JEHUTY Profile: SPIRIT

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Revision as of 04:17, 17 January 2021 by Niihue (talk | contribs) (Techniques)
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Advancement

  • Class: Warrior/Psychic (Precognitive)
  • Level: 2
  • XP: 3/6
  • Skill Points Unspent: 1

Attributes

  • Strength 14
  • Dexterity 14
  • Constitution 7
  • Intelligence 11
  • Wisdom 15
  • Charisma 6

Background

  • Background: Thug (VIPER rogue agent)
  • Goal: Prove to myself that I can fight to protect, and not just to kill
  • Homeworld: Itamaraty
  • Languages: Novesperanto, Itamarataino

Skills

  • Skill-0: Exert, Fix, Notice, Stab, Shoot
  • Skill-1: Sneak, Precognition

Foci

  • Psychic Training.
    • Effect: My precognition ability raises to level 1, and I get an extra precognition technique.
    • Level 1
  • Assasin.
    • Effect: My sneak ability raises to level 1. I gain the ability to conceal an object no larger than a pistol or knife from anything less invasive than a strip search, including normal TL4 weapon detection devices. I also may draw this object as an on turn action, and my point-blank ranged attacks made from surprise with it cannot miss the target.
    • Level 1
  • Psychic Training.
    • Effect: Every level after 1, I get an extra skill point to use in psychic abilities.
    • Level 2

Techniques

  • Effort: 4/4
  • Techniques:
    • Core technique: Oracle: The precog gains a progressively-greater intuitive understanding of their own future. Each invocation of the Oracle technique requires a Main Action and that the user Commit Effort for the day. Once triggered, the adept gets a single brief vision related to the question about the future that they’re asking. This vision is always from their own personal vantage point and never reveals more than a minute of insight, though the psychic processes it almost instantly as part of the power’s use. The GM should answer the question as if the PC were about to perform the act or engage in the investigation pertinent to the question. Thus, if the adept wanted to know what pressing a button would do and the GM knows that it’s connected to a bomb, the psychic might get a vision of sudden death. If the bomb were on a time delay that extended past the time horizon of the oracle, however, the psychic might just see a vision of herself waiting patiently, with nothing happening. Visions should relate to actions and events, not abstract facts. Oracle couldn’t tell a psychic who the crime boss of a slum neighborhood is, for example, but it could give a vision of the psychic caught in the next bloody riot and the gang boss who’s directing the myriad thugs. It couldn’t reveal the name of a security guard, but it could show the seer the impending moment that the next guard patrol will enter the area the psychic plans to infiltrate. Only the most important or significant information is conveyed by the technique, even if multiple events of interest might transpire during the time horizon. Oracle can only be used on a given question or topic once until the situation changes substantially or a week goes by. The maximum time horizon of the Oracle increases as the adept’s Precognition skill improves.
    • Intuitive Response: As an instant action, by commiting effort for the day before rolling intiative, I may have initiative equal to one better than everybody else.
    • Terminal Reflection: As an instant action, moments before an unexpected danger or ambush, I may commit effort for the day to get an impending vision of the hazard.

Cybernetics and Innate Abilities

  • Name
    • Effect

Weapons

  • Monoblade Knife
    • Attack Roll: +3
    • Damage: 1d6+1
    • Shock: 2 damage / 16 AC
    • Mods: none
  • Semi-Auto Pistol
    • Attack Roll: +3
    • Damage: 1d6+2
    • Range: 30/100 (15/50 with silencer)
    • Magazine: 12
    • Mods: equipped silencer

Armors

  • Armored Undersuit
    • AC: 14 (13 base)
    • Mods: none

Other Stats

  • HP: 10
  • System Strain:
  • Base AC: 11
  • Base Attack Bonus: +2
  • Saves
    • Physical: 13
    • Mental: 13
    • Evasion: 13
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 7/7
    • Stowed: 2/14

Equipment

  • Readied
    • Monoblade Knife, Semi-Auto Pistol(concealed), 2xSmoke Grenades, Armored Undersuit, Backpack(TL0), 3xSemi-Auto Pistol Magazine
  • Stowed
    • 5xPistol Magazines
  • Non-encumbering
    • 100 Credits, Compad

-Main Page: SWN:_Hand_of_Jehuty