Difference between revisions of "Karag Two-Blades"

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(Created page with "The Wilderlands of Absalom == Rank == *L5 Assassin (Destroyer) *XP: 20000/28000 *Neutral Alignement *PC *Titles/Holdings: None == Attributes == *STR 17 (+2) *INT 13 (+1)...")
 
(Skills)
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*General Proficiencies
 
*General Proficiencies
 
**Adventuring
 
**Adventuring
**Mapping
+
**'''Mapping''' The character can understand and make maps, even if he cannot read or write. With a proficiency throw of 11+, the character can interpret or draft complicated layouts or map an area by memory. This proficiency can be selected multiple times.
**Riding
+
**'''Riding'''
**Seafaring
+
**'''Seafaring''' The character can crew large sailing ships or galleys.
 
*Class Proficiencies
 
*Class Proficiencies
**Combat Trickery (disarm)
+
**'''Combat Trickery (Disarm)''' When the character attempts this special maneuver in combat, the normal penalty for attempting the maneuver is reduced by 2 (e.g. from -4 to -2), and his opponent suffers a -2 penalty to his saving throw to resist the special maneuver.
**Fighting Style (two weapons)
+
**'''Fighting Style (two weapons)''' Additional +1 to attack throws
 
*Class Abilities
 
*Class Abilities
 
**damage bonus (missile and melee, added to attack stats)
 
**damage bonus (missile and melee, added to attack stats)
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***move silently 13+ (1⁄2 standard combat movement rate without penalty. If moving greater than 1⁄2 speed, take a -5 penalty to the proficiency throw. If running, take a -10 penalty.)
 
***move silently 13+ (1⁄2 standard combat movement rate without penalty. If moving greater than 1⁄2 speed, take a -5 penalty to the proficiency throw. If running, take a -10 penalty.)
 
***hide in shadows 15+ (remain hidden so long as he stays motionless. If he moves, he must make a new proficiency throw to hide.)
 
***hide in shadows 15+ (remain hidden so long as he stays motionless. If he moves, he must make a new proficiency throw to hide.)
 
  
 
== Combat ==
 
== Combat ==

Revision as of 21:47, 30 August 2015

The Wilderlands of Absalom

Rank

  • L5 Assassin (Destroyer)
  • XP: 20000/28000
  • Neutral Alignement
  • PC
  • Titles/Holdings: None

Attributes

  • STR 17 (+2)
  • INT 13 (+1)
  • WIS 7 (-1)
  • DEX 13 (+1)
  • CON 9
  • CHA 12

Skills

  • Languages
    • Common
    • Swampspeak
  • General Proficiencies
    • Adventuring
    • Mapping The character can understand and make maps, even if he cannot read or write. With a proficiency throw of 11+, the character can interpret or draft complicated layouts or map an area by memory. This proficiency can be selected multiple times.
    • Riding
    • Seafaring The character can crew large sailing ships or galleys.
  • Class Proficiencies
    • Combat Trickery (Disarm) When the character attempts this special maneuver in combat, the normal penalty for attempting the maneuver is reduced by 2 (e.g. from -4 to -2), and his opponent suffers a -2 penalty to his saving throw to resist the special maneuver.
    • Fighting Style (two weapons) Additional +1 to attack throws
  • Class Abilities
    • damage bonus (missile and melee, added to attack stats)
    • in leather or lighter
      • backstab x3 (damage roll only, not bonuses)
      • move silently 13+ (1⁄2 standard combat movement rate without penalty. If moving greater than 1⁄2 speed, take a -5 penalty to the proficiency throw. If running, take a -10 penalty.)
      • hide in shadows 15+ (remain hidden so long as he stays motionless. If he moves, he must make a new proficiency throw to hide.)

Combat

  • AC
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Blast & Breath
    • Staves & Wands
    • Spells


Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually