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'''Power Source''':  Magic (Necromancy)
 
'''Power Source''':  Magic (Necromancy)
  
'''History''': Drake is a young noble who ran away from home just before his 21st birthday in order to avoid being sacrificed by his family.  He feels pretty back about letting down his father, but sometimes a man has to make is own destiny, even if his family disapproves.
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'''History''':  
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Drake is a young noble who ran away from home just before his 21st birthday in order to avoid being sacrificed by his family.  He feels pretty back about letting down his father, but sometimes a man has to make is own destiny, even if his family disapproves.
 
   
 
   
'''Personality''': Drake is a polite youth.  He tries to be helpful and is very friendly.  
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'''Personality''':
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Drake is a polite youth.  He tries to be helpful and is very friendly.
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'''Appearance''': 
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Drake is a tall, thin youth in his early twenties. He usually wears a victorian style black suit with a cloak. His eyes are inky black, the pupils lost in the iris. They stand in stark contrast to his almost transluscent white skin and hair. He is never without the gift his father gave him, the Amulet of Aurian. The talisman is a silvered Iron Cross with a dark blood ruby in the center of it that hangs from a silver chain around his neck.
  
'''Appearance''': Drake is a tall, thin youth in his early twenties. He usually wears a victorian style black suit with a cloak. His eyes are inky black, the pupils lost in the iris. They stand in stark contrast to his almost transluscent white skin and hair. He is never without the gift his father gave him, the Amulet of Aurian. The talisman is a silvered Iron Cross with a dark blood ruby in the center of it that hangs from a silver chain around his neck.
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'''Heroic Motivation''':  
  
'''Heroic Motivation''': Drake is inherently an extremely good person.  The reality he comes from is built on the assumption that every person will be polite and helpful to both friends and strangers.
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Drake is inherently an extremely good person.  The reality he comes from is built on the assumption that every person will be polite and helpful to both friends and strangers.
  
 
'''Series Information''': '''''Mortuary Living in the Land of the Dead'''''
 
'''Series Information''': '''''Mortuary Living in the Land of the Dead'''''
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==='''COMPLICATIONS'''===  
 
==='''COMPLICATIONS'''===  
*Reputation (Necromancer) - Turns out necromancers get a bad wrap...
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*Enemy (Sebastian, Younger Brother) - Isn't the heir until Drake is dead.
 
*Responsibility (Noble Obligation) - Noble's are supposed to care for the masses, at least, the parts of the masses they're not experimenting on, sacrificing, or eating...
 
*Honor (Chivalric Code) - Don't lie, cheat, or steal. Ladies first. That kind of thing.
 
 
 
  
  
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=====''150 PP total = Abilities 40 + Skills 16 + Feats 3 + Powers 61 + Combat 10 + Saves 16 - 0 Drawbacks = 150pp''=====
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=====''PP total = Abilities + Skills + Feats + Powers + Combat + Saves - Drawbacks = 150pp''=====

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