Difference between revisions of "Joseph the Fallen"

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(Created page with "JOSEPH, RISEN PRIEST OF NERULL AND LORD OF THE UNDEAD Race: Human Class: Cleric of Nerull 9 Type: Undead Challenge Rating: 11 Alignment: Chaotic Evil STR 14 (+2) DEX 14 (+...")
(Tag: large unwikified new article)
 
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Race: Human
 
Race: Human
 +
 
Class: Cleric of Nerull 9
 
Class: Cleric of Nerull 9
 +
 
Type: Undead
 
Type: Undead
  
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STR 14 (+2)
 
STR 14 (+2)
 +
 
DEX 14 (+2)
 
DEX 14 (+2)
 +
 
CON NA
 
CON NA
 +
 
INT 12 (+1)
 
INT 12 (+1)
 +
 
WIS 16 (+3)
 
WIS 16 (+3)
 +
 
CHA 12 (+1)
 
CHA 12 (+1)
  
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Fort: +5 (+3 base + 1 cha)
 
Fort: +5 (+3 base + 1 cha)
 +
 
Ref: +4 (+3 base + 1 dex)
 
Ref: +4 (+3 base + 1 dex)
 +
 
Will: +11 (+6 base + 3 will + 2 feat)
 
Will: +11 (+6 base + 3 will + 2 feat)
  
 
Skills:
 
Skills:
 +
 
Diplomacy +10 (3 ranks [x3] + 1 cha)
 
Diplomacy +10 (3 ranks [x3] + 1 cha)
 +
 
Heal +12 (3 ranks [x3] + 3 wis)
 
Heal +12 (3 ranks [x3] + 3 wis)
 +
 
Intimidate +4 (3 ranks + 1 cha)
 
Intimidate +4 (3 ranks + 1 cha)
 +
 
Knowledge (Arcana) +10 (3 ranks [x3] + 1 int)
 
Knowledge (Arcana) +10 (3 ranks [x3] + 1 int)
 +
 
Knowledge (History) +10 (3 ranks [x3] + 1 int)
 
Knowledge (History) +10 (3 ranks [x3] + 1 int)
 +
 
Knowledge (Nobility) +10 (3 ranks [x3] + 1 int)
 
Knowledge (Nobility) +10 (3 ranks [x3] + 1 int)
 +
 
Knowledge (Religion) +10 (3 ranks [x3] + 1 int)
 
Knowledge (Religion) +10 (3 ranks [x3] + 1 int)
 +
 
Ride +5 (3 ranks + 2 dex)
 
Ride +5 (3 ranks + 2 dex)
 +
 
Perception +6 (3 ranks + 3 wis)
 
Perception +6 (3 ranks + 3 wis)
 +
 
Perform +4 (3 ranks + 1 cha)
 
Perform +4 (3 ranks + 1 cha)
 +
 
Sense Motive +12 (3 ranks [x3] + 3 wis)
 
Sense Motive +12 (3 ranks [x3] + 3 wis)
 +
 
Spellcraft +10 (3 ranks [x3] + 1 int)
 
Spellcraft +10 (3 ranks [x3] + 1 int)
  
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Abilities:
 
Abilities:
 +
 
Channel Energy 5d6 (6/day)
 
Channel Energy 5d6 (6/day)
 +
 
Spontaneous Casting (Harm)
 
Spontaneous Casting (Harm)
 +
 
Bleeding Touch (Sp) [Domain Power]: As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
 
Bleeding Touch (Sp) [Domain Power]: As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
 +
 
Death's Embrace (Ex) [Domain Power]: At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.
 
Death's Embrace (Ex) [Domain Power]: At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.
 +
 
Touch of Evil (Sp) [Domain Power]: You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
 
Touch of Evil (Sp) [Domain Power]: You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
 +
 
Scythe of Evil (Su) [Domain Power]: At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
 
Scythe of Evil (Su) [Domain Power]: At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
 +
 
Darkvision 60 feet
 
Darkvision 60 feet
 +
 
Healed by Harm spells
 
Healed by Harm spells
 +
 
Doesn't naturally regenerate HP
 
Doesn't naturally regenerate HP
 +
 
Aura of Desecration 20 feet (+1 profane bonus on attack rolls, damage rolls, saves.  Channel checks suffer -3 penalty, created undead gain 1hp per HD).
 
Aura of Desecration 20 feet (+1 profane bonus on attack rolls, damage rolls, saves.  Channel checks suffer -3 penalty, created undead gain 1hp per HD).
 +
 
+4 natural ac bonus
 
+4 natural ac bonus
 +
 
Damage Reduction 10/magic
 
Damage Reduction 10/magic
 +
 
Channel Resistance +4
 
Channel Resistance +4
 +
 
Create Spawn (anything killed rises 1d4 rounds later with Undead template under his command)
 
Create Spawn (anything killed rises 1d4 rounds later with Undead template under his command)
 +
 
Spell-like abilities (1/day): Darkness, Fear
 
Spell-like abilities (1/day): Darkness, Fear
 +
 
Summon Undead (1/day): Summon 11-16HD of undead once per day
 
Summon Undead (1/day): Summon 11-16HD of undead once per day
 +
 
Undead Telepathy 100 foot range
 
Undead Telepathy 100 foot range
  
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Feats
 
Feats
 +
 
Extra Channel (+2 channels/day, reflected above)
 
