>
+
'''Hero Points:''' 1, 0     <br>
'''Adversity/Benefit:''' 0
+
'''Adversity/Benefit:''' +3
  
 
'''Demon Hunter:''' '''17'''  
 
'''Demon Hunter:''' '''17'''  
*Follower of the Phoenix +1
+
*Follower of the Phoenix +1 (he wasn't the leader of the uprising again the demon lord. The leader is now considered a saint. His sign was a phoenix, and he still gets some amount of protection from following the rituals the saint prescribed to all men long, long ago)
*Ability +?
+
*Binder of the Beasts +2 (he can bind defeated demons to his will)
*Ability +?
 
*Ability +?
 
*Ability +?
 
  
 
'''Savannah Tribesman:''' '''1W'''  
 
'''Savannah Tribesman:''' '''1W'''  
*The juice of upas-tree, steel, and fire +1
+
*The juice of upas-tree, steel, and fire +5 (poison, fire, stealth and assassination can deal with anyone, even a demon) V
*Proud +1
+
*Proud +1 (impressing people in social situations, resisting mental influence).
*Spear-and-club fighting +1
+
*Spear-and-club fighting +4 (actually, assegai/ikwa and shield, but when you remove the skin from the shield, you fight with a club and a spear) VV
*Ability +?
 
*Ability +?
 
  
 
'''Others:'''
 
'''Others:'''
*Ability 13
+
*His enemy was a demon who wanted much the same Aziria wants now - to dominate and enslave. And long ago, he had it!<br>
*Ability 13
+
Long ago, all humanity was enslaved by the beasts of the Night. A demon was ruling over the realm where Jagter was born. Tough luck for the demon.<br>
*Ability 13
+
When the guy grew up as a hunter, he didn't take well to being considered a slave. He opposed the dominance of demons, and roused the demon's other human slaves in a revolt, destroying his earthly kingdom.<br>
*Ability 7 13
+
Normally, this would have been their death. But at the same time, another revolt had started. A priest lead it, giving the humans spiritual guidance - Epemitrius, now only known as the Phoenix saint, protector against the Darkness. Jagter the Hunter joined his forces with his, became his general for this region, and was instrumental to the ensuing war against the forces of Darkness, which ended with the demons being banished.<br>
*Ability 8 13
+
The demon lord knows who imposed a long exile from our world, although Jagter acted from behind the scenes for a long time, but couldn't get to their spirits. Once the witch queen brought the revenants back, tough he has an opportunity for some payback. If he hasn't acted yet, he's probably just busy calculating the interests!<br>
*Ability 9 13
+
Jagter is not unhappy with this. After the revolt, he was known as "the Hunter of Demon-Beasts, who lead the resistance against the demon lord". Defeating him again would be like rebuilding his personal legend anew. For the demon, it would be like re-writing the history.<br>
*Ability 10 13
+
Both are likely to want that meeting.
  
 
'''Flaws:'''  
 
'''Flaws:'''  
 
*In thrall to Aziria, witch-queen 1W
 
*In thrall to Aziria, witch-queen 1W
*Flaw (Enemy) 1W
+
*Enemy 1W (See the notes under "others". When he confronts his Enemy, from the Flaw, it would give him part of his power back. If he defeats it, he gets it all. But then, the demon had millennia to prepare...)
*Flaw (Fanatical/Ruthless) 17
+
*Fanatical 17 (he gets nasty and ruthless when following a task, which doesn't help him with people)
*Flaw 13
+
*Macho Womaniser 13
  
 
'''Notes:'''
 
'''Notes:'''
*'''To return to power: (Defeat your enemy again/Find a worthy new enemy to defeat?)'''  
+
*'''To return to power: Defeat your Enemy; see notes.'''  
*'''Died 15000 years ago'''
+
*'''Died 15000 years ago...or so he believes. Well, long ago.'''
 
*'''Ability checks:'''
 
*'''Ability checks:'''
 
+
*5 abilities to define. 20, 12 chargen points to spend.
'''CHARGEN:'''
 
*We will need a name to make a character sheet for you - place double square brackets around your character name on the front page of this game on the wiki. Go to that page, copy the above text (after pressing edit) in and save. You now have a template sheet you can edit.
 
*Come up with a character concept. Please try and think in terms already of two main areas: the character's '''Schtick''' and the character's '''Hinterland'''. these will be your two '''keywords'''. Edit them in in the relevant spots.
 
