Difference between revisions of "JEHUTY Profile: SPIRIT"

From RPGnet
Jump to: navigation, search
(stocking)
(Advancement)
Line 1: Line 1:
 
==Advancement==
 
==Advancement==
*Class:
+
*Class: Warrior/Psychic
 
*Level: 2
 
*Level: 2
 
*XP: 3/6
 
*XP: 3/6
*Skill Points Unspent:
+
*Skill Points Unspent: 1
  
 
==Attributes==
 
==Attributes==
*Strength  
+
*Strength 14
*Dexterity  
+
*Dexterity 14
*Constitution  
+
*Constitution 7
*Intelligence  
+
*Intelligence 11
*Wisdom
+
*Wisdom 15
*Charisma  
+
*Charisma 6
  
 
==Background==
 
==Background==
*Background:
+
*Background: Thug (VIPER rogue agent)
*Goal:
+
*Goal: Prove to myself that I can fight to protect, and not just to kill
*Homeworld:
+
*Homeworld: Itamaraty
*Languages:
+
*Languages: Novesperanto, Itamarataino
  
 
==Skills==
 
==Skills==
*Skill-0
+
*Skill-0: Exert, Fix, Notice, Stab, Shoot
 +
*Skill-1: Sneak, Precognition
  
 
==Foci==
 
==Foci==
*Name
+
*Name: Psychic Training.
**Effect
+
**Effect: My precognition ability raises to level 1, and I get an extra precognition technique.
**Level
+
**Level: 1
 +
 
 +
*Name: Assasin.
 +
**Effect: My sneak ability raises to level 1. I gain the ability to conceal an object no larger than a pistol or knife from anything less invasive than a strip search, including normal TL4 weapon detection devices. I also may draw this object as an on turn action, and my point-blank ranged attacks made from
 +
surprise with it cannot miss the target.
 +
**Level: 1
 +
 
 +
*Name: Psychic Training.
 +
**Effect: Every level after 1, I get an extra skill point to use in psychic abilities. 
 +
**Level: 2
  
==Techniques (or) Spells (or) Abilities (or) Routines==
+
==Techniques==
*Effort:
+
*Effort: 4/4
 
*Techniques:
 
*Techniques:
(or)
+
**Core technique: Oracle-1: by using a main action and commiting effort for the day, I may get a vision of the future related to an action or event. I can see up to a full day in the future.
*Spells per day:
+
**Intuitive Response: As an instant action, by commiting effort for the day before rolling intiative, I may have initiative equal to one better than everybody else.
*Spells known
+
**Terminal Reflection: As an instant action, moments before an unexpected danger or ambush, I may commit effort for the day to get an impending vision of the hazard.
**1st level:
 
**2nd level:
 
(or)
 
*Sunblade Effort:
 
*Abilities:
 
(or)
 
*Processing:
 
*Routines:
 
  
 
==Cybernetics and Innate Abilities==
 
==Cybernetics and Innate Abilities==
Line 47: Line 49:
  
 
==Weapons==
 
==Weapons==
*Melee
+
*Monoblade Knife
**Attack Roll:
+
**Attack Roll: +3
**Damage:
+
**Damage: 1d6+1
**Shock:
+
**Shock: 2 damage / 16 AC
**Mods:
+
**Mods: none
  
*Ranged
+
*Semi-Auto Pistol
**Attack Roll:
+
**Attack Roll: +3
**Damage:
+
**Damage: 1d6+2
**Range:
+
**Range: 30/100 (15/50 with silencer)
**Magazine:
+
**Magazine: 12
**Mods:
+
**Mods: equipped silencer
  
 
==Armors==
 
==Armors==
*Name:
+
*Name: Armored Undersuit
**AC:
+
**AC: 14 (13 base)
**Mods:
+
**Mods: none
  
 
==Other Stats==
 
==Other Stats==
*HP:
+
*HP: 10
 
*System Strain:
 
*System Strain:
*Base AC:
+
*Base AC: 11
*Base Attack Bonus:
+
*Base Attack Bonus: +2
 