Extra Channel (+2 channels/day, reflected above)
 +
 
Channel Smite (deliver channel as melee attack with weapon)
 
Channel Smite (deliver channel as melee attack with weapon)
 +
 
Command Undead (use a channel to control nearby undead)
 
Command Undead (use a channel to control nearby undead)
 +
 
Combat Casting (+4 to concentration when casting defensively)
 
Combat Casting (+4 to concentration when casting defensively)
 +
 
Iron Will [human bonus] (+2 on will saves)
 
Iron Will [human bonus] (+2 on will saves)
  
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Spells/Day:
 
Spells/Day:
 +
 
0th: 4
 
0th: 4
 +
 
1st: 4+1 Protection from Good or Cause Fear
 
1st: 4+1 Protection from Good or Cause Fear
 +
 
2nd: 4+1 Align Weapon or Death Knell
 
2nd: 4+1 Align Weapon or Death Knell
 +
 
3rd: 3+1 Magic Circle Against Good or Animate Dead
 
3rd: 3+1 Magic Circle Against Good or Animate Dead
 +
 
4th: 2+1 Unholy Blight or Death Ward
 
4th: 2+1 Unholy Blight or Death Ward
 +
 
5th: 1+1 Dispel Good or Slay Living
 
5th: 1+1 Dispel Good or Slay Living
  
46,000gp
 
  
 
+1 Chain Shirt of Spell Resistance (+5 AC, spell resistance 15) 16,100
 
+1 Chain Shirt of Spell Resistance (+5 AC, spell resistance 15) 16,100
 
+2 Scythe of Wounding (wounded targets bleed) 32,000
 
+2 Scythe of Wounding (wounded targets bleed) 32,000

Revision as of 18:01, 4 March 2015

JOSEPH, RISEN PRIEST OF NERULL AND LORD OF THE UNDEAD

Race: Human

Class: Cleric of Nerull 9

Type: Undead

Challenge Rating: 11

Alignment: Chaotic Evil

STR 14 (+2)

DEX 14 (+2)

CON NA

INT 12 (+1)

WIS 16 (+3)

CHA 12 (+1)

Hit Dice: 9D8+9 (47 hit points)

BAB: +6/+1

Fort: +5 (+3 base + 1 cha)

Ref: +4 (+3 base + 1 dex)

Will: +11 (+6 base + 3 will + 2 feat)

Skills:

Diplomacy +10 (3 ranks [x3] + 1 cha)

Heal +12 (3 ranks [x3] + 3 wis)

Intimidate +4 (3 ranks + 1 cha)

Knowledge (Arcana) +10 (3 ranks [x3] + 1 int)

Knowledge (History) +10 (3 ranks [x3] + 1 int)

Knowledge (Nobility) +10 (3 ranks [x3] + 1 int)

Knowledge (Religion) +10 (3 ranks [x3] + 1 int)

Ride +5 (3 ranks + 2 dex)

Perception +6 (3 ranks + 3 wis)

Perform +4 (3 ranks + 1 cha)

Sense Motive +12 (3 ranks [x3] + 3 wis)

Spellcraft +10 (3 ranks [x3] + 1 int)

Proficiencies: All Simple Weapons, Scythe, Light/Medium Armor, Shields

Abilities:

Channel Energy 5d6 (6/day)

Spontaneous Casting (Harm)

Bleeding Touch (Sp) [Domain Power]: As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Death's Embrace (Ex) [Domain Power]: At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.

Touch of Evil (Sp) [Domain Power]: You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Scythe of Evil (Su) [Domain Power]: At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Darkvision 60 feet

Healed by Harm spells

Doesn't naturally regenerate HP

Aura of Desecration 20 feet (+1 profane bonus on attack rolls, damage rolls, saves. Channel checks suffer -3 penalty, created undead gain 1hp per HD).

+4 natural ac bonus

Damage Reduction 10/magic

Channel Resistance +4

Create Spawn (anything killed rises 1d4 rounds later with Undead template under his command)

Spell-like abilities (1/day): Darkness, Fear

Summon Undead (1/day): Summon 11-16HD of undead once per day

Undead Telepathy 100 foot range


Immunities: Mind-affecting effects, bleeds, death effects, disease, paralysis, poison, sleep, stun, nonlethal damage, exhaustion, fatigue, ability drain, energy drain, damage to physical ability scores, and anything that calls for a Fortitude save.

Feats

Extra Channel (+2 channels/day, reflected above)

Channel Smite (deliver channel as melee attack with weapon)

Command Undead (use a channel to control nearby undead)

Combat Casting (+4 to concentration when casting defensively)

Iron Will [human bonus] (+2 on will saves)

Domains: Death, Evil

Languages: Common, Celestial, Abyssal.

Spells/Day:

0th: 4

1st: 4+1 Protection from Good or Cause Fear

2nd: 4+1 Align Weapon or Death Knell

3rd: 3+1 Magic Circle Against Good or Animate Dead

4th: 2+1 Unholy Blight or Death Ward

5th: 1+1 Dispel Good or Slay Living


+1 Chain Shirt of Spell Resistance (+5 AC, spell resistance 15) 16,100 +2 Scythe of Wounding (wounded targets bleed) 32,000