Difference between revisions of "K9 Kara"

From RPGnet
Jump to: navigation, search
(Hindrances)
(Kara :: Officially the Goodest Girl)
 
(26 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
=Kara :: Officially the Goodest Girl=
 
=Kara :: Officially the Goodest Girl=
  
[[File:xxxxx.png|300px]]
+
[[File:k9_kara2.jpg|300px]]
  
[https://www.pinterest.com/pin/295337688082576932/ Image Source]
+
==''Who's the Goodest Girl?''==
  
==''I wonder what's hidden behind here...''==
+
==Race: K9==
 
 
==Race :: K9==
 
'''Racial Features:''' Quadruped, Bite, Keen Senses
 
  
 
==Attributes==
 
==Attributes==
Line 16: Line 13:
  
 
==Derived Stats==
 
==Derived Stats==
Pace [[file:d8a.png|24px]] ||  Parry [[file:d9b.png|24px]] || Size - [[file:d1b.png|24px]] || Toughness [[file:d8b.png|24px]] ([[file:d3b.png|24px]])
+
Pace [[file:d8a.png|24px]] ||  Parry [[file:d9b.png|24px]] || Size - [[file:d1b.png|24px]] || Toughness [[file:d8a.png|24px]] ([[file:d3b.png|24px]])
  
 
==Core Skills==
 
==Core Skills==
'''Athletics''' [[file:d10a.png|24px]] || '''Notice''' [[file:d10a.png|24px]] || '''Persuasion''' [[file:d4a.png|24px]] || '''Stealth''' [[file:d8a.png|24px]]
+
'''Athletics''' [[file:d10a.png|24px]] || '''Notice''' [[file:d10a.png|24px]] || '''Persuasion''' [[file:d4a.png|24px]] || '''Stealth''' [[file:d6a.png|24px]]
  
 
==Other Skills==
 
==Other Skills==
'''Fighting''' [[file:d12a.png|24px]] || '''Survival''' [[file:d10a.png|24px]] ||
+
'''Fighting''' [[file:d12a.png|24px]] || '''Intimidate''' [[file:d4a.png|24px]] ||
 +
'''Survival''' [[file:d10a.png|24px]]
  
 
==Hindrances==
 
==Hindrances==
:'''Curious''' - ''Major''
+
'''Curious''' - ''Major''
:'''Loyal''' - ''Minor''
+
 
:'''No Hands''' - ''Major''
+
'''Loyal''' - ''Minor''
 +
 
 +
'''No Hands''' - ''Major''
  
 
==Edges and Powers==
 
==Edges and Powers==
'''Martial Artist''' ''Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.''
+
'''Brawler''': ''Increase unarmed damage by 1 die type and toughness by 1''
 +
 
 +
'''Bite''': ''Str+d8 (Already includes Brawler)''
 +
 
 +
'''Go for the Throat''': ''Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, dogs deal a d10 damage instead of a d6 in melee and automatically targets the area with the least armor.''
  
'''Free Running''' ''Ignore Difficult Ground and add +2 to Athletics in foot chases and Athletics (climbing).''
+
'''Fleet-Footed''': ''Dogs roll d10s instead of d6s when running.''
  
'''Combat Shooting''' ''When using pistols against a target’s Parry, she has +2 to Shooting and +2 to pistol damage.''
+
'''Size –1''': ''Dogs are relatively small.''
  
 
==Advances==
 
==Advances==
:'''Combat Shooting'''
+
:'''Stealth''' & '''Intimidate'''
 +
:'''Reslient'''
 +
::Resilient Extras can take one Wound before they’re Incapacitated, Very Resilient Extras can take two. Wild Cards can’t be Resilient or Very Resilient. The abilities exist to bring select Extras a little closer to the heroes and villains who lead them.
  
 
==Gear==
 
==Gear==
 
===Armor===
 
===Armor===
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
+
: '''Tactical Vest:''' Armor +3
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides -1 to enemy notice rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
+
::'''Notes:''' Covers torso.
  
 
===Weapons===
 
===Weapons===
:'''Light Assault Rifle''' ''HK416 Carbine - D10RS'' | Range: 20/40/80 | Damage: 2d8 | AP: 0 | ROF: 3 |  Shots: 30+1 | Weight: 8 | Magazine Weight: 1
+
:'''Bite''' | Melee | Damage: 1d8+STR | AP: 0
::'''Notes:''' Three Round Burst/Auto | Bulky 2 | Fragile 3
+
::'''Notes:''' Natural Weapon
 
 
::'''Magazines:''' 4
 
 
 
::'''Mods:''' Reflex Sight | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
 
 
 
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 |Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Round Weight: 1
 
::'''Notes:''' Medium Burst Template | Reload 2
 
 
 
::'''M406 High-Explosive Round (H-E):''' 4
 
 
 
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magzine Weight: 0.5
 
::'''Notes:''' Semi-Auto | CQB | Bulky 3 | Fragile 1
 
 
 
::'''Magazines:''' 4
 
 
 
::'''Mods:''' Muzzle Break | Targetting Laser
 
 
 
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12  Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 
::'''Notes:''' Nonlethal, Biological Targets Only
 
 
 
::'''Cartridges:''' 5
 
 
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
 
 
: '''Combat Knife''' | 1d6+STR | AP 0 | Melee | Wt 1
 
::'''Notes:''' Throwable
 
  
 
===Gear===
 
===Gear===
: '''Chemlight''' | Wt 0.2 | ''Provides dim illumination in a small burst template''
+
: '''K9 Comms'''
 
+
: '''Doggles (flash goggles)
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
+
: '''GPS'''
 
+
: '''Resupply Bags'''
: *'''AN/PED 1 Laser Designator''' (0) | Wt 0x10 | '''In Duffel''' | ''Designates targets for air and drone strikes''
 
 
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
 
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
 
 
: *'''Multi-scanner''' (0) | Wt 0x10 | '''In Duffel''' | ''Detects hazards within twenty yards.''
 
