Difference between revisions of "Jarod the Just"

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==Jarod the Just==
 
==Jarod the Just==
 
*Lawful Cleric 5
 
*Lawful Cleric 5
*XP: 22,663/25,000 (+5% XP bonus)
+
*XP: 23,112/25,000 (+5% XP bonus)
 
*Backstory: Jerod was the son of a blacksmith whose village was overrun by raiders. Jerod escaped somehow and made his way to the monastery where he was given shelter and training. He now ventures to correct the wrongs of the unjust.
 
*Backstory: Jerod was the son of a blacksmith whose village was overrun by raiders. Jerod escaped somehow and made his way to the monastery where he was given shelter and training. He now ventures to correct the wrongs of the unjust.
  
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*HP: 14 / 14
 
*HP: 14 / 14
*AC: 4
+
*AC: 3
*Attack: 17 THAC0; warhammer (1d6)
+
*Attack: 17 THAC0; ''mace +1'' (1d6+1)
 
*Movement: 60/20/60
 
*Movement: 60/20/60
 
*Treasure-bearing movement: same
 
*Treasure-bearing movement: same
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== Equipment ==
 
== Equipment ==
  
Total Equipment: 631
+
Total Equipment: 822
 
*''Mace +1'' 30 (1d6)
 
*''Mace +1'' 30 (1d6)
*Chainmail Armor 400
+
*Platemail Armor 500
*Shield 100
 
 
*Misc 80
 
*Misc 80
 
**holy symbol
 
**holy symbol
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**personal hygiene kit
 
**personal hygiene kit
 
**7 days' rations (standard)
 
**7 days' rations (standard)
 +
**<strike>3 flasks of oil</strike>
 
**''potion of healing'' 10
 
**''potion of healing'' 10
 
*flawed ruby, value 50 gp
 
*flawed ruby, value 50 gp
 
*necklace, value 1110 gp 10
 
*necklace, value 1110 gp 10
 
*bracelet, value 50 gp 10
 
*bracelet, value 50 gp 10
*114 pp
+
*182 pp
*8 gp
+
*2 gp
*3 sp
+
*5 sp

Latest revision as of 19:39, 9 September 2018

A character in the Once Giants Lived in the Earth B/X Campaign.

Jarod the Just[edit]

  • Lawful Cleric 5
  • XP: 23,112/25,000 (+5% XP bonus)
  • Backstory: Jerod was the son of a blacksmith whose village was overrun by raiders. Jerod escaped somehow and made his way to the monastery where he was given shelter and training. He now ventures to correct the wrongs of the unjust.

Attributes[edit]

  • STR 12
  • INT 6 (can write simple common words)
  • WIS 13 (+1 to magic saves; +5% XP bonus)
  • DEX 12
  • CON 9
  • CHA 14 (+1 reaction; 5 max retainers w/ML of 8)

Combat[edit]

  • HP: 14 / 14
  • AC: 3
  • Attack: 17 THAC0; mace +1 (1d6+1)
  • Movement: 60/20/60
  • Treasure-bearing movement: same
  • Saves:
    • Death Ray or Poison 9
    • Magic Wands 10
    • Paralysation or Petrification 12
    • Dragon Breath 14
    • Rod, Stave, or Spell: 12

Racial Abilities[edit]

Human

Cleric Turn Undead[edit]

  • Skeleton - D
  • Zombie - D
  • Ghoul - T
  • Wight - T
  • Wraith - 7
  • Mummy - 9
  • Spectre - 11

Cleric Spells[edit]

2 first, and 2 second level spells. Memorized:

  • Cure Light Wounds (B15, Cleric 1)
  • Cure Light Wounds (B15, Cleric 1)
  • Hold Person (X12, Cleric 2)
  • Bless (X12, Cleric 2)

Equipment[edit]

Total Equipment: 822

  • Mace +1 30 (1d6)
  • Platemail Armor 500
  • Misc 80
    • holy symbol
    • backpack
    • waterskin
    • normal clothing
    • boots
    • sling
    • 7 silver sling bullets
    • personal hygiene kit
    • 7 days' rations (standard)
    • 3 flasks of oil
    • potion of healing 10
  • flawed ruby, value 50 gp
  • necklace, value 1110 gp 10
  • bracelet, value 50 gp 10
  • 182 pp
  • 2 gp
  • 5 sp