Difference between revisions of "Karas Fal"

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==Character==
 
==Character==
Karas Fal, Valenar Elf
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*Karas Fal
6th level Swordsage (pg. 15 Tome of Battle)
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*6th level Elven Swordsage  
 
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*Alignment: Chaotic Good.
 
==Ability Scores==
 
==Ability Scores==
St-19
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*St-19
Dex-18
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*Dex-18
Con-10
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*Con-10
Int-10
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*Int-10
Wis-16
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*Wis-16
Cha-8
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*Cha-8
  
 
==Stats==
 
==Stats==
HD: 6d8+6 (54 hp)
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*HD: 6d8+6 (54 hp)
Speed: 30 ft
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*Speed: 30 ft
AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt)
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*AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt)
Initiative +6 (+4 Dex, +2 Quick to Act)
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*Initiative +6 (+4 Dex, +2 Quick to Act)
Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand)
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*Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand)
Ranged Attack: +9 Ranged (1d8, longbow)
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*Ranged Attack: +9 Ranged (1d8, longbow)
Saves: Fort +3, Will +9 Ref+10
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*Saves: Fort +3, Will +9 Ref+10
SA: Insightful Strike (+3 to damage for Desert Wind Strikes)
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*SA: Insightful Strike (+3 to damage for Desert Wind Strikes)
  
 
==Feats==
 
==Feats==
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Bold maneuvers are the ones readied by default.
 
Bold maneuvers are the ones readied by default.
  
'''Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)'''
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*'''Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)'''
Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63)
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*Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63)
Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78)
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*Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78)
'''Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)'''
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*'''Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)'''
'''Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons'''
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*'''Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons'''
Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89)
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*Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89)
Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56)
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*Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56)
'''Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)'''
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*'''Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)'''
'''Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)'''
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*'''Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)'''
'''Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)'''
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*'''Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)'''
'''Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)'''
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*'''Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)'''
  
  
'''Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)'''
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*'''Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)'''
Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76)
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*Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76)
Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)
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*Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)
  
 
==Possessions==
 
==Possessions==
+1/+1 Double Scimitar (counting both ends as one magic item)
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*+1/+1 Double Scimitar (counting both ends as one magic item)
 
+
*+1 Chain Shirt
+1 Chain Shirt
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*+1 Cloak of Resistance, can I use the leftover gp for potions and such?
 
+
*Cloak of the Desert Wind (Zephyr Dance)
+1 Cloak of Resistance, can I use the leftover gp for potions and such?
+
*Gloves of Dexterity +2
 
+
*Masterwork Mighty (+4) Composite Longbow, w/20 arrows
Cloak of the Desert Wind (Zephyr Dance)
 
 
 
Gloves of Dexterity +2
 
 
 
Masterwork Mighty (+4) Composite Longbow, w/20 arrows
 

Revision as of 22:04, 20 November 2007

Karas Fal is a character played by Oriong in Xaos's Eberron PBP game "The Path To Xoriat" on RPG.net.

Character

  • Karas Fal
  • 6th level Elven Swordsage
  • Alignment: Chaotic Good.

Ability Scores

  • St-19
  • Dex-18
  • Con-10
  • Int-10
  • Wis-16
  • Cha-8

Stats

  • HD: 6d8+6 (54 hp)
  • Speed: 30 ft
  • AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt)
  • Initiative +6 (+4 Dex, +2 Quick to Act)
  • Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand)
  • Ranged Attack: +9 Ranged (1d8, longbow)
  • Saves: Fort +3, Will +9 Ref+10
  • SA: Insightful Strike (+3 to damage for Desert Wind Strikes)

Feats

Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB)

Skills

Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16


Maneuvers and Stances

Bold maneuvers are the ones readied by default.

  • Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)
  • Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63)
  • Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78)
  • Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)
  • Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons
  • Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89)
  • Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56)
  • Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)
  • Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)
  • Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)
  • Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)


  • Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)
  • Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76)
  • Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)

Possessions

  • +1/+1 Double Scimitar (counting both ends as one magic item)
  • +1 Chain Shirt
  • +1 Cloak of Resistance, can I use the leftover gp for potions and such?
  • Cloak of the Desert Wind (Zephyr Dance)
  • Gloves of Dexterity +2
  • Masterwork Mighty (+4) Composite Longbow, w/20 arrows