Editing Julius Sleazers character
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==Background== | ==Background== | ||
Write a brief history of your PC here. | Write a brief history of your PC here. | ||
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* Race: '''Human''' | * Race: '''Human''' | ||
* Class (HeroPath):- '''Magic User and Cleric''' | * Class (HeroPath):- '''Magic User and Cleric''' | ||
− | ** Level: ''' (1/1)''' | + | ** Level: ''' (or 1/1)''' |
** Hero points: 2/1 (3 total) | ** Hero points: 2/1 (3 total) | ||
** Religion/Faith: '''Character alignings go here''' | ** Religion/Faith: '''Character alignings go here''' | ||
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==Characteristics== | ==Characteristics== | ||
Str: '''13''', Con: '''11''', Siz: '''13''', Int: '''19''', Pow: '''15''', Dex: '''13''':, Cha: '''12'''. | Str: '''13''', Con: '''11''', Siz: '''13''', Int: '''19''', Pow: '''15''', Dex: '''13''':, Cha: '''12'''. | ||
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*Damage Bonus: '''+1d4''' | *Damage Bonus: '''+1d4''' | ||
*Hit Points: '''12''' | *Hit Points: '''12''' | ||
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*Encumbrance limit: '''24 enc''' | *Encumbrance limit: '''24 enc''' | ||
*Magic points: '''15''' | *Magic points: '''15''' | ||
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==Abilities== | ==Abilities== | ||
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*Class abilities: '''Magic-user/Cleric''' '''Levels 1/1''' | *Class abilities: '''Magic-user/Cleric''' '''Levels 1/1''' | ||
− | **Resistances | + | **Resistances |
− | ***Magic spells/effects: '''+ | + | ***Magic spells/effects: '''+n/n%''' |
− | ***Bodychanging magics: | + | ***Bodychanging magics: |
− | ***Death Magics: | + | ***Death Magics: |
− | ***Poisons: | + | ***Poisons: |
− | ***Breath Weapons: | + | ***Breath Weapons: |
− | + | **Weapons (Restrictions here) | |
− | **Weapons ( | + | ***General weapon bonus |
− | ***General weapon bonus: + | + | ***Proficiencies: (N/+n%) |
− | *** | + | ***Specialisations: (+n%/+N Dam) |
− | **Armour ( | + | **Armour (Restrictions here) |
*** Modifications or abilities here. | *** Modifications or abilities here. | ||
− | **Hero dice: | + | **Hero dice: N(1dn). |
**Other HeroPath abilities. | **Other HeroPath abilities. | ||
− | + | '''List here''' | |
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==Skill Groups== | ==Skill Groups== | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | *'''Agility: + | + | *'''Agility: +/-n%''' |
− | **Boat (05%): | + | **Boat (05%):n% |
− | **Climb (40%): | + | **Climb (40%): n% |
− | **Dodge (05%): | + | **Dodge (05%): n% |
− | **Jump (25%): | + | **Jump (25%): n% |
− | **Ride (05%): | + | **Ride (05%): n% |
− | **Swim (15%): | + | **Swim (15%): n% |
− | **Throw (25%): | + | **Throw (25%): n% |
− | *'''Knowledge: + | + | *'''Knowledge: +/-n%''' |
− | **Evaluate (05%): | + | **Evaluate (05%):- |
− | **Animal Lore (05%): | + | **Animal Lore (05%):- |
− | **Human (or other folk) Lore (05%) | + | **Human (or other folk) Lore (05%) n% |
− | **Mineral Lore (5%): | + | **Mineral Lore (5%):- |
− | **Plant Lore (5%): | + | **Plant Lore (5%):- |
− | **World lore (5%): | + | **World lore (5%):- |
− | **First Aid : (10%): | + | **First Aid : (10%):- |
− | + | **<u>Martial arts </u>(0%): n% | |
