Difference between revisions of "Karas Fal"

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Karas Fal is a character played by Oriong in Xaos's Eberron PBP game [[Eberron:The Path To Xoriat|"The Path To Xoriat"]] on RPG.net.
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==Character==
 
Karas Fal, Valenar Elf
 
Karas Fal, Valenar Elf
 
6th level Swordsage (pg. 15 Tome of Battle)
 
6th level Swordsage (pg. 15 Tome of Battle)
  
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==Ability Scores==
 
St-19
 
St-19
 
Dex-18
 
Dex-18
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Cha-8
 
Cha-8
  
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==Stats=
 
HD: 6d8+6 (54 hp)
 
HD: 6d8+6 (54 hp)
 
Speed: 30 ft
 
Speed: 30 ft
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SA: Insightful Strike (+3 to damage for Desert Wind Strikes)
 
SA: Insightful Strike (+3 to damage for Desert Wind Strikes)
  
Feats: Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB)
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==Feats==
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Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB)
  
Skills:
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==Skills==
 
Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16
 
Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16
  
Maneuvers:
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*Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)
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==Maneuvers and Stances==
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Bold maneuvers are the ones readied by default.
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'''Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)'''
 
Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63)
 
Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63)
 
Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78)
 
Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78)
*Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)
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'''Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)'''
*Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons
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'''Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons'''
 
Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89)
 
Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89)
 
Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56)
 
Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56)
*Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)
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'''Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)'''
*Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)
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'''Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)'''
*Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)
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'''Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)'''
*Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)
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'''Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)'''
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Stances:
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'''Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)'''
Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)
 
 
Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76)
 
Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76)
 
Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)
 
Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)
  
Possessions:
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==Possessions==
 
+1/+1 Double Scimitar (counting both ends as one magic item)
 
+1/+1 Double Scimitar (counting both ends as one magic item)
  

Revision as of 22:00, 20 November 2007

Karas Fal is a character played by Oriong in Xaos's Eberron PBP game "The Path To Xoriat" on RPG.net.

Character

Karas Fal, Valenar Elf 6th level Swordsage (pg. 15 Tome of Battle)

Ability Scores

St-19 Dex-18 Con-10 Int-10 Wis-16 Cha-8

=Stats

HD: 6d8+6 (54 hp) Speed: 30 ft AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt) Initiative +6 (+4 Dex, +2 Quick to Act) Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand) Ranged Attack: +9 Ranged (1d8, longbow) Saves: Fort +3, Will +9 Ref+10 SA: Insightful Strike (+3 to damage for Desert Wind Strikes)

Feats

Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB)

Skills

Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16


Maneuvers and Stances

Bold maneuvers are the ones readied by default.

Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB) Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63) Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78) Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86) Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89) Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56) Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54) Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63) Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53) Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)


Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53) Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76) Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)

Possessions

+1/+1 Double Scimitar (counting both ends as one magic item)

+1 Chain Shirt

+1 Cloak of Resistance, can I use the leftover gp for potions and such?

Cloak of the Desert Wind (Zephyr Dance)

Gloves of Dexterity +2

Masterwork Mighty (+4) Composite Longbow, w/20 arrows