K-Money

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K-MONEY PL: 10 (150 pp)

ABILITIES: STR: 12 (+1) DEX: 14 (+2) CON: 12 (+1) INT: 10 (0) WIS: 10 (0) CHA: 10 (0)

SKILLS: Bluff 8 (+8), Climb (+1), Concentration 13 (+13), Diplomacy 4 (+4), Drive 4 (+6), Escape Artist (+2), Gather Info 4 (+4), Intimidate 9 (+9), Streetwise 8 (+8), Notice 8 (+8), Sense Motive 4 (+4), Stealth (+2), Swim (+1)

FEATS: Accurate Attack, Power Attack, Precise Shot (2), Attack Focus (5), Improved Initiative (2), Defensive Attack, All-out Attack

POWERS: *Fire Control (Range: Perception, Action: Free) [10], AP: Summon Minions (25, 150 pt) (Fanatical, Horde, Feat: Progression 4) [10], AP: Blast (Penetrating, Feat: Homing) [10], AP: Blast (Area: Cone) [10], *Force Field (Impervious) [9], Impervious Toughness (Linked to Force Field) [1], *Immunity (Cold, Heat, Fire damage) [7]

COMBAT: Attack 5 [Blast +10 (Lethal)] Defense 14 (12 flat-footed) Init 10

SAVES: Toughness 10 (11 flat-footed) Fortitude 7 Reflex 7 Will 5

Abilities 8 + Skills 16 (63 ranks) + Feats 13 + Powers 79 + Combat 18 + Saves 16 – Drawbacks 0 = 150 / 150

SALAMANDERS PL: 10 (150 pp)

ABILITIES: STR: 10 (0) DEX: 20 (+5) CON: 0 (-5) INT: 0 (-5) WIS: 10 (0) CHA: 0 (-5)

SKILLS: Acrobatics 12 (+17), Bluff (NA), Computers (NA), Diplomacy (NA), Disable Device (NA), Disguise (NA), Drive (+5), Escape Artist (+5), Gather Info (NA), Handle Animal (NA), Intimidate (NA), Investigate (NA), Streetwise (NA), Notice 12 (+12), Search (NA), Stealth (+5)

FEATS: Accurate Attack, All-out Attack, Defensive Attack, Elusive Target, Teamwork (3)

POWERS: *Insubstantial [3], *Strike (Aura, Penetrating, Continuous, Area: Cloud, Affects Corporeal) [10] - DC:25:tough, *Flight [6], *Regeneration (+10 recovery, Resurrection, Source: Fire) [20], Bruised 2, , Unconscious 2, , Injured 2, , Staggered 2, , Disabled 2, , *Environment Control: Heat [5], *Environment Control: Light [5]

COMBAT: Attack 0 [Unarmed +0 (Bruise)] Defense 10 (10 flat-footed) Init 5

SAVES: Toughness 0 (0 flat-footed) Fortitude 5 Reflex 5 Will 0

Abilities -20 + Skills 6 (24 ranks) + Feats 7 + Powers 137 + Combat 0 + Saves 5 – Drawbacks 0 = 135 / 150 (This is inacurrate since I didn't technically sell back the attribute points. The salamanders are "constructs")

K-money's minions are basically a living firestorm. I'm too lazy to shuffle the points to make their Insubstantial power continuous and permanent. It all evens out. When he unleashes them, they just burn stuff. He's only nominally in control of the burning thereof. You can kind of see where K-money was hard on local real-estate.

Personality: Kelvin Meadows was a thug and a bully. He battered women and was willing to maim and kill to get what he wanted, or even just to amuse himself. He wasn't stupid, so he kept his powers more or less under wraps. There were people who knew if you wanted something burned with no evidence the cops would ever understand, that K-money could help you out. Over the years, there were a few fires he caused so someone else could cash in on the insurance, or to hide evidence from investigators.

He accepts his fate as Reliquary's prisoner with ill-grace, but he's also afraid to die because he fears Hell. To get him to cooperate, Reliquary has to force him by raw will, or promise him a night of debauchery. Mostly, she doesn't want to since she's terrified of what he'll do.

History: Kelvin grew up on the wrong side of the tracks and never really got beyond his petty criminal origins. He was involved in gangs practically his whole life, rising to prominence when his powers emerged. Before he had a personality melt-down over Mother May's betrayal, he was on his way to becoming a major player in Dallas's criminal scene.

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