− | **<u>Martial arts </u>(0%): | + | **<u>Star lore </u>(Navigation)(10%):- |
− | **<u>Star lore </u>(Navigation)(10%): | ||
**Read/Write Language (10/0%):- | **Read/Write Language (10/0%):- | ||
− | *** | + | ***Language Name: n% |
− | *** | + | *** |
*** | *** | ||
*** | *** | ||
*** | *** | ||
− | *'''Manipulation: + | + | *'''Manipulation: +/-n%''' |
− | **Conceal (05%): | + | **Conceal (05%): n% |
− | **Devise (05%): | + | **Devise (05%): n% |
− | **Sleight (05%): | + | **Sleight (05%):n% |
**<u>Play Instrument</u> (Var): n% | **<u>Play Instrument</u> (Var): n% | ||
− | *'''Perception: + | + | *'''Perception: +/-n%''' |
− | **Listen (25)%: | + | **Listen (25)%: n% |
− | **Scan (25)%: | + | **Scan (25)%: n% |
− | **Search (25%): | + | **Search (25%):n% |
− | **Track (05%): | + | **Track (05%): n% |
− | *'''Stealth: - | + | *'''Stealth: +/-n%''' |
− | **Hide (10%): | + | **Hide (10%): n% |
− | **Sneak (10%): | + | **Sneak (10%): n% |
− | *'''Communication: + | + | *'''Communication: +/-n%''' |
− | **Orate (05%): | + | **Orate (05%): n% |
− | **Sing (5%): | + | **Sing (5%): n% |
− | **Fast talk (05%): | + | **Fast talk (05%): n% |
− | **<u>Disguise</u> (10%): | + | **<u>Disguise</u> (10%): n% |
**Speak Language:- | **Speak Language:- | ||
− | *** | + | ***Native (Int x 5): n% |
− | + | ***Other (00): n% | |
− | + | *** | |
− | *** | + | *** |
− | + | *** | |
− | *** | + | *** |
− | *** | ||
− | *** | ||
− | *** | ||
</div> | </div> | ||
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==Weapons and Shields== | ==Weapons and Shields== | ||
− | * Attack Bonus/Minus: + | + | * Attack Bonus/Minus: +/-% |
− | * Parry Bonus/Minus: + | + | * Parry Bonus/Minus: +/-% |
− | * Aim Bonus/Minus: + | + | * Aim Bonus/Minus: +/-% |
*Strike Ranks: Siz:(n)+Dex:(n)=(n) | *Strike Ranks: Siz:(n)+Dex:(n)=(n) | ||
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!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
− | | | + | |weapon/shield || damage || sr || ap || atk% || pry% || range || enc |
|- | |- | ||
− | | | + | |weapon/shield || damage || sr || ap || atk% || pry% || range || enc |
|- | |- | ||
− | | | + | |weapon/shield || damage || sr || ap || atk% || pry% || range || enc |
|- | |- | ||
− | | | + | |weapon/shield || damage || sr || ap || atk% || pry% || range || enc |
|- | |- | ||
− | | | + | |weapon/shield || damage || sr || ap || atk% || pry% || range || enc |
|- | |- | ||
− | |RH Dagger || 1d4+2 | + | |RH Dagger || 1d4+2 || sr || 12 || atk% || pry% || melee || 0 |
|- | |- | ||
− | |Fist || 1d3 | + | |Fist || 1d3 || sr || arm || atk% || pry% || melee || 0 |
|- | |- | ||
− | |Kick || 1d6 | + | |Kick || 1d6 || sr || leg || atk% || pry% || melee || 0 |
|- | |- | ||
− | |Head Butt || 1d4 || | + | |Head Butt || 1d4 || sr || head || atk% || pry% || melee || 0 |
|- | |- | ||
− | |Grapple || Special || | + | |Grapple || Special || sr || special || atk% || pry% || melee || 0 |
|} | |} | ||
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==Equipment== | ==Equipment== | ||
*Weapons: | *Weapons: | ||
− | ** | + | ** List your weapons and shields here |
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*Armour: | *Armour: | ||
− | * | + | ** List you armour and clothing here |
− | * | ||
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*Other: | *Other: | ||
− | ** | + | **List everything else here. |
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