Difference between revisions of "Jeffed Ka"

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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Fighter 4
+
*Human Fighter 6
*XP: 8,534/16,000
+
*XP: 55,639/64,000
 
*XP Bonus: 5%
 
*XP Bonus: 5%
 
*Neutral
 
*Neutral
 +
*Age: 33
 
*Henchman of Sir Harn
 
*Henchman of Sir Harn
 +
*Two henchmen: Gur and Jeder
  
 
== Attributes ==
 
== Attributes ==
Line 14: Line 16:
 
*09 CON
 
*09 CON
 
*15 CHA (+1)
 
*15 CHA (+1)
 +
 +
== D@W Characteristics ==
 +
*Leadership 5
 +
*Zone of Control 3
 +
*Strategic Ability +1
 +
*Morale Modifier +2
  
 
== Skills ==
 
== Skills ==
Line 23: Line 31:
 
**Adventuring
 
**Adventuring
 
**Bargaining (buys for 10% less and sells for 10% more)
 
**Bargaining (buys for 10% less and sells for 10% more)
**Riding I
+
**Naturalism (see p 62)
 +
**Riding (Horse)
 +
**Riding (Hippogriff)
  
 
*Class Proficiencies
 
*Class Proficiencies
 
**Fighting Style (Weapon & Shield) (+1 AC when using this fighting style)
 
**Fighting Style (Weapon & Shield) (+1 AC when using this fighting style)
**Manual of Arms (can train soldiers)
+
**Manual of Arms II (can train light infantry & heavy infantry [1 month], light cavalry [3m], and heavy cavalry [6m])
 +
**Battlefield Prowess (his henches and mercs gain +1 morale when he personally leads them)
  
 
== Combat ==
 
== Combat ==
*AC 9 (7 without shield)
+
*AC 12 (9 without shield)
*HP 14
+
*HP 30
 
*Movement Rate 60/20/60
 
*Movement Rate 60/20/60
 
*Initiative Modifier +1
 
*Initiative Modifier +1
*Unmodified Attack Throw: 8+
+
*Unmodified Attack Throw: 7+
 +
*Damage Bonus: +3
  
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Sword 6+, 1d6+5 dmg (add an extra +1 against magic-using creatures)
+
**Primary Melee Attack: Sword 4+, 1d6+5 dmg
**Secondary Melee Attack: Lance 7+, 1d10+3 dmg
+
**Secondary Melee Attack: Lance 6+, 1d10+3 dmg
**Primary Ranged Attack: Longbow 7+, 1d6+3 dmg
+
**Primary Ranged Attack: Longbow 6+, 1d6+3 dmg
  
 
*Saves:
 
*Saves:
**13 Petrification & Paralysis
+
**12 Petrification & Paralysis
**12 Poison & Death
+
**11 Poison & Death
**14 Blast & Breath
+
**13 Blast & Breath
**14 Staves & Wands
+
**13 Staves & Wands
**15 Spells
+
**14 Spells
  
 
== Equipment ==
 
== Equipment ==
Gear, Armor, Weapons: 7 stone, 3 items
+
Gear, Armor, Weapons: 5 stone
*Plate armor (6 stone)
+
*Bronze Banded Plate +3 (4 stone)
*Shield +1 (1 stone)
+
*Shield +1
*Sword +1/+2 vs magic-using creatures (1 item)
+
*Sword +2 (1 item)
 +
*Belt
 +
**Potion of Healing (1 item)
 +
**Potion of Giant Control (1 item)
 +
**Potion of Heroism (1 item)
 
*Backpack (2 items)
 
*Backpack (2 items)
 
**Waterskin
 
**Waterskin
 +
 +
Not Carried
 +
*Plate armor
 +
*Shield bearing the crest of a lone tower.  Recovered from the ogres and returned to Jeffed.  Formerly magical.
  
