K-Money

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K-MONEY PL: 10 (150 pp)

ABILITIES: STR: 12 (+1) DEX: 14 (+2) CON: 12 (+1) INT: 10 (0) WIS: 10 (0) CHA: 10 (0)

SKILLS: Bluff 8 (+8), Climb (+1), Concentration 13 (+13), Diplomacy 4 (+4), Drive 4 (+6), Escape Artist (+2), Gather Info 4 (+4), Intimidate 9 (+9), Streetwise 8 (+8), Notice 8 (+8), Sense Motive 4 (+4), Stealth (+2), Swim (+1)

FEATS: Accurate Attack, Power Attack, Precise Shot (2), Attack Focus (5), Improved Initiative (2), Defensive Attack, All-out Attack

POWERS: *Fire Control (Range: Perception, Action: Free) [10], AP: Summon Minions (25, 150 pt) (Fanatical, Horde, Feat: Progression 4) [10], AP: Blast (Penetrating, Feat: Homing) [10], AP: Blast (Area: Cone) [10], *Force Field (Impervious) [9], Impervious Toughness (Linked to Force Field) [1], *Immunity (Cold, Heat, Fire damage) [7]

COMBAT: Attack 5 [Blast +10 (Lethal)] Defense 14 (12 flat-footed) Init 10

SAVES: Toughness 10 (11 flat-footed) Fortitude 7 Reflex 7 Will 5

Abilities 8 + Skills 16 (63 ranks) + Feats 13 + Powers 79 + Combat 18 + Saves 16 – Drawbacks 0 = 150 / 150

SALAMANDERS PL: 10 (150 pp)

ABILITIES: STR: 10 (0) DEX: 20 (+5) CON: 0 (-5) INT: 0 (-5) WIS: 10 (0) CHA: 0 (-5)

SKILLS: Acrobatics 12 (+17), Bluff (NA), Computers (NA), Diplomacy (NA), Disable Device (NA), Disguise (NA), Drive (+5), Escape Artist (+5), Gather Info (NA), Handle Animal (NA), Intimidate (NA), Investigate (NA), Streetwise (NA), Notice 12 (+12), Search (NA), Stealth (+5)

FEATS: Accurate Attack, All-out Attack, Defensive Attack, Elusive Target, Teamwork (3)

POWERS: *Insubstantial [3], *Strike (Aura, Penetrating, Continuous, Area: Cloud, Affects Corporeal) [10] - DC:25:tough, *Flight [6], *Regeneration (+10 recovery, Resurrection, Source: Fire) [20], Bruised 2, , Unconscious 2, , Injured 2, , Staggered 2, , Disabled 2, , *Environment Control: Heat [5], *Environment Control: Light [5]

COMBAT: Attack 0 [Unarmed +0 (Bruise)] Defense 10 (10 flat-footed) Init 5

SAVES: Toughness 0 (0 flat-footed) Fortitude 5 Reflex 5 Will 0

Abilities -20 + Skills 6 (24 ranks) + Feats 7 + Powers 137 + Combat 0 + Saves 5 – Drawbacks 0 = 135 / 150 (This is inacurrate since I didn't technically sell back the attribute points. The salamanders are "constructs")

K-money's minions are basically a living firestorm. I'm too lazy to shuffle the points to make their Insubstantial power continuous and permanent. It all evens out. When he unleashes them, they just burn stuff. He's only nominally in control of the burning thereof. You can kind of see where K-money was hard on local real-estate.

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