Difference between revisions of "Islander:Items"

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(Magic)
(Weapons & Armour)
Line 7: Line 7:
 
== Weapons & Armour ==
 
== Weapons & Armour ==
  
{|
+
{|Border="2"
!Weapon!!Speed!!Attack!!Notes
+
!Weapon!!Speed!!Attack
 +
!rowspan="2"|Notes
 
|-
 
|-
|Knife||1||-1||Small. No Initiative penalty to draw or change to.
+
!Size!!S.Ranged!!A.Ranged
 
|-
 
|-
|Spear||1||2||Medium. May be thrown for +2 Speed and +2 Attack.
+
!Knife
 +
|1||-1
 +
|rowspan="2"|No Initiative penalty to draw or change to.
 
|-
 
|-
|Club||0||2||Medium.
+
|S||1||-1
 
|-
 
|-
|War Club||0||3||Large.
+
!Spear
 +
|1||2
 +
|rowspan="2"|
 
|-
 
|-
|Sling||4||0||Small, Small ammunition.
+
|M||2||2
 
|-
 
|-
|Kylie||0||1||Medium. May be thrown for +4 Speed and +1 Attack.
+
!Club
 +
|0||2
 +
|rowspan="2"|
 
|-
 
|-
|Woomera||3||2||Medium, Medium ammunition.
+
|M||||
 
|-
 
|-
|Taiaha||1||3||Large.
+
!War Club
 +
|0||3
 +
|rowspan="2"|
 
|-
 
|-
|Musket||0||2||Large. Small ammunition. Exotic.
+
|L||||
 
|-
 
|-
|Pistol||4||2||Medium, Small ammunition. Cannot be reloaded in combat. Exotic.
+
!Sling
 +
|||
 +
|rowspan="2"|
 
|-
 
|-
|Axe||2||2||Medium. Exotic.
+
|S/S||4||0
 
|-
 
|-
|Claws||1||3||Small. Exotic. No Initiative penalty to draw or change to.
+
!Kylie
 +
|0||1
 +
|rowspan="2"|
 +
|-
 +
|M||4||1
 +
|-
 +
!Woomera
 +
|||
 +
|rowspan="2"|
 +
|-
 +
|M/M||3||2
 +
|-
 +
!Taiaha
 +
|1||3
 +
|rowspan="2"|
 +
|-
 +
|L||||
 +
|-
 +
!Musket
 +
|0||2
 +
|rowspan="2"|Exotic. To Reload requires a Difficulty 17 check or takes up the entire round. Ranged attack ignores Shields.
 +
|-
 +
|L/S||4||3
 +
|-
 +
!Pistol
 +
|||
 +
|rowspan="2"|Exotic. Cannot be reloaded in combat. Ignores shields.
 +
|-
 +
|M/S||4||2
 +
|-
 +
!Axe
 +
|2||2
 +
|rowspan="2"|Exotic.
 +
|-
 +
|M||||
 +
|-
 +
!Claws
 +
|1||3
 +
|rowspan="2"|Exotic. No Initiative penalty to draw or change to (always drawn).
 +
|-
 +
|S||||
 
|}
 
|}
  
Muskets may be Fired for +4 Speed and +3 Attack. To Fire again, it must be Reloaded: this requires a Difficulty 17 check or takes up the entire round. Musket Fire ignores Shields.
 
  
Bonuses replace rather than stack.
 
  
 
'''Sheilds''' add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.
 
'''Sheilds''' add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.

Revision as of 16:52, 24 August 2006

Encumberance

A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.

For every point over this, they temporarily lose 1 point of Stealth.

Weapons & Armour

Weapon Speed Attack Notes
Size S.Ranged A.Ranged
Knife 1 -1 No Initiative penalty to draw or change to.
S 1 -1
Spear 1 2
M 2 2
Club 0 2
M
War Club 0 3
L
Sling
S/S 4 0
Kylie 0 1
M 4 1
Woomera
M/M 3 2
Taiaha 1 3
L
Musket 0 2 Exotic. To Reload requires a Difficulty 17 check or takes up the entire round. Ranged attack ignores Shields.
L/S 4 3
Pistol Exotic. Cannot be reloaded in combat. Ignores shields.
M/S 4 2
Axe 2 2 Exotic.
M
Claws 1 3 Exotic. No Initiative penalty to draw or change to (always drawn).
S


Sheilds add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.

Breastplates add 1 to Defence. Medium. Exotic.

Arm Guards add 1 to Defence. Medium. Exotic.

Magic

Swiftness Potion adds 2 to Speed for one combat. Small.

Power Potion adds 4 to Attack Rolls for one Spell. Small.

Healing Potion allows a Wounded character to resume fighting. Small.

Blessed Sand allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target. Small.

Torque adds 2 to Resistance. Medium. Exotic.

Crown adds 1 to Resistance. Medium. Exotic.

Red/White Banner adds 2 to all Spell Speeds. Large. Exotic.