**Schtick should be something like Savage Warrior, Swordsage, Master Thief, Fire Wizard, or something more off the wall.
 
**Hinterland should be your homeland, for example Plains nomad, Mountain man/woman, Urban noble, and so on. this ought to give you a set of secondary abilities that will help.
 
**Choose which is most important of these two keywords - leave this as 1W; leave the other as 17.
 
**Note that there are a number of assumed abilities or traits under each keyword. If your keyword is Savage Warrior, for example, you can already fight, be savage, tough, intimidating and so on. If you ar a plains nomad, you can already see far, ride, resist the sun, track, hunt, work leather. You cannot, however, do this quite as well as that 1W or 17, so you may wish to specify some abilities or traits in the next step.
 
*You may now choose '''ten''' abilities. At least one must be a personality trait (proud, ambitious, sly, savage, etc) and at least one a relationship with someone (or something) now long-dead (presumably).
 
**If these come under one of your keywords, place them there. They will have a starting rating of the keyword +1.
 
** Otherwise place them below under 'Other' - they will have a starting rating of 13.
 
**If you can't decide on all ten, fill them in as you go. Note that I have left 'Ability 10', Ability 9' and so on under other, to keep a track of this.
 
*Choose between 1 and 3 flaws. Something which will be fun when it causes your character to fail at something (e.g. your character has an unrequited love, is terribly argumentative, only more interesting). Place these under the flaws and keep the ratings of 1W, 17 and 13. Note that you already have one flaw. Note also that I define flaws as things that will '''more often hinder than help'''. I like them to help every now and again, and for abilities to hinder.
 
*You now have 20 points to allocate to abilities (not to keywords). You may add a maximum of 10 to any single ability.
 
*You may now delete this text from your character sheet.
 

Latest revision as of 04:43, 16 September 2010

Back to: Children of the Grave Jump to: char char [ IC] [ OOC]

the Hunter (Asen_G)

Demon-hunter from the great savannah

Hero Points: 1, 0
Adversity/Benefit: +3

Demon Hunter: 17

  • Follower of the Phoenix +1 (he wasn't the leader of the uprising again the demon lord. The leader is now considered a saint. His sign was a phoenix, and he still gets some amount of protection from following the rituals the saint prescribed to all men long, long ago)
  • Binder of the Beasts +2 (he can bind defeated demons to his will)

Savannah Tribesman: 1W

  • The juice of upas-tree, steel, and fire +5 (poison, fire, stealth and assassination can deal with anyone, even a demon) V
  • Proud +1 (impressing people in social situations, resisting mental influence).
  • Spear-and-club fighting +4 (actually, assegai/ikwa and shield, but when you remove the skin from the shield, you fight with a club and a spear) VV

Others:

  • His enemy was a demon who wanted much the same Aziria wants now - to dominate and enslave. And long ago, he had it!

Long ago, all humanity was enslaved by the beasts of the Night. A demon was ruling over the realm where Jagter was born. Tough luck for the demon.
When the guy grew up as a hunter, he didn't take well to being considered a slave. He opposed the dominance of demons, and roused the demon's other human slaves in a revolt, destroying his earthly kingdom.
Normally, this would have been their death. But at the same time, another revolt had started. A priest lead it, giving the humans spiritual guidance - Epemitrius, now only known as the Phoenix saint, protector against the Darkness. Jagter the Hunter joined his forces with his, became his general for this region, and was instrumental to the ensuing war against the forces of Darkness, which ended with the demons being banished.
The demon lord knows who imposed a long exile from our world, although Jagter acted from behind the scenes for a long time, but couldn't get to their spirits. Once the witch queen brought the revenants back, tough he has an opportunity for some payback. If he hasn't acted yet, he's probably just busy calculating the interests!
Jagter is not unhappy with this. After the revolt, he was known as "the Hunter of Demon-Beasts, who lead the resistance against the demon lord". Defeating him again would be like rebuilding his personal legend anew. For the demon, it would be like re-writing the history.
Both are likely to want that meeting.

Flaws:

  • In thrall to Aziria, witch-queen 1W
  • Enemy 1W (See the notes under "others". When he confronts his Enemy, from the Flaw, it would give him part of his power back. If he defeats it, he gets it all. But then, the demon had millennia to prepare...)
  • Fanatical 17 (he gets nasty and ruthless when following a task, which doesn't help him with people)
  • Macho Womaniser 13

Notes:

  • To return to power: Defeat your Enemy; see notes.
  • Died 15000 years ago...or so he believes. Well, long ago.
  • Ability checks:
  • 5 abilities to define. 20, 12 chargen points to spend.