Difference between revisions of "Joto the Iceman, Fighter"

From RPGnet
Jump to: navigation, search
(Created page with "Fear and Darkness === Joto the Iceman === '''Class: Fighter<br/> '''Alignment: Lawful<br/> '''Attributes: *Strength: 9 *Intelligence: 14 *Wisdom: 17 *Constitution: 13 *...")
 
Line 22: Line 22:
 
Common, Elemental<br/>
 
Common, Elemental<br/>
 
'''Equipment:<br/>
 
'''Equipment:<br/>
*Gear Carried:
+
'''Joto:'''<br/>
Backpack (3 days' trail rations, winter blanket, bedroll, 8 torches, flint & steel)
+
Chain mail 2<br/>
*Weapons:
+
Helmet 1/3<br/>
Bastard sword, shortbow, quiver w/20 arrows
+
Shield 1<br/>
*Armor:
+
Long sword 1<br/>
Splint Mail
+
2 daggers (belt + boot) 2/3<br/>
*Treasure & Coinage:
+
Quiver w/20 arrows 1/3<br/>
1 g.p. and 1 s.p.
+
'''Total:''' 6 stones (5 & 1/3).<br/>
*Draft Horse
+
'''Samuel:'''<br/>
Saddle, 2 saddlebags (4 days' feed, 50' hemp rope w/grappling hook, shovel)<br/>
+
Saddle 1<br/>
'''Encumbrance Total:
+
Saddlebag
74 lbs (horse carries 48 lbs)<br/>
+
*4 days' feed 2/3)<br/>
 +
Saddlebag
 +
*8 torches 1
 +
Shovel 1<br/>
 +
50' hemp rope w/grappling hook 2/3<br/>
 +
Backpack
 +
*3 days' trail rations 1/3
 +
*Winter blanket 1/3
 +
*Bedroll 1/3
 +
*Flint & steel 1/3
 +
Short bow 1.<br/>
 +
'''Total:'''  6 stones (5 & 2/3).
 +
<br/>
 
'''Background & Description:
 
'''Background & Description:
Joto the Iceman, a sharp-eyed wandering swordsman, on the run after defying orders from a corrupt mercenary unit.  Though he is small, he combines quick wits and tactical skill with a strange knack for resisting the effects of witchcraft. The only treasure he carries is the ceremonial wage that he was paid to join the mercenary band - one gold and one silver - which he keeps as a symbol of how cheaply he once sold his sword arm.<br/>
+
Joto the Iceman, a sharp-eyed wandering swordsman, on the run after defying orders from a corrupt mercenary unit.  Though he is small, he combines quick wits and tactical skill with a strange knack for resisting the effects of witchcraft. The only treasure he carries is the ceremonial silver piece that he was paid to join the mercenary dragoons, which he keeps as a reminder of how cheaply he once sold his sword arm.<br/>
 
'''Fighting Style:
 
'''Fighting Style:
 
???
 
???

Revision as of 08:53, 2 May 2013

Fear and Darkness

Joto the Iceman

Class: Fighter
Alignment: Lawful
Attributes:

  • Strength: 9
  • Intelligence: 14
  • Wisdom: 17
  • Constitution: 13
  • Dexterity: 13
  • Charisma: 12

AC: 3
HP: 11/11
Level: 3
XP Total: 4400
XP Needed:
Languages: Common, Elemental
Equipment:
Joto:
Chain mail 2
Helmet 1/3
Shield 1
Long sword 1
2 daggers (belt + boot) 2/3
Quiver w/20 arrows 1/3
Total: 6 stones (5 & 1/3).
Samuel:
Saddle 1
Saddlebag

  • 4 days' feed 2/3)

Saddlebag

  • 8 torches 1

Shovel 1
50' hemp rope w/grappling hook 2/3
Backpack

  • 3 days' trail rations 1/3
  • Winter blanket 1/3
  • Bedroll 1/3
  • Flint & steel 1/3

Short bow 1.
Total: 6 stones (5 & 2/3).
Background & Description: Joto the Iceman, a sharp-eyed wandering swordsman, on the run after defying orders from a corrupt mercenary unit. Though he is small, he combines quick wits and tactical skill with a strange knack for resisting the effects of witchcraft. The only treasure he carries is the ceremonial silver piece that he was paid to join the mercenary dragoons, which he keeps as a reminder of how cheaply he once sold his sword arm.
Fighting Style: ???