*Saves
 
*Saves
**Physical:  
+
**Physical: 13
**Mental:  
+
**Mental: 13
**Evasion:  
+
**Evasion: 13
 
*Movement Rate: 10 meters/round
 
*Movement Rate: 10 meters/round
 
*Encumbrance: None
 
*Encumbrance: None
**Readied: 0/(Half Strength, rounded down)
+
**Readied: 7/7
**Stowed: 0/(Strength)
+
**Stowed: ?/14
  
 
== Equipment ==
 
== Equipment ==
 
*'''Readied'''
 
*'''Readied'''
**.
+
**Monoblade Knife, Semi-Auto Pistol(concealed), 2xSmoke Grenades, Armored Undersuit, Compad, Backpack(TL0)
 
*'''Stowed'''
 
*'''Stowed'''
**.
+
**Pistol Magazines
 
*'''Non-encumbering'''
 
*'''Non-encumbering'''
**.
+
**100 Credits
  
 
-Main Page: [[SWN:_Hand_of_Jehuty]]
 
-Main Page: [[SWN:_Hand_of_Jehuty]]

Revision as of 10:12, 15 January 2021

Advancement

  • Class: Warrior/Psychic
  • Level: 2
  • XP: 3/6
  • Skill Points Unspent: 1

Attributes

  • Strength 14
  • Dexterity 14
  • Constitution 7
  • Intelligence 11
  • Wisdom 15
  • Charisma 6

Background

  • Background: Thug (VIPER rogue agent)
  • Goal: Prove to myself that I can fight to protect, and not just to kill
  • Homeworld: Itamaraty
  • Languages: Novesperanto, Itamarataino

Skills

  • Skill-0: Exert, Fix, Notice, Stab, Shoot
  • Skill-1: Sneak, Precognition

Foci

  • Name: Psychic Training.
    • Effect: My precognition ability raises to level 1, and I get an extra precognition technique.
    • Level: 1
  • Name: Assasin.
    • Effect: My sneak ability raises to level 1. I gain the ability to conceal an object no larger than a pistol or knife from anything less invasive than a strip search, including normal TL4 weapon detection devices. I also may draw this object as an on turn action, and my point-blank ranged attacks made from

surprise with it cannot miss the target.

    • Level: 1
  • Name: Psychic Training.
    • Effect: Every level after 1, I get an extra skill point to use in psychic abilities.
    • Level: 2

Techniques

  • Effort: 4/4
  • Techniques:
    • Core technique: Oracle-1: by using a main action and commiting effort for the day, I may get a vision of the future related to an action or event. I can see up to a full day in the future.
    • Intuitive Response: As an instant action, by commiting effort for the day before rolling intiative, I may have initiative equal to one better than everybody else.
    • Terminal Reflection: As an instant action, moments before an unexpected danger or ambush, I may commit effort for the day to get an impending vision of the hazard.

Cybernetics and Innate Abilities

  • Name
    • Effect

Weapons

  • Monoblade Knife
    • Attack Roll: +3
    • Damage: 1d6+1
    • Shock: 2 damage / 16 AC
    • Mods: none
  • Semi-Auto Pistol
    • Attack Roll: +3
    • Damage: 1d6+2
    • Range: 30/100 (15/50 with silencer)
    • Magazine: 12
    • Mods: equipped silencer

Armors

  • Name: Armored Undersuit
    • AC: 14 (13 base)
    • Mods: none

Other Stats

  • HP: 10
  • System Strain:
  • Base AC: 11
  • Base Attack Bonus: +2
  • Saves
    • Physical: 13
    • Mental: 13
    • Evasion: 13
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 7/7
    • Stowed: ?/14

Equipment

  • Readied
    • Monoblade Knife, Semi-Auto Pistol(concealed), 2xSmoke Grenades, Armored Undersuit, Compad, Backpack(TL0)
  • Stowed
    • Pistol Magazines
  • Non-encumbering
    • 100 Credits

-Main Page: SWN:_Hand_of_Jehuty