 
 
: '''Binoculars''' | Wt 2 | ''+2 to vision-based Notice rolls at long range. Ignores lighting vision penalties as long as some light is present. Cannot be used while attacking.''
 
 
 
: '''Restraints''' (3) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
 
 
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
 
 
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
 
 
: '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
 
 
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
 
 
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
 
 
 
: *'''Rope''' (0) | Wt 0x6 | '''In Duffel''' | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
 
 
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
 
 
: *'''Lightweight climbing Gear''' | Wt (10) | '''In Duffel''' | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
 
  
 
==Bio==
 
==Bio==
  
Ivy had big plans growing up. Mama Winters told her she could be anything if she put her mind to it. So Ivy did her best. She went to college, did well enough despite her insatiable curiosity pushing her to change majors three times,  and got that coveted degree. That's when everything fell apart. Mama Winters died both suddenly and unexpectedly, the house was seized by the bank, and her magical degree came with a lifetime supply of crippling debt.
 
 
She found solace in martial arts, something she and her mother used to practice daily together. Each kata made her feel closer to her departed mother, and her body became a weapon. But you can't eat solace, and things continued to slip out of control.
 
 
After struggling for months and falling further into debt, the day came when Ivy found a wallet stuffed with bills. She could have returned it to its rightful owner, the license was there and everything. But, her water was about to be shut off and, to her shame, she didn't return it. That month she ate something other than ramen noodles and her bills were, mostly, paid. Crime did pay, it seemed, and it was time that Ivy Winters got her due.
 
 
The internet was an excellent teacher. Ivy learned to pick pockets, bypass locks, pick likely targets, and even who to sell her stolen bounty to. Always physically gifted despite her small stature, Ivy leaned into her gifts and specialized in breaking in while remaining unseen. Things were looking up.
 
 
That is until her last score turned spectacularly bad. Bad intel turned what should have been a simple "retrieval" into a catastrophic mess. The country home was owned by some guy named Carpenter, and he had security Ivy had never even heard of. While waiting in lockup for who she then knew was Colonel Conor Carpenter to throw the book at her, she missed the most pivotal moment in human history. Aliens had attacked the Earth.
 
 
Ivy must have made a good showing in Carpenter's eye, having bypassed most of the security before being unceremoniously tased into unconsciousness, because rather than use his pull to make sure she rotted for the rest of her days he gave her an opportunity. Use her skills to aid mankind and all was forgiven.
 
 
The alternative was unthinkable. She gladly signed on the dotted line and threw herself into the most rigorous and torturous training she had ever imagined. Eight months passed in a blur, and her TO gave her his begrudging approval. She was ready to repay Carpenter's kindness with literal blood, sweat, and tears.
 
  
 
[[Savage_X-COM | Back to Main Page]]
 
[[Savage_X-COM | Back to Main Page]]

Latest revision as of 16:11, 28 April 2024

Back to Main Page

Kara :: Officially the Goodest Girl[edit]

K9 kara2.jpg

Who's the Goodest Girl?[edit]

Race: K9[edit]

Attributes[edit]

Agility D8a.png || Smarts D8a.png (a) || Spirit D6a.png || Strength D6a.png || Vigor D6a.png

Derived Stats[edit]

Pace D8a.png || Parry D9b.png || Size - D1b.png || Toughness D8a.png (D3b.png)

Core Skills[edit]

Athletics D10a.png || Notice D10a.png || Persuasion D4a.png || Stealth D6a.png

Other Skills[edit]

Fighting D12a.png || Intimidate D4a.png || Survival D10a.png

Hindrances[edit]

Curious - Major

Loyal - Minor

No Hands - Major

Edges and Powers[edit]

Brawler: Increase unarmed damage by 1 die type and toughness by 1

Bite: Str+d8 (Already includes Brawler)

Go for the Throat: Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, dogs deal a d10 damage instead of a d6 in melee and automatically targets the area with the least armor.

Fleet-Footed: Dogs roll d10s instead of d6s when running.

Size –1: Dogs are relatively small.

Advances[edit]

Stealth & Intimidate
Reslient
Resilient Extras can take one Wound before they’re Incapacitated, Very Resilient Extras can take two. Wild Cards can’t be Resilient or Very Resilient. The abilities exist to bring select Extras a little closer to the heroes and villains who lead them.

Gear[edit]

Armor[edit]

Tactical Vest: Armor +3
Notes: Covers torso.

Weapons[edit]

Bite | Melee | Damage: 1d8+STR | AP: 0
Notes: Natural Weapon

Gear[edit]

K9 Comms
Doggles (flash goggles)
GPS
Resupply Bags

Bio[edit]

Back to Main Page