Difference between revisions of "JEHUTY Profile: SPIRIT"
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==Advancement== | ==Advancement== | ||
− | *Class: | + | *Class: Warrior/Psychic |
*Level: 2 | *Level: 2 | ||
*XP: 3/6 | *XP: 3/6 | ||
− | *Skill Points Unspent: | + | *Skill Points Unspent: 1 |
==Attributes== | ==Attributes== | ||
− | *Strength | + | *Strength 14 |
− | *Dexterity | + | *Dexterity 14 |
− | *Constitution | + | *Constitution 7 |
− | *Intelligence | + | *Intelligence 11 |
− | *Wisdom | + | *Wisdom 15 |
− | *Charisma | + | *Charisma 6 |
==Background== | ==Background== | ||
− | *Background: | + | *Background: Thug (VIPER rogue agent) |
− | *Goal: | + | *Goal: Prove to myself that I can fight to protect, and not just to kill |
− | *Homeworld: | + | *Homeworld: Itamaraty |
− | *Languages: | + | *Languages: Novesperanto, Itamarataino |
==Skills== | ==Skills== | ||
− | *Skill-0 | + | *Skill-0: Exert, Fix, Notice, Stab, Shoot |
+ | *Skill-1: Sneak, Precognition | ||
==Foci== | ==Foci== | ||
− | *Name | + | *Name: Psychic Training. |
− | **Effect | + | **Effect: My precognition ability raises to level 1, and I get an extra precognition technique. |
− | **Level | + | **Level: 1 |
+ | |||
+ | *Name: Assasin. | ||
+ | **Effect: My sneak ability raises to level 1. I gain the ability to conceal an object no larger than a pistol or knife from anything less invasive than a strip search, including normal TL4 weapon detection devices. I also may draw this object as an on turn action, and my point-blank ranged attacks made from | ||
+ | surprise with it cannot miss the target. | ||
+ | **Level: 1 | ||
+ | |||
+ | *Name: Psychic Training. | ||
+ | **Effect: Every level after 1, I get an extra skill point to use in psychic abilities. | ||
+ | **Level: 2 | ||
− | ==Techniques | + | ==Techniques== |
− | *Effort: | + | *Effort: 4/4 |
*Techniques: | *Techniques: | ||
− | + | **Core technique: Oracle-1: by using a main action and commiting effort for the day, I may get a vision of the future related to an action or event. I can see up to a full day in the future. | |
− | + | **Intuitive Response: As an instant action, by commiting effort for the day before rolling intiative, I may have initiative equal to one better than everybody else. | |
− | + | **Terminal Reflection: As an instant action, moments before an unexpected danger or ambush, I may commit effort for the day to get an impending vision of the hazard. | |
− | ** | ||
− | |||
− | |||
− | * | ||
− | * | ||
− | |||
− | * | ||
− | * | ||
==Cybernetics and Innate Abilities== | ==Cybernetics and Innate Abilities== | ||
Line 47: | Line 49: | ||
==Weapons== | ==Weapons== | ||
− | * | + | *Monoblade Knife |
− | **Attack Roll: | + | **Attack Roll: +3 |
− | **Damage: | + | **Damage: 1d6+1 |
− | **Shock: | + | **Shock: 2 damage / 16 AC |
− | **Mods: | + | **Mods: none |
− | * | + | *Semi-Auto Pistol |
− | **Attack Roll: | + | **Attack Roll: +3 |
− | **Damage: | + | **Damage: 1d6+2 |
− | **Range: | + | **Range: 30/100 (15/50 with silencer) |
− | **Magazine: | + | **Magazine: 12 |
− | **Mods: | + | **Mods: equipped silencer |
==Armors== | ==Armors== | ||
− | *Name: | + | *Name: Armored Undersuit |
− | **AC: | + | **AC: 14 (13 base) |
− | **Mods: | + | **Mods: none |
==Other Stats== | ==Other Stats== | ||
− | *HP: | + | *HP: 10 |
