Difference between revisions of "Jackson "Six" Hitt"

From RPGnet
Jump to: navigation, search
(Created page with "'''History:''' Jackson is ex-military, having served eight years in the Nyx Cluster Navy. He went to pilot school, where he picked up his nickname Six. He thought it was becau...")
 
 
(41 intermediate revisions by 4 users not shown)
Line 16: Line 16:
 
'''Charisma''' 14 [+1]
 
'''Charisma''' 14 [+1]
  
 +
 +
'''Class:''' Expert 7
  
 
'''XP/Next Level'''
 
'''XP/Next Level'''
  
8,020/12,040
+
66,870/100,320
 +
 
 +
'''Credits:''' 291,255 as of April NE55
 +
 
 +
'''Lifestyle Costs:''' Paid through April, NE55
  
  
 
'''Vital stats:'''
 
'''Vital stats:'''
  
• '''Hit Points:''' 20/20
+
• '''Hit Points:''' 27/27
 +
 
 +
• '''Armor Class:''' 0
 +
 
 +
• '''Attack Bonus''' +2
 +
 
 +
 
 +
'''Weapons'''
  
'''Armor Class:''' 3
+
'''Mag Pistol''' +4 to hit, 2d6+3 damage
  
'''Attack Bonus''' +0
+
'''Combat Rifle''' +4 to hit, 1d12+1 damage
 +
 
 +
'''Combat Rifle-burst''' +6 to hit, 1d12+3 damage
 +
 
 +
'''Mag Rifle''' +4 to hit, 2d8+3 damage
 +
 
 +
'''Spike Thrower''' +4 to hit, 3d8+1 damage
 +
 
 +
'''Spike Thrower-burst''' +6 to hit, 3d8+3 damage
  
  
 
'''Saves'''
 
'''Saves'''
  
• '''Physical Effect Save''' 16
+
• '''Physical Effect Save''' 14
  
• '''Mental Effect Save''' 15
+
• '''Mental Effect Save''' 13
  
• '''Evasion Save''' 12
+
• '''Evasion Save''' 10
  
• '''Tech Save''' 11
+
• '''Tech Save''' 9
  
• '''Luck Save''' 14
+
• '''Luck Save''' 12
  
  
 
'''Background Package:''' Comm Crew
 
'''Background Package:''' Comm Crew
 
'''Class:''' Expert
 
  
 
'''Training Package:''' Adventuring Expert
 
'''Training Package:''' Adventuring Expert
Line 52: Line 71:
 
'''Languages:''' English, Arabic
 
'''Languages:''' English, Arabic
  
'''Age:''' 24
+
'''Age:''' 25 (through NE55)
 +
 
 +
 
 +
'''Cyberware:'''
 +
 
 +
Body Arsenal Array
  
  
 
'''Skills:'''
 
'''Skills:'''
  
• Combat/Projectile 0
+
• Combat/Primitive 0
  
• Computer 2
+
• Combat/Projectile 1
 +
 
 +
• Computer 3
 +
 
 +
• Culture/Criminal 0
  
 
• Culture/Spacer 0
 
• Culture/Spacer 0
 +
 +
• Exosuit 1
  
 
• Navigation 1
 
• Navigation 1
 +
 +
• Perception 0
  
 
• Persuade 0
 
• Persuade 0
Line 73: Line 105:
 
• Tech/Astronautics 0
 
• Tech/Astronautics 0
  
• Tech/Medical 0
+
• Tech/Medical 1
  
 
• Tech/Postech 1
 
• Tech/Postech 1
  
• Tech/Pretech 0
+
• Tech/Pretech 1
  
 
• Vehicle/Air 0
 
• Vehicle/Air 0
Line 89: Line 121:
 
'''Inventory:'''
 
'''Inventory:'''
  
Armoured undersuit
+
Powered armor
  
TL4 backpack
+
Armored undersuit
  
Compad
+
Assault suit
  
 
• Combat field uniform
 
• Combat field uniform
Line 99: Line 131:
 
