Difference between revisions of "Jarpa Fernweaver"

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[[OSRIC_Borderlands]]
 
[[OSRIC_Borderlands]]
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Jarpa Fernweaver
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Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%
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Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC
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Constitution: 14 - RD 92% - SS 88%
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Intelligence: 9
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Wisdom: 8
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Charisma: 12
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------
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Stats: +1 Dex , -1 Str
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Languages: Common, dwarfish, gnome, goblin, halfling and orcish.
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Infravision: 60'
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Base Move: 90'
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+4 to saves against magic or poison
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+3 to hit with bows or slings
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Age: Halfling Thief: 40+2d4 46
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Proficiencies: Short sword, sling
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Thief Abilities:
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Climb Walls: 65%
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Find Traps: 25%
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Hear Noise: 15%
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Hide in Shadows: 35%
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Move Quietly: 35%
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Open Locks: 35%
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Pick Pockets: 40%
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Read Languages: 1%
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Starting Money: 2d6 * 10 = 30 ...someone else with an obvious drive for adventure.
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Equipment:
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Short sword (8gp 3#)
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Sling (5sp 0.5#)
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2 Large Belt Pouch (8sp, 4#)
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--24 Sling stones (- 4#)
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Leather Armor (5gp 15#)
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Belt (5sp -)
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Woolen Tunic (5cp 1#)
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Hose (1gp -)
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Backpack (2gp 10#)
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--Bedroll (2sp 5#)
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--Waterskin (1gp 4# when full)
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--3 Standard Rations (6gp 6#)
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--Flint & Steel (1gp -)
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--4 Chalk (4cp -)
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--Bone dice (5sp -)
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--Sack, Large (15cp 1#)
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Soft Boots (1gp 3#)
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Cloak (3cp 2#)
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Money: 2gp 2sp 3cp
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Encumbrance: 58.5#
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AC: 6
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HP: 1d6 = 4
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THAC0: 20
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Move: 90'
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Short Sword: +0 to hit 1d6/1d8 damage
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-- Backstab: +5 to hit 2d6/2d8 damage
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Sling: +4 to hit, 1d4/1d4 damage, Range Increment 35'
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Unarmed: +0 hit 1d2 damage

Revision as of 18:07, 14 June 2019

OSRIC_Borderlands Jarpa Fernweaver

Strength: 12 - +10# - Open Doors 1-2 - BBLG 4%

Dexterity: 16 - +1 Surprise / Missile Attack - -2 AC

Constitution: 14 - RD 92% - SS 88%

Intelligence: 9

Wisdom: 8

Charisma: 12


Stats: +1 Dex , -1 Str

Languages: Common, dwarfish, gnome, goblin, halfling and orcish.

Infravision: 60' Base Move: 90'

+4 to saves against magic or poison

+3 to hit with bows or slings

Age: Halfling Thief: 40+2d4 46

Proficiencies: Short sword, sling

Thief Abilities:

Climb Walls: 65% Find Traps: 25% Hear Noise: 15% Hide in Shadows: 35% Move Quietly: 35% Open Locks: 35% Pick Pockets: 40% Read Languages: 1%

Starting Money: 2d6 * 10 = 30 ...someone else with an obvious drive for adventure.

Equipment:

Short sword (8gp 3#) Sling (5sp 0.5#) 2 Large Belt Pouch (8sp, 4#) --24 Sling stones (- 4#) Leather Armor (5gp 15#) Belt (5sp -) Woolen Tunic (5cp 1#) Hose (1gp -) Backpack (2gp 10#) --Bedroll (2sp 5#) --Waterskin (1gp 4# when full) --3 Standard Rations (6gp 6#) --Flint & Steel (1gp -) --4 Chalk (4cp -) --Bone dice (5sp -) --Sack, Large (15cp 1#) Soft Boots (1gp 3#) Cloak (3cp 2#)

Money: 2gp 2sp 3cp Encumbrance: 58.5#

AC: 6 HP: 1d6 = 4 THAC0: 20 Move: 90'

Short Sword: +0 to hit 1d6/1d8 damage -- Backstab: +5 to hit 2d6/2d8 damage Sling: +4 to hit, 1d4/1d4 damage, Range Increment 35' Unarmed: +0 hit 1d2 damage