*System Strain: | *System Strain: | ||
− | *Base AC: | + | *Base AC: 11 |
− | *Base Attack Bonus: | + | *Base Attack Bonus: +2 |
*Saves | *Saves | ||
− | **Physical: | + | **Physical: 13 |
− | **Mental: | + | **Mental: 13 |
− | **Evasion: | + | **Evasion: 13 |
*Movement Rate: 10 meters/round | *Movement Rate: 10 meters/round | ||
*Encumbrance: None | *Encumbrance: None | ||
− | **Readied: | + | **Readied: 7/7 |
− | **Stowed: | + | **Stowed: ?/14 |
== Equipment == | == Equipment == | ||
*'''Readied''' | *'''Readied''' | ||
− | ** | + | **Monoblade Knife, Semi-Auto Pistol(concealed), 2xSmoke Grenades, Armored Undersuit, Compad, Backpack(TL0) |
*'''Stowed''' | *'''Stowed''' | ||
− | ** | + | **Pistol Magazines |
*'''Non-encumbering''' | *'''Non-encumbering''' | ||
− | ** | + | **100 Credits |
-Main Page: [[SWN:_Hand_of_Jehuty]] | -Main Page: [[SWN:_Hand_of_Jehuty]] |
Revision as of 10:12, 15 January 2021
Contents
Advancement
- Class: Warrior/Psychic
- Level: 2
- XP: 3/6
- Skill Points Unspent: 1
Attributes
- Strength 14
- Dexterity 14
- Constitution 7
- Intelligence 11
- Wisdom 15
- Charisma 6
Background
- Background: Thug (VIPER rogue agent)
- Goal: Prove to myself that I can fight to protect, and not just to kill
- Homeworld: Itamaraty
- Languages: Novesperanto, Itamarataino
Skills
- Skill-0: Exert, Fix, Notice, Stab, Shoot
- Skill-1: Sneak, Precognition
Foci
- Name: Psychic Training.
- Effect: My precognition ability raises to level 1, and I get an extra precognition technique.
- Level: 1
- Name: Assasin.
- Effect: My sneak ability raises to level 1. I gain the ability to conceal an object no larger than a pistol or knife from anything less invasive than a strip search, including normal TL4 weapon detection devices. I also may draw this object as an on turn action, and my point-blank ranged attacks made from
surprise with it cannot miss the target.
- Level: 1
- Name: Psychic Training.
- Effect: Every level after 1, I get an extra skill point to use in psychic abilities.
- Level: 2
Techniques
- Effort: 4/4
- Techniques:
- Core technique: Oracle-1: by using a main action and commiting effort for the day, I may get a vision of the future related to an action or event. I can see up to a full day in the future.
- Intuitive Response: As an instant action, by commiting effort for the day before rolling intiative, I may have initiative equal to one better than everybody else.
- Terminal Reflection: As an instant action, moments before an unexpected danger or ambush, I may commit effort for the day to get an impending vision of the hazard.
Cybernetics and Innate Abilities
- Name
- Effect
Weapons
- Monoblade Knife
- Attack Roll: +3
- Damage: 1d6+1
- Shock: 2 damage / 16 AC
- Mods: none
- Semi-Auto Pistol
- Attack Roll: +3
- Damage: 1d6+2
- Range: 30/100 (15/50 with silencer)
- Magazine: 12
- Mods: equipped silencer
Armors
- Name: Armored Undersuit
- AC: 14 (13 base)
- Mods: none
Other Stats
- HP: 10
- System Strain:
- Base AC: 11
- Base Attack Bonus: +2
- Saves
- Physical: 13
- Mental: 13
- Evasion: 13
- Movement Rate: 10 meters/round
- Encumbrance: None
- Readied: 7/7
- Stowed: ?/14
Equipment
- Readied
- Monoblade Knife, Semi-Auto Pistol(concealed), 2xSmoke Grenades, Armored Undersuit, Compad, Backpack(TL0)
- Stowed
- Pistol Magazines
- Non-encumbering
- 100 Credits
-Main Page: SWN:_Hand_of_Jehuty