• Mag pistol
 
• Mag pistol
  
60 rounds of Mag ammo
+
Mag rifle w/underslung grenade launcher
 +
 
 +
• Spikethrower
 +
 
 +
• 200 rounds of Mag ammo
 +
 
 +
• Combat Rifle
 +
 
 +
• 100 rounds of Rifle ammo
  
 
• Monoblade
 
• Monoblade
  
Laser Rifle
+
Chittik stun baton
 +
 
 +
• TL4 backpack
 +
 
 +
• Compad
  
 
• Atmofilter
 
• Atmofilter
Line 128: Line 172:
  
 
• Metatool
 
• Metatool
 +
 +
• Chittik metatool
  
 
• Toolkit/Astronautic
 
• Toolkit/Astronautic
Line 133: Line 179:
 
• Power cell, Type A x10
 
• Power cell, Type A x10
  
 +
• An Encumbrance 1 spybot that's controlled from a dataslab within a couple hundred meters and gives a video feed. It can't do more than ten meters off the ground, though, if it's grav-powered.
 +
 +
• Dataslab
 +
 +
 +
'''Standard Readied Items:''' [4+2]
 +
 +
• Powered armor [2]
 +
 +
• Mag rifle (loaded) with underslung grenade launcher [3]
 +
 +
• Monoblade [1]
 +
 +
 +
'''Standard Stowed Items:''' [9+4]
  
'''Standard Readied Items:''' (4)
+
• TL4 binoculars [1]
  
Mag pistol & clip
+
Low-light goggles [1]
  
Three clips of Mag ammo
+
• Mag pistol (loaded) [1]
  
Laser rifle & Type A power cell
+
Spybot [1]
  
 +
• Mag rifle clip [1]
  
'''Standard Stowed Items:''' (9)
+
• Mag rifle clip (x3) bundle [1]
  
TL4 binoculars
+
Launcher grenade (x3) bundle [1]
  
Low-light goggles
+
Metatool [1]
  
Telescoping pole
+
Dataslab [1]
  
Type A power cells x6
+
Lazarus patch [1]
  
Metatool
+
Medkit [2]
  
Lazarus patch x2
+
Type A power cell (x6) bundle [1]
  
• Medkit
 
  
  
 
'''Standard non-encumbering items:'''
 
'''Standard non-encumbering items:'''
 
• Combat field uniform
 
  
 
• TL4 backpack
 
• TL4 backpack
Line 171: Line 230:
  
 
• Thermal flare x3
 
• Thermal flare x3
 +
 +
 +
'''Jackson's Wish List'''
 +
 +
• Get (or build) a custom dataslab that contains specialized scripts, hacks, and algorithms to help me break into systems. (Security bonus?)
 +
 +
• Look into building some TL5 level powers into my armor (maybe a one-shot FEP that sucks down power like crazy and has a chance to fail and cause me lots of problems? Something with advantages and disadvantages)
 +
 +
• Get (or build) an Ulysses-class Specialist Mech Suit
 +
 +
 +
'''Ammo Tracker'''
 +
 +
 +
 +
 +
'''Culture/Criminal contacts'''
 +
 +
Jackson can treat Nyx as having Friction 1 so long as he's going through criminal routes.

Latest revision as of 12:16, 25 September 2014

History: Jackson is ex-military, having served eight years in the Nyx Cluster Navy. He went to pilot school, where he picked up his nickname Six. He thought it was because he was always watching out for his wingmen’s tails, or sixes, but was dismayed to learn it was an old joke revolving around the Roman numerals VI, which stand for “Village Idiot”. Jackson didn’t quite cut it as a pilot, but served on several frigates and cruisers as a Science Officer or Comm Officer. He also spent a year loaned to a mysterious State agency that was trying to learn more about the Pretech on Tenebrous IV. Jackson is tall, thin and wiry. He’s got short cut blond hair and a VI tattoo on his right bicep. He retains a bit of the normal cockiness and brashness you’d expect from an ex-Naval Aviator but is generally friendly and outgoing.


