Editing Islander:Items
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== Encumberance == | == Encumberance == | ||
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+ | There are no penalties for carrying too much; the islanders simply don't do it. | ||
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable. | A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable. | ||
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== Weapons & Armour == | == Weapons & Armour == | ||
− | {| | + | {| |
− | !Weapon!!Speed!!Attack | + | !Weapon!!Speed!!Attack!!Notes |
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− | + | |Knife||1||-1||Small. No Initiative penalty to draw or change to. | |
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− | | | + | |Spear||1||2||Medium. May be thrown for +2 Speed and +2 Attack. |
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− | + | |Club||0||2||Medium. | |
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− | | | + | |War Club||0||3||Large. |
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− | + | |Sling||4||0||Small, Small ammunition. | |
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− | | | + | |Kylie||0||1||Medium. May be thrown for +4 Speed and +1 Attack. |
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− | + | |Woomera||3||2||Medium, Medium ammunition. | |
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− | | | + | |Taiaha||1||3||Large. |
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− | + | |Musket||0||2||Large. Small ammunition. Exotic. | |
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− | | | + | |Pistol||4||2||Medium, Small ammunition. Cannot be reloaded in combat. Exotic. |
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− | + | |Axe||2||2||Medium. Exotic. | |
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|} | |} | ||
+ | Muskets may be Fired for +4 Speed and +3 Attack. To Fire again, it must be Reloaded: this requires a Difficulty 17 check or takes up the entire round. Musket Fire ignores Shields. | ||
+ | Bonuses replace rather than stack. | ||
'''Sheilds''' add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium. | '''Sheilds''' add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium. | ||
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'''Breastplates''' add 1 to Defence. Medium. Exotic. | '''Breastplates''' add 1 to Defence. Medium. Exotic. | ||
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== Magic == | == Magic == | ||
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'''Power Potion''' adds 4 to Attack Rolls for one Spell. Small. | '''Power Potion''' adds 4 to Attack Rolls for one Spell. Small. | ||
− | '''Healing Potion''' allows a Wounded character to resume fighting | + | '''Healing Potion''' allows a Wounded character to resume fighting. |
− | '''Blessed Sand''' allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target | + | '''Blessed Sand''' allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target. |
'''Torque''' adds 2 to Resistance. Medium. Exotic. | '''Torque''' adds 2 to Resistance. Medium. Exotic. | ||
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'''Crown''' adds 1 to Resistance. Medium. Exotic. | '''Crown''' adds 1 to Resistance. Medium. Exotic. | ||
− | ''' | + | '''Arm Guards''' add 1 to Defence. Medium. Exotic. |
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