 
Magical
 
Magical
*The sword ''Olusetoiku'' (mage-bane), +1/+2 v. spellcasters (Careful examination reveals the blade to be forged from a metal sages call nethite, an ore found deep underground in rare parts of the world. The legends say that weapons forged from nethite are extremely potent at damaging beings who can call upon magical energies to cast spells and dweomers.)
+
*Bronze banded plate +3, Enc 4 stone, wearer gains a +3 bonus to all throws made to avoid spells cast by any Faery folk.
*Shield +1, bearing the crest of a lone tower.  Recovered from the ogres and returned to Jeffed.
+
*Sword +2 (taken from a lieutenant of the Free Folk)
 +
*Shield +1
 +
*Potion of Healing
 +
*Potion of Giant Control
  
 
== Mount ==
 
== Mount ==
Line 65: Line 88:
 
*Saddle and tack, military (1 stone)
 
*Saddle and tack, military (1 stone)
 
*Lance (2 spares, strapped to saddle, 2 stone)
 
*Lance (2 spares, strapped to saddle, 2 stone)
*Shield (spare, strapped to saddle, 1 stone)
+
*Shield x2 (spares, strapped to saddle, 2 stone)
 
*Sword (strapped to saddle, 1 item)
 
*Sword (strapped to saddle, 1 item)
 
*Saddlebags (1 stone, 3 item)
 
*Saddlebags (1 stone, 3 item)
Line 77: Line 100:
  
 
==Treasure==
 
==Treasure==
*2,529 gp
+
*7,626 gp
*4 sp
+
*9 sp
*8 cp
+
*0 cp
 +
 
 +
*-1,600 for four months of Gur and Jeder upkeep
 +
*+2,312 for 3rdmonth loot
 +
*-800 for 3rdmonth Gur and Jeder upkeep
 +
*+521.72 for Gold Rush
  
 
==Experience==
 
==Experience==
Line 91: Line 119:
 
*Coin from final payment of troll reward 240 xp
 
*Coin from final payment of troll reward 240 xp
 
*Coin from Venture III 954 xp
 
*Coin from Venture III 954 xp
 +
*Coin from Venture IV 1,974 xp
 
*Mummies 154 xp
 
*Mummies 154 xp
 +
*Giant Scorpions 67 xp
 +
*Coin from Venture V 818 xp
 +
*Coin from Venture VI 2,387 xp
 +
*Bandit Fight and Ruined Keep I-III 930 xp
 +
*Pevin Blacksmith stash 263 xp
 +
*Trade Goods I 487 xp
 +
*Trade Goods II 1,565 xp
 +
*Batrachians 76 xp
 +
*Necromantic scrolls 700 xp
 +
*Vengeance Patrol 366 xp
 +
*Return of Vengeance Patrol + Treasure 4,757 xp
 +
*Gnoll Village 1,296 xp
 +
*Gnoll Village Treasure 544 xp
 +
*Morlock Treasure 111 xp
 +
*Coin from sale of Ring 3,500 xp
 +
*Coin from Demon Boar 1,654 xp
 +
*Coin from sale of Bag of Holding 4,687 xp
 +
*Taking over Dry Gulch 332 xp
 +
*Coin from Dry Gulch 2,312 xp
 +
*Chaos Storm 2,500 xp
 +
*Lady of Shadows 530 xp
 +
*Candle undead 454 xp
 +
*Candle and Efreet loot 3,209 xp
 +
*Shadowstaff destruction 3,652 xp
 +
*Chimera ambush treasure 1,303 xp
 +
*Loot from sale of magic items plus treasure 3,579 xp
 +
*Gold Rush 1,095 xp
 +
*Salamander loot 1,958 xp

Latest revision as of 14:31, 1 November 2017

The Wilderlands of Absalom

Rank[edit]

  • Human Fighter 6
  • XP: 55,639/64,000
  • XP Bonus: 5%
  • Neutral
  • Age: 33
  • Henchman of Sir Harn
  • Two henchmen: Gur and Jeder

Attributes[edit]

  • 13 STR (+1)
  • 14 INT (+1)
  • 12 WIS
  • 13 DEX (+1)
  • 09 CON
  • 15 CHA (+1)

D@W Characteristics[edit]

  • Leadership 5
  • Zone of Control 3
  • Strategic Ability +1
  • Morale Modifier +2

Skills[edit]

  • Languages
    • Common
    • (open slot)
  • General Proficiencies
    • Adventuring
    • Bargaining (buys for 10% less and sells for 10% more)
    • Naturalism (see p 62)
    • Riding (Horse)
    • Riding (Hippogriff)
  • Class Proficiencies
    • Fighting Style (Weapon & Shield) (+1 AC when using this fighting style)
    • Manual of Arms II (can train light infantry & heavy infantry [1 month], light cavalry [3m], and heavy cavalry [6m])
    • Battlefield Prowess (his henches and mercs gain +1 morale when he personally leads them)

Combat[edit]