Strength 9

Intelligence 16 [+1]

Dexterity 15 [+1]

Wisdom 13

Constitution 9

Charisma 14 [+1]


Class: Expert 7

XP/Next Level

66,870/100,320

Credits: 291,255 as of April NE55

Lifestyle Costs: Paid through April, NE55


Vital stats:

Hit Points: 27/27

Armor Class: 0

Attack Bonus +2


Weapons

Mag Pistol +4 to hit, 2d6+3 damage

Combat Rifle +4 to hit, 1d12+1 damage

Combat Rifle-burst +6 to hit, 1d12+3 damage

Mag Rifle +4 to hit, 2d8+3 damage

Spike Thrower +4 to hit, 3d8+1 damage

Spike Thrower-burst +6 to hit, 3d8+3 damage


Saves

Physical Effect Save 14

Mental Effect Save 13

Evasion Save 10

Tech Save 9

Luck Save 12


Background Package: Comm Crew

Training Package: Adventuring Expert

Languages: English, Arabic

Age: 25 (through NE55)


Cyberware:

Body Arsenal Array


Skills:

• Combat/Primitive 0

• Combat/Projectile 1

• Computer 3

• Culture/Criminal 0

• Culture/Spacer 0

• Exosuit 1

• Navigation 1

• Perception 0

• Persuade 0

• Science 0

• Security 2

• Tech/Astronautics 0

• Tech/Medical 1

• Tech/Postech 1

• Tech/Pretech 1

• Vehicle/Air 0

• Vehicle/Grav 0

• Vehicle/Space 1


Inventory:

• Powered armor

• Armored undersuit

• Assault suit

• Combat field uniform

• Mag pistol

• Mag rifle w/underslung grenade launcher

• Spikethrower

• 200 rounds of Mag ammo

• Combat Rifle

• 100 rounds of Rifle ammo

• Monoblade

• Chittik stun baton

• TL4 backpack

• Compad

• Atmofilter

• TL4 binoculars

• Low-light goggles

• Pressure tent

• Survival kit

• Telescoping pole

• Trade goods x5

• Trade metals x10

• Vacc suit

• Lazarus patch x3

• Medkit

• Metatool

• Chittik metatool

• Toolkit/Astronautic

• Power cell, Type A x10

• An Encumbrance 1 spybot that's controlled from a dataslab within a couple hundred meters and gives a video feed. It can't do more than ten meters off the ground, though, if it's grav-powered.

• Dataslab


Standard Readied Items: [4+2]

• Powered armor [2]

• Mag rifle (loaded) with underslung grenade launcher [3]

• Monoblade [1]


Standard Stowed Items: [9+4]

• TL4 binoculars [1]

• Low-light goggles [1]

• Mag pistol (loaded) [1]

• Spybot [1]

• Mag rifle clip [1]

• Mag rifle clip (x3) bundle [1]

• Launcher grenade (x3) bundle [1]

• Metatool [1]

• Dataslab [1]

• Lazarus patch [1]

• Medkit [2]

• Type A power cell (x6) bundle [1]


Standard non-encumbering items:

• TL4 backpack

• Compad

• Glowbug x3

• Thermal flare x3


Jackson's Wish List

• Get (or build) a custom dataslab that contains specialized scripts, hacks, and algorithms to help me break into systems. (Security bonus?)

• Look into building some TL5 level powers into my armor (maybe a one-shot FEP that sucks down power like crazy and has a chance to fail and cause me lots of problems? Something with advantages and disadvantages)

• Get (or build) an Ulysses-class Specialist Mech Suit


Ammo Tracker



Culture/Criminal contacts

Jackson can treat Nyx as having Friction 1 so long as he's going through criminal routes.