Editing Joseph Williams

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'''Abilities:''' Str: 10 (+0) Dex: 10 (+0) Con: 40 (+15) Int: 18 (+4) Wis: 28 (+9) Cha: 14/20 (+2/+5)
 
'''Abilities:''' Str: 10 (+0) Dex: 10 (+0) Con: 40 (+15) Int: 18 (+4) Wis: 28 (+9) Cha: 14/20 (+2/+5)
  
'''Skills:''' Bluff 13 (+15/+18), Concentration 4 (+13), Diplomacy 8 (+10/+13), Gather Information 13 (+15/+18), Investigate 4 (+8), Knowledge (Popular Culture) 1 (+5), Knowledge (Current Events) 1 (+5), Knowledge (Civics) 1 (+5), Knowledge (Behavioral Science) 7 (+11), Knowlege (Streetwise) 2 (+6), Language 1 (Spanish), Notice 4 (+13), Perform (Guitar) 9 (+11/+14), Profession (Social Worker) 4 (+13), Search 1 (+5), Sense Motive 15 (+24),
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'''Skills:''' Bluff 13 (+15/+18), Concentration 4 (+13), Diplomacy 7 (+9/+12), Gather Information 13 (+15/+18), Investigate 4 (+8), Knowledge (Popular Culture) 1 (+5), Knowledge (Current Events) 1 (+5), Knowledge (Behavioral Science) 7 (+11), Language 1 (Spanish), Notice 4 (+13), Perform (Guitar) 9 (+11/+14), Profession (Social Worker) 4 (+13), Search 1 (+5), Sense Motive 15 (+24),
  
 
'''Feats:''' Connected, Dodge Focus 5, Fearless, Jack of All Trades, Skill Mastery (Bluff, Gather Information, Diplomacy, Sense Motive), Well Informed, Ultimate Effort (Will Saves), Uncanny Dodge (Mental),
 
'''Feats:''' Connected, Dodge Focus 5, Fearless, Jack of All Trades, Skill Mastery (Bluff, Gather Information, Diplomacy, Sense Motive), Well Informed, Ultimate Effort (Will Saves), Uncanny Dodge (Mental),
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'''Drawbacks:'''
 
'''Drawbacks:'''
 
Power Loss-Super Sense-Chlorine (Uncommon, Minor) (+1pp)
 
 
 
Weakness-Chlorine-Uncommon, Moderate (-1 Con), per minute, can kill (+5pp)
 
Weakness-Chlorine-Uncommon, Moderate (-1 Con), per minute, can kill (+5pp)
  
Abilities 60 + Skills 22 (88 ranks) + Feats 12 + Powers 66 + Combat 0 + Saves 6 – Drawbacks 6 = 160 / 160
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Abilities 60 + Skills 21 (84 ranks) + Feats 12 + Powers 66 + Combat 0 + Saves 6 – Drawbacks 5 = 160 / 160
  
 
'''Tradeoffs:''' Attack -0/4 // Save DC +0/4, Defense -5 / Toughness +5
 
'''Tradeoffs:''' Attack -0/4 // Save DC +0/4, Defense -5 / Toughness +5
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*This particular power represents the usefulness of saying (or playing) something precisely the way someone wants to hear.
 
*This particular power represents the usefulness of saying (or playing) something precisely the way someone wants to hear.
  
His physiology was extremely altered when he became a super, as reflected in his Immunity, enhanced Constitution and Weakness (which, BTW, includes the amount present in your average swimming pool, but not that present in tap-water). It's also painfully distracting, interfering with his normal mental awareness.
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His physiology was extremely altered when he became a super, as reflected in his Immunity, enhanced Constitution and Weakness (which, BTW, includes the amount present in your average swimming pool, but not that present in tap-water).
  
 
He hasn't actually started going by Seizure (appropriate both due to Mental Blasts and his "seizing" control of target's minds) yet, but he's thought about the idea and is prepared in case he needs to.
 
He hasn't actually started going by Seizure (appropriate both due to Mental Blasts and his "seizing" control of target's minds) yet, but he's thought about the idea and is prepared in case he needs to.

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