  • AC 12 (9 without shield)
  • HP 30
  • Movement Rate 60/20/60
  • Initiative Modifier +1
  • Unmodified Attack Throw: 7+
  • Damage Bonus: +3
  • Attacks
    • Primary Melee Attack: Sword 4+, 1d6+5 dmg
    • Secondary Melee Attack: Lance 6+, 1d10+3 dmg
    • Primary Ranged Attack: Longbow 6+, 1d6+3 dmg
  • Saves:
    • 12 Petrification & Paralysis
    • 11 Poison & Death
    • 13 Blast & Breath
    • 13 Staves & Wands
    • 14 Spells

Equipment[edit]

Gear, Armor, Weapons: 5 stone

  • Bronze Banded Plate +3 (4 stone)
  • Shield +1
  • Sword +2 (1 item)
  • Belt
    • Potion of Healing (1 item)
    • Potion of Giant Control (1 item)
    • Potion of Heroism (1 item)
  • Backpack (2 items)
    • Waterskin

Not Carried

  • Plate armor
  • Shield bearing the crest of a lone tower. Recovered from the ogres and returned to Jeffed. Formerly magical.

Magical

  • Bronze banded plate +3, Enc 4 stone, wearer gains a +3 bonus to all throws made to avoid spells cast by any Faery folk.
  • Sword +2 (taken from a lieutenant of the Free Folk)
  • Shield +1
  • Potion of Healing
  • Potion of Giant Control

Mount[edit]

Medium Warhorse (Hetja)

  • Saddle and tack, military (1 stone)
  • Lance (2 spares, strapped to saddle, 2 stone)
  • Shield x2 (spares, strapped to saddle, 2 stone)
  • Sword (strapped to saddle, 1 item)
  • Saddlebags (1 stone, 3 item)
    • Longbow
    • Quiver w arrows x40
    • Blanket, wool

Origin[edit]

  • The party found him in hex 15.34
  • My name is Jeffed Ga, and listen closely to my tale of woe! I am from Kesig, to the east, and in my previous life was ten stones heavier and a man of means and wealth. Some time ago I sponsored a caravan to head west, to Hob and the civilizations to be found along this river. Alas! We were ambushed by a band of merciless monsters -- large brutish ogres -- that slaughtered my guards, stole my goods and took a score of us captive. One by one my companions were placed in the ogres' stew pot and devoured; I am the only survivor, and managed to escape their lair a week ago, whence I began to make my way west until I collapsed here, too tired to continue!

Treasure[edit]

  • 7,626 gp
  • 9 sp
  • 0 cp
  • -1,600 for four months of Gur and Jeder upkeep
  • +2,312 for 3rdmonth loot
  • -800 for 3rdmonth Gur and Jeder upkeep
  • +521.72 for Gold Rush

Experience[edit]

  • Ogres 2 60 xp
  • Coin from Expedition I 915 xp
  • Coin from Expedition II 1,613 xp
  • Coin from Meteorite and Apes 144 xp
  • Coin from partial payment of troll reward 55 xp
  • Coin from Meteorite Goblins plus potion and spellbook 273 xp
  • Boat project 126 xp
  • Coin from final payment of troll reward 240 xp
  • Coin from Venture III 954 xp
  • Coin from Venture IV 1,974 xp
  • Mummies 154 xp
  • Giant Scorpions 67 xp
  • Coin from Venture V 818 xp
  • Coin from Venture VI 2,387 xp
  • Bandit Fight and Ruined Keep I-III 930 xp
  • Pevin Blacksmith stash 263 xp
  • Trade Goods I 487 xp
  • Trade Goods II 1,565 xp
  • Batrachians 76 xp
  • Necromantic scrolls 700 xp
  • Vengeance Patrol 366 xp
  • Return of Vengeance Patrol + Treasure 4,757 xp
  • Gnoll Village 1,296 xp
  • Gnoll Village Treasure 544 xp
  • Morlock Treasure 111 xp
  • Coin from sale of Ring 3,500 xp
  • Coin from Demon Boar 1,654 xp
  • Coin from sale of Bag of Holding 4,687 xp
  • Taking over Dry Gulch 332 xp
  • Coin from Dry Gulch 2,312 xp
  • Chaos Storm 2,500 xp
  • Lady of Shadows 530 xp
  • Candle undead 454 xp
  • Candle and Efreet loot 3,209 xp
  • Shadowstaff destruction 3,652 xp
  • Chimera ambush treasure 1,303 xp
  • Loot from sale of magic items plus treasure 3,579 xp
  • Gold Rush 1,095 xp
  • Salamander loot 1,958 xp