Jahyris of Harrapa

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- Main Page; Griffin Island

Background

Jahyris grew up the second son of wealthy noble of Harrapa. Early on he developed a fasincation for swordplay and strategy, and worked hard to become the best he could at both. He was always overshadowed, however, by his elder brother Layndarat, who seemed blessed by the gods by almost supernatural strength and speed, not to mention charisma. Resentment built up in him as he tried to gain the praise of his father who devoted all his love and devotion to his elder son, despite that son's great character flaws and the amount of moneys he had to pay out for the maintenance of the vast numbers of bastard children he left all over the place.

Finally having enough (after Layndarat had 'accidentally' left he stranded in the wilderness), Jahyris left Harrapa in order to make his own way in the world, out of the shadow of his older brother.

Character Details

  • Name: Jahyris of Harrapa
  • Race: Human
  • Social Condition: Wealthy Noble
  • Sex: Male

Characteristics

Str: 14, Con: 13, Siz: 14, Int: 13, Pow: 13, Dex: 13:, Cha: 10.

  • Hit Points: 14
  • Total Fatigue Points: 27
  • Total Magic Points: 11
  • Damage Bonus: +1D4
  • Experience Bonus: +7%
  • Current Fatigue: 27 - 24 = 3
  • Current Magic Points: 13

Skill Groups

  • Communication: +3
    • Bargain (5%): 33%
    • Command (5%):-
    • Etiquette (5%): 58%
    • Fast Talk (5%):-
    • Perform (5%):-
    • Persuade (15%):-
    • Status (15%): 68%
    • Teach (10%):- one tick
    • Language [own] (INTx5%): 68%; Read/Write: 39%
    • Language [Trade] (INTx3%): 47% one tick
    • Language (Zaring) (5%) 11%
    • Language (Slarge) (5%) 12%
  • Manipulation: +7
    • Art [Sketch] (5%): 56%
    • Craft [] (5%):-
    • Fine Manipulation (5%):-
    • Repair [] (15%):-
    • Sleight of Hand (5%):-


  • Mental: +4
    • Appraise (15%):-
    • First Aid (30%): -
    • Gaming (INT+POW):-
    • Strategy (01%): 63%


  • Perception: +6
    • Insight (5%):-
    • Listen (25%):- one tick
    • Navigate (10%):-
    • Sense (10%):-
    • Spot (25%):- 36% one tick
    • Track (10%):- 18% one tick


  • Physical: +3
    • Boating (5%) 13%
    • Climb (40%):-
    • Dodge (DEXx02%): 59%
    • Hide (10%):-
    • Jump (25%):-
    • Ride (5%): 58%
    • Stealth (10%): one tick
    • Swim (25%):-
    • Throw (25%):-


Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Open Helm 6 5 1.5 19-20 20
Left Arm Maille 6 4 1.5 16-18 18-19
Right Arm Maille 6 4 1.5 13-15 16-17
Chest Maille 6 5 3 12 11-15
Abdomen Maille 6 4 1.5 09-11 07-10
Left Leg Maille 6 5 3 05-08 04-06
Right Leg Maille 6 5 3 01-04 01-03
  • Total Hit Points: 14 HP
  • Total Armor ENC: 15

Weapons and Shields

  • Attack Bonus: +7%
  • Parry Bonus: +3%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Broad Sword 1d8+1+1d4 2 20 107% 103% 1.5
Magical Bastard Sword 1d10+1+1d4 +5% hit and parry 112% 108%
Short Spear 1d8+1+1d4 2 15 37% 34% 2.0
Dagger 1d4+1d4 3 15 47% 44% 0.5
Mace n/a 2 n/a 32% 29% 0
Full Shield 1d4+1d4 3 22 32% 29% 5.0
Brawl 1d3+1d4 3 arm 32% 29% 0 0
Grapple Special 3 special 32% 29% 0 0
  • Total Weapon ENC: 9.0

Mounts

  • Name: Griffin Bait
  • Breed: Zebra

Str: 29, Con: 13, Siz: 26, Int: 4, Pow: 10, Dex: 11.

  • Damage Bonus/Minus: +2d6
  • Move Rate: 12
Location Name Armour types H.P. A.P. Enc. Location
Head None 7 1 None 17-20
Left Foreleg None 6 1 None 14-16
Right foreleg None 6 1 None 11-13
Forequarters None 8 1 None 08-10
Hindquarters None 8 1 None 05-07
Left Hindleg None 6 1 None 03-04
Right Hindleg None 6 1 None 01-02
  • Total Hit Points: 20HP
  • Attack Bonus: +8%
Attack Damage S.R. Attack %
Bite 1d3+2d3 3 33%
Kick 1d8+2d6 3 33%
Rear and plunge 2d8+2d6 3 33%
Trample 2d6+2d6 3 33%

Equipment

  • Weapons:
    • Listed above.
  • Armour:
    • Listed above.
  • Other:
    • Standard survival gear on horse: bedroll, water skin, fire starter, rope, etc.
    • Broadsword taken from tomb

Valuables:

    • 88 ounces of silver.

- Main Page; Griffin Island