Editing Islander:Items

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== Encumberance ==
 
== Encumberance ==
 +
 +
There are no penalties for carrying too much; the islanders simply don't do it.
  
 
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.
 
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.
  
For every point over this, they temporarily lose 1 point of Stealth.
 
  
 
== Weapons & Armour ==
 
== Weapons & Armour ==
  
{|Border="2"
+
{|
!Weapon!!Speed!!Attack
+
!Weapon!!Speed!!Attack!!Notes
!rowspan="2"|Notes
 
|-
 
!Size!!S.Ranged!!A.Ranged
 
|-
 
!Knife
 
|1||-1
 
|rowspan="2"|No Initiative penalty to draw or change to.
 
|-
 
|S||1||-1
 
|-
 
!Spear
 
|1||2
 
|rowspan="2"|
 
|-
 
|M||2||2
 
 
|-
 
|-
!Club
+
|Knife||1||-1||Small. No Initiative penalty to draw or change to.
|0||2
 
|rowspan="2"|
 
 
|-
 
|-
|M||||
+
|Spear||1||2||Medium. May be thrown for +2 Speed and +2 Attack.
 
|-
 
|-
!War Club
+
|Club||0||2||Medium.
|0||3
 
|rowspan="2"|
 
 
|-
 
|-
|L||||
+
|War Club||0||3||Large.
 
|-
 
|-
!Sling
+
|Sling||4||0||Small, Small ammunition.
|||
 
|rowspan="2"|
 
 
|-
 
|-
|S/S||4||0
+
|Kylie||0||1||Medium. May be thrown for +4 Speed and +1 Attack.
 
|-
 
|-
!Kylie
+
|Woomera||3||2||Medium, Medium ammunition.
|0||1
 
|rowspan="2"|
 
 
|-
 
|-
|M||4||1
+
|Taiaha||1||3||Large.
 
|-
 
|-
!Woomera
+
|Musket||0||2||Large. Small ammunition. Exotic.
|||
 
|rowspan="2"|
 
 
|-
 
|-
|M/M||3||2
+
|Pistol||4||2||Medium, Small ammunition. Cannot be reloaded in combat. Exotic.
 
|-
 
|-
!Taiaha
+
|Axe||2||2||Medium. Exotic.
|1||3
 
|rowspan="2"|
 
|-
 
|L||||
 
|-
 
!Musket
 
|0||2
 
|rowspan="2"|Exotic. To Reload requires a Difficulty 17 check or takes up the entire round. Ranged attack ignores Shields.
 
|-
 
|L/S||4||3
 
|-
 
!Pistol
 
|||
 
|rowspan="2"|Exotic. Cannot be reloaded in combat. Ignores shields.
 
|-
 
|M/S||4||2
 
|-
 
!Axe
 
|2||2
 
|rowspan="2"|Exotic.
 
|-
 
|M||2||2
 
|-
 
!Claws
 
|1||3
 
|rowspan="2"|Exotic. No Initiative penalty to draw or change to (always drawn).
 
|-
 
|S||||
 
 
|}
 
|}
  
 +
Muskets may be Fired for +4 Speed and +3 Attack. To Fire again, it must be Reloaded: this requires a Difficulty 17 check or takes up the entire round. Musket Fire ignores Shields.
  
 +
Bonuses replace rather than stack.
  
 
'''Sheilds''' add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.
 
'''Sheilds''' add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.
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'''Breastplates''' add 1 to Defence. Medium. Exotic.
 
'''Breastplates''' add 1 to Defence. Medium. Exotic.
  
'''Arm Guards''' add 1 to Defence. Medium. Exotic.
 
  
 
== Magic ==
 
== Magic ==
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'''Power Potion''' adds 4 to  Attack Rolls for one Spell. Small.
 
'''Power Potion''' adds 4 to  Attack Rolls for one Spell. Small.
  
'''Healing Potion''' allows a Wounded character to resume fighting. Small.
+
'''Healing Potion''' allows a Wounded character to resume fighting.
  
'''Blessed Sand''' allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target. Small.
+
'''Blessed Sand''' allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target.
  
 
'''Torque''' adds 2 to Resistance. Medium. Exotic.
 
'''Torque''' adds 2 to Resistance. Medium. Exotic.
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'''Crown''' adds 1 to Resistance. Medium. Exotic.
 
'''Crown''' adds 1 to Resistance. Medium. Exotic.
  
'''Red/White Banner''' adds 2 to all Spell Speeds. Large. Exotic.
+
'''Arm Guards''' add 1 to Defence. Medium. Exotic.
 
 
 
 
[[Category:Islander]]
 

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