Difference between revisions of "Jessica Hamby"

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(Created page with "==Jessica Hamby== Jessica was homeschooled with devoutly Christian parents, and to hear her tell it nothing much ever happened to her before she was turned by Bill Compton at...")
 
(The Blood is Sacred)
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'''Limit: Receptive empathy''' only from telepathy (oh, and some very interesting dreams coming the other way).
 
'''Limit: Receptive empathy''' only from telepathy (oh, and some very interesting dreams coming the other way).
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===Skills===
  
 
'''Menace Expert d8'''
 
'''Menace Expert d8'''

Revision as of 03:18, 17 September 2013

Jessica Hamby

Jessica was homeschooled with devoutly Christian parents, and to hear her tell it nothing much ever happened to her before she was turned by Bill Compton at the age of 17. And if he wasn't the worst maker ever (he was never actively malicious), he was certainly an extremely inept one, meaning Jessica knows a lot less about being a vampire than she ought to. This double inexperience gives her confidence issues even if she's been in a perfect position to watch cutthroat politics first hand as the progeny of the King of Louisiana and right in the centre of the schemes of the two most effective politicians in the South Eastern United States (Bill and Eric), and the biggest spoiler/Mary Sue vampires have known in a thousand years (Sookie). Still, she's young, impulsive, and not entirely sure who she is.

Powers: Other than being able to fly or change into a wolf she has most mythical vampiric powers, from being able to cross a room before most people can blink to regenerating to being able to hypnotise people with eye contact. She's also very (comparatively) weak in the day time and might as well be dead when she's asleep and is both weakened and burned by silver.

Stats

Affiliations

Solo d10 Buddy d6 Team d8

Distinctions

I can eat who I want!

Just a small town girl

I am a freak of fucking nature!

Powers

Neonate Vampire

Superhuman Strength d10

Superhuman Speed d10

Superhuman Reflexes d10

Enhanced Durability d8

Superhuman Senses d10

Psychic Resistance d10

Mind Control d8


Sfx: Vampire Immunities: Spend 1pp to be immune to gasses, poisons, and anything else a vampire might be.

Sfx: All at once. Add a d6 to the dice pool and keep an additional effect die for each target.

Sfx: Blood Drinker. Optionally add a d6 to the dice pool for an attack action and step back highest die in the pool by -1. Step up physical stress inflicted by +1 and step back a complication that affects her if the attack succeeds.

Sfx: Vampiric Endurance. Before making an action including Neonate Vampire you may move your Physical Stress to the Doom Pool and step up a Neonate Vampire power

Limit: Vampire. Earn 1PP when affected by vampire-specific weapons (like silver or necromancy) or limitations (like needing to be invited or direct sunlight).

Limit: The Bleeds. Being awake in the day time counts as a d6 complication in addition to problems with direct sunlight.

The Blood is Sacred

Godlike Stamina d12

Telepathy d6

Sfx: Healing blood. Either she or someone who has just drunk her blood may add Stamina d10 to their dice pool to recover Physical Stress spend 1PP to recover Physical Stress or step back Trauma bby 1 step per PP spent

Sfx: Potent. When creating an asset or a complication using her blood add d6 to the dice pool and step up the effect dice by +1

Limit: Blood born. To use these powers on others they must have ingested her blood.

Limit: Receptive empathy only from telepathy (oh, and some very interesting dreams coming the other way).

Skills

Menace Expert d8

Covert Expert d8

Milestones

Babyvamp

1XP: Whenever you feed

3XP: When either your fangs slip out accidentally or you are accused of staring at someone's neck or wanting to drink their blood

10XP: When someone either accepts you barely conditionally as a vampire or rejects you for being a monster

Never have happened if I hadn't been turned

1XP: When you notice or mention something you'd never have seen had you stayed either as a human or in Bon Temps

3XP: When you empathise with someone from another group being persecuted for who they are (probably Mutants)

10XP: When you either embrace your dark side or being a vampire, or grasp an opportunity to become human or otherwise atone for